Below is a list of scenarios you can freely download and play. For instructions on how to add your scenario to the list please see list of player-made scenarios. In addition, all scenario listings are maintained by the Scenarios Team.
| Islands
|
|
|
| Transport passengers, mail, maize, copper ore, water, diamonds and oil on a small, hilly map with lots of water. Included by default in OpenTTD 0.4.5 and later versions.
|
| Difficulty: | Normal
|
| Setting: | Sub-tropical
|
| Size: | 128x128
|
| Relief: | Hilly
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | No
|
| OpenTTD version: | 0.4.5+
|
| Author: | Zimri
|
| [ Download this scenario]
|
|
| Snowy Highlands v0.5
|
|
|
| The map has rough snowy mountains and deep valleys. So it should be a bit more challenging to build the infrastructure ;-) There are about 200 towns on the map, which is not that much compared to the map size. All towns are relativly small and towns above the snowline needs monthly food-service to grow. Towns and industries are not too close together. So at least in the early years some pre-planning is necessary to start an successful transport empire.
|
| Difficulty: | Normal
|
| Setting: | Sub-Arctic
|
| Size: | 2048x2048
|
| Relief: | Hilly
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | No
|
| OpenTTD version: | 0.5.0 RC 5 or newer
|
| Author: | Sleepie
|
| Download this scenario
|
|
| The Isles v1.1
|
|
|
| A sub-tropical scenario with many different-sized islands.
|
| Difficulty: | Normal
|
| Setting: | Sub-tropical
|
| Size: | 1024x1024
|
| Relief: | Flat
|
| Quantity of Towns: | High
|
| Quantity of Industries: | Normal
|
| Based on Real World: | No
|
| OpenTTD version: | 0.4.8+
|
| Author: | thebrightside
|
| Download this scenario
|
|
| Tropical River
|
|
|
| The map is 1024x128 and features a long (though very wide) snaking river passing through a desert areas with farms and tropical greenery at each end. Hopefully you will find this quite a challenge. Play without long bridges for the full effect!
|
| Difficulty: | Normal
|
| Setting: | Sub-tropical
|
| Size: | 1024x128
|
| Relief: | Very Flat
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | No
|
| OpenTTD version: | 0.4.8+
|
| Author: | Viole Falushe
|
| Download this scenario
|
|
| Florida v0.1
|
|
|
| This is the first version of my florida may. Email comments and suggestions to carskick at gmail dot com
|
| Difficulty: | Easy
|
| Setting: | Temperate
|
| Size: | 512x512
|
| Relief: | Very Flat
|
| Quantity of Towns: | High
|
| Quantity of Industries: | Normal
|
| Based on Real World: | Florida
|
| OpenTTD version: | 0.5.0
|
| Author: | James Kirk aka Carskick
|
| Download this scenario
|
|
| Kloof
|
|
|
| A map at the highest height level divided by a big canyon with lots of medium-sized towns.
|
| Difficulty: | Easy
|
| Setting: | Temperate
|
| Size: | 512x512
|
| Relief: | Mixed
|
| Quantity of Towns: | High
|
| Quantity of Industries: | Normal
|
| Based on Real World: | No
|
| OpenTTD version: | 0.5.0+
|
| Author: | thebrightside
|
| Download this scenario
|
|
| Land of Floods v0.5
|
|
|
| This can be a fun map and can also pretty much suck with the "wrong" players. The whole map is at sea-level and the only thing holding the water out are the dams. If you accidentally brake the dam you better quickly seal it back or the whole section will flood.
|
| Difficulty: | Normal
|
| Setting: | Temperate
|
| Size: | 256x256
|
| Relief: | Very Flat
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | No
|
| OpenTTD version: | 0.5.0+
|
| Author: | Ominus
|
| Download this scenario
|
|
| A Mars Odyssey v0.5
|
|
|
| All the production industries are around the four bigger cities so transporting the goods won't be much of a problem, but getting the materials to the factories might be a bit challenging.
Required NewGRF:
This scenario can only be played with the following NewGRF files:
- Toyland to Mars Conversion (Toyland2MarsW.grf) Download
- Container Freight & Habour (harbourw_456.grf) Download
|
| Difficulty: | Easy
|
| Setting: | Special (Mars)
|
| Size: | 256x256
|
| Relief: | Flat
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | No
|
| OpenTTD version: | 0.5.0+
|
| Author: | Ominus
|
| Download this scenario
|
|
| Denmark
|
|
|
| A sought to be realistic scenario of Denmark. From heightmap, and with 129 towns. Mail suggestions to krasmussen at gmail spot com.
|
| Difficulty: | Normal
|
| Setting: | Temperate
|
| Size: | 1024x1024
|
| Relief: | Flat
|
| Quantity of Towns: | High
|
| Quantity of Industries: | Normal
|
| Based on Real World: | Denmark
|
| OpenTTD version: | 0.5.1-RC2
|
| Author: | Kristian Rasmussen
|
| Download this scenario
|
|
| Alexander to Karthoum
|
|
|
| A map based on a heightmap for the Nile (from the delta to Karthoum, so Alexander to Karthoum). Cities have real names (english). Location, industry and size are relative.
