Talk:Orders

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Shared Orders

The wiki mentions that orders can be shared between one type of vehicle as they use the same stations - but you can have stations that serve multiple vehicle types. Can there be shared orders between vehicle types?

Not, its not possible: No orders can be shared between vehicles of different types. But its not possible to copy orders between vehicles of different types.

Orders

I propose that Orders (and other artciles) is divided into 2 articles:

  • A quick overview accessible from Main Table of Contents
  • A Detailed tutorial accessible from Tutorial Table of Contents (Cat: Tutorial, Walkthroughs)

This way new, unexpierienced users can learn everything step by step from tutorial, while experienced users can check for quick references, details in main article.

Actually, this is true for Bridges, Tunnels and Landscaping as well.

Let me know is I should go with this -- H3llkn0wz 11:42, 26 May 2007 (CEST)

I didn't read this before I went ahead and made changes so hopefully they're agreeable. My view is that manual and tutorial should be strictly separated. Sure the manual can use screenshot examples, but not give scenario-based instruction like a tutorial - I updated to reflect this. Mintra 22:22, 24 October 2007 (CEST)
It's a good idea Smile 22px.png--Luigix 15:59, 16 August 2010 (UTC)
But more divisions is necessary (a tutorial of 5 steps, this article and split order cheking):
See #Split tutorial/Manual--Luigix 18:06, 25 August 2010 (UTC)

Split Tutorial/Manual

More divisions is necessary

  • Tutorial-step 1: Giving (delete & skip) simple orders.
  • Tutorial-step 2: Go to Station - Load options, unload options and stopping options.
  • Tutorial-step 3: Go to Depot - Service and Refit
  • Tutorial-step 4: Timetable (but not Timetable, other, a tutorial)
  • Tutorial-step 5: Copying & sharing orders.
  • Orders (this article simplified) with the following content:
-1. little introduction
-2. Orders window (8 buttons explication)
-Button Go To (& options)
-Button Delete
-Button Skip
-Button Load options
-Button Unload options
-Button Stoping options
-Button Service
-Button Refit
-3. See also (links to others articles →* timetable, copying & sharing, cheking)

→*other articles (links, separated from the main article: Orders)

  • Timetable (it exists already)
  • Copying & sharing orders tutorial (Tutorial-step 5)
  • Order checking and news messages of anomalies.

--Luigix 18:06, 25 August 2010 (UTC)

I prefer to see someone already creating a tutorial, splitting can always been done afterwards so it may be done in 1 article. Keep it simple for now. Just my short opinion --Avd 06:57, 8 December 2010 (UTC)
Maybe your proposal is best, it is more simple.--Luigix 09:35, 8 December 2010 (UTC)

0.7.0 split

With the new order window in 0.7.0, I think it's useful to split this page in two seperate pages: a new one describing all features of the new window (basically what we have now, but updated to match 0.7.0) and another one with the old 0.6.0 window to keep as historic reference (basically what we have now, but without the 0.7.0 paragraph). --FooBar 10:34, 24 March 2009 (UTC) EDIT: which then can be combined with H3llkn0wz' proposal to split technical information and tutorial instructions. --FooBar 10:36, 24 March 2009 (UTC)

As soon as 0.7.0 (the stable) is out I don't see a reason to keep the page with information about 0.6 and earlier. If you want to keep the old information, I suggest to move it to something like Archive/Orders and add it to Category:Archive. Yexo 14:35, 24 March 2009 (UTC)
Well, since we're keeping 0.6.0 stuff about the Patch Settings dialog, I figured we could keep this as well. Moving to archive makes sense though. --FooBar 14:37, 24 March 2009 (UTC)
Thought i should bring this back into rememberance considering nothing's been done. i think the sections should swap round - main arctical describing new window, small section at the bottom describing old window--LordAro 21:13, 8 May 2010 (UTC)
Its OK: Old article: Orders (old) --Luigix 16:01, 16 August 2010 (UTC)

Possible Transfer Exploit?

First game really, but I opened up three airports and bought a few planes and noticed that if I set all three of their stops to "transfer" I was making a reasonable amount of money, albeit at the expense of having all three stops just fill up with in-transition passengers and mail. Attempting to move these passengers to a final destination can never make money (I was seeing a loss of 12 to 15 thousand per bus load!) whereas ignoring the problem and just transferring the cargo back and forth between the three destinations I was making money hand over fist (40,000+ a year per plane). If all planes are not marked as transfer and none of the transfer cargo is being moved (eg I wait for it to all get somewhere, taking the loss), then the planes on average break even (two planes at +2000, one at -4000 per year, roughly).

Is there any downside to ignoring the stackup of transferees? If not, this seems like an exploit... --Draco18s 173.49.90.127 21:44, 25 September 2009 (UTC)

You won't be paid until final delivery, which will be much less than for a normal trip because the cargo was very long in-transit. What the vehicles get is just virtual money, which is only used for the 'minimum vehicle profit' rating calculations. So you can cheat a bit there, but only if you never deliver and just effectively make a loss, which means other ratings will be lower than when you would just transfer it. Rubidium 22:18, 25 September 2009 (UTC)
So I'm not actually making money? --Draco18s 173.49.90.127 00:26, 26 September 2009 (UTC)
You shouldn't be: The amount of money of your company should decline (running cost of the planes). If it doesn't you probably have other vehicles making enough profit. (Or you found a bug.) If you want to see only "real" win/loss without the "virtual money" set "Amount