|
| Difficulty: | Normal
|
| Setting: | Sub-Tropical
|
| Size: | 512x2048
|
| Relief: | Flat
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | The Nile from the delta to Khartoum
|
| OpenTTD version: | 0.5.0+
|
| Author: | thebrightside
|
| Download this scenario
|
|
| Climb up the Mountains
|
|
|
| This is one of the maps that are quite old. It was made in the late 90s with TTD. So it could be played with any version of OpenTTD and TTDPatch and even with TTD. The map is divided in two main parts. The south western area is somewhat flat where on the other side the north eastern part has very high mountains.
|
| Difficulty: | Normal
|
| Setting: | Sub-Arctic
|
| Size: | 256x256
|
| Relief: | Mixed
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | No
|
| OpenTTD version: | any
|
| Author: | Sleepie
|
| Download this scenario
|
|
| (Don't) Hurt Your Eyes ;-)
|
|
|
| Yeah, a toyland map and a quite old one too, because this is another map that was made with TTD in the late 90s. You can play it with any version of OpenTTD and TTDPatch or even TTD, if you want. The map is almost flat with a few little hills and medium sized towns.
|
| Difficulty: | Normal
|
| Setting: | Toyland
|
| Size: | 256x256
|
| Relief: | Flat
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | No
|
| OpenTTD version: | any
|
| Author: | Sleepie
|
| Download this scenario
|
|
| Desert tracking
|
|
|
| A long island, with very few cities, and quite rough terrain. There is only one factory and one Food Processing Plant, so it is a good place to practice building networks. All the towns have wacky names. The sandy areas are where probably your main line will roughly be.
|
| Difficulty: | Normal
|
| Setting: | Sub-tropical
|
| Size: | 512x256
|
| Relief: | Mixed
|
| Quantity of Towns: | Low (11)
|
| Quantity of Industries: | Normal
|
| Based on Real World: | Thankfully not.
|
| OpenTTD version: | r10026
|
| Author: | Deep Blue
|
| Download this scenario
|
|
| Karlsruhe
|
|
|
| The map contains an area in the southwest of Germany, about 50km x 50km around the city of Karlsruhe. The northwest part of the map contains the flat valley of the rhine between Landau, Bruchsal and Baden-Baden in which farms dominate, between them there are the forests Hardtwald on the right side of the rhine and the Bienwald on the left side. The southeast part is dominated by the Black Forest, with its narrow valleys of the rivers Murg, Alb, Enz and Nagold and hills which reach heights of around 1000 meters. In the northeast there's the Kraichgau area which contains gentle hills and wide valleys.
|
| Difficulty: | Easy
|
| Setting: | Temperate
|
| Size: | 512x512
|
| Relief: | Mixed
|
| Quantity of Towns: | 66
|
| Quantity of Industries: | Normal
|
| Based on Real World: | Karlsruhe (Germany)
|
| OpenTTD version: | OTTv0.5.2
|
| Author: | Fry3k
|
| Download this scenario
|
|
| South part of Rheinland-Pfalz and Saarland
|
|
|
| This map contains an area in the southwest of germany between Luxemburg in the northwest and the Black Forest in the south east. Most parts of the map are hilly to mountainous, the only large flat area is the rhine valley in the east. Most big citys are situated in valleys near rivers. If you want to build a good passenger network, perhaps even the real existing one in Rheinland-Pfalz, be sure to have many trains around the tracks, the cities are quite far away from each other due to the map size which covers an area of 250 km x 125 km.
|
| Difficulty: | Normal
|
| Setting: | Temperate
|
| Size: | 2048x1024
|
| Relief: | Mixed
|
| Quantity of Towns: | 137
|
| Quantity of Industries: | Normal
|
| Based on Real World: | southwest of Germany
|
| OpenTTD version: | OTTv0.5.2
|
| Author: | Fry3k
|
| Download this scenario
|
|
| Oberbayern
|
|
|
| This map of medium size covers the area of Southern Bavaria and the west part of Austria. The north part of the map is very flat, containing the big lakes such as Bodensee, Starnberger See, Ammersee and Chiemsee, and of course, the town of Munich. It would be more hilly but i already set the highest elevation down to 3000 meters, so the highest peaks in the Austrian Alps are cut of (which isn't so bad, somewhere you have to plant the forests ;). In the south part of the map we have the Central Alps. While the valley of the Inn is wide enough to build a proper railway line, there are also many narrow valleys with little mountain villages. Getting passengers and food up there might be a little bit difficult but also very challenging if you don't terraform like hell and want to keep the beautiful landscape.
|
| Difficulty: | Normal
|
| Setting: | Sub-Arctic
|
| Size: | 1024x512
|
| Relief: | Mixed
|
| Quantity of Towns: | 90
|
| Quantity of Industries: | Normal
|
| Based on Real World: | Bavaria, Germany
|
| OpenTTD version: | OTTv0.5.2
|
| Author: | Fry3k
|
| Download this scenario
|
|
| UltimaV Britannia
|
|
|
| The world of Britannia of Ultima V. 24 towns with all the industries are distributed in realistic geographical regions. Special effects include Lord British's Castle, flood plains along the Lost River, canals of Trinsic, assorted swamps, the tree-top city of Yew, the deserted Drylands and the precarious existence of New Magincia!
Note: There are no trains for the first 10 years to encourage road and sea transport. If you prefer trains, change the year to 1945 in the scenario editor (or cheat window).
|
| Difficulty: | Normal
|
| Setting: | Sub-Arctic
|
| Size: | 512x512
|
| Relief: | Mixed
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | No
|
| OpenTTD version: | 0.5.3
|
| Author: | CMG Lee
|
| Download this scenario
|
|
| Home Delivery
|
|
|
| A very large-scale scenario, Home Delivery models a typical suburban house with commodities representing various household goods. Imagine a kid running his train set all over his house, drilling holes in walls where needed -- a mother's nightmare!
|
| Difficulty: | Easy
|
| Setting: | Sub-Arctic
|
| Size: | 256x256
|
| Relief: | Mixed
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | Sort-of
|
| OpenTTD version: | 0.5.3
|
| Author: | CMG Lee
|
| Download this scenario
|
|
| Super Britania
|
|
|
| The most challenging part of this map is the London area as there is not much free land left to build infrastructure on and you have to find a way over the water ;-)
Download this scenario together with all the other maps from the 0.4.8 release.
|
| Difficulty: | Normal
|
| Setting: | Temperate
|
| Size: | 256x256
|
| Relief: | Flat
|
| Quantity of Towns: | Normal (41)
|
| Quantity of Industries: | Normal
|
| Based on Real World: | No
|
| OpenTTD version: | 0.4.5+
|
| Author: | George
|
| [ Download this scenario]
|
|
| Toy Train
|
|
|
| Due to it's difficult terrain a not so easy toyland map. If you want a little challenge - try it out.
Download this scenario together with all the other maps from the 0.4.8 release.
|
| Difficulty: | Hard
|
| Setting: | Toyland
|
| Size: | 256x256
|
| Relief: | Mountainous
|
| Quantity of Towns: | Low (28)
|
| Quantity of Industries: | Normal
|
| Based on Real World: | No
|
| OpenTTD version: | 0.4.5+
|
| Author: | Purno
|
| [ Download this scenario]
|
|
| Malta
|
|
|
| This is a scenario of Malta, Gozo and Comino based on SRTM-3 Data.
|
| Difficulty: | Easy
|
| Setting: | Sub-Tropical
|
| Size: | 512x1024
|
| Relief: | Hilly
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | Malta
|
| OpenTTD version: | 0.6.0-beta3
|
| Author: | Daisayah
|
| Download this scenario
|
|
| CarstsWorldScenario
|
|
|
Map Information
- Based on geographic heightmap (by satelite data, but non-srtm).
- Some hundred cities, all based manually, but nearly on their real places. Included are the 150 largest agglomerations of towns, all towns with more than 1 million inhabitants, in some countries even the towns over 500.000 inhabitants, all capitals, all capitals of US and canadian states/territories.
- Countries included: Whole planet earth with all countries.
- Cities have sizes from <100 to 37.000 inhabitants. All real world inhabitants of towns or regions (agglomerations of towns) are divided by 1000, so a town of 4 million inhabitants has 4000.
- Starts in 1920 or 1950 (2 versions included in zip-file download)
- A lot of industries, all planted manually, oil- and coal-industry based on real world data.
- NOTICE: Scenario can only be played with extra-large-maps-patch by Bilbo. Download a complete compiled version of OpenTTD inclusive this and other patches (close&update airports) and GRFs here.
- NOTICE2: 4 GRFs installed => DB Set v0.82 (XL), NewStations v0.42, PlaneSet and GermanTramSet. You should be able to play the scenario without these GRFs, but a message will show up that they are missing. Download all 4 of them: Download
- NOTICE3: Scenario Download is a zip-file. You need to unzip it into your scnearios folder, it includes a version starting in 1920 and one starting in 1950.
Click on my name to see my other maps!
|
| Difficulty: | Normal
|
| Setting: | Temperate
|
| Size: | 8192x4096
|
| Relief: | Mixed
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | World
|
| OpenTTD version: | 0.7.0 and up
|
| Author: | CARST
|
| Download this scenario
|
|
| Cuba
|
|
|
The scenario is based on a heightmap of Cuba from SRTM data. All the rivers are hand-placed with the help of maps. Cuba is a communist country, where no private transport companies exist. Given the chance,what kind of network would you build on this tropical island?
- All cities and towns have their original spanish names. Their size is 1/500th of the original.
- The industries are placed in the balance of real-life economies and game-play.
- While the scenario is Sub-Tropical, there aren't any deserts; Cuba is a tropical island filled with jungles.
|
| Difficulty: | Normal
|
| Setting: | Sub-tropical
|
| Size: | 1024x512
|
| Relief: | Mixed
|
| Quantity of Towns: | Normal
|
| Quantity of Industries: | Normal
|
| Based on Real World: | Cuba
|
| OpenTTD version: | 0.6.0
|
| Author: | pasisti
|
| Download this scenario
|
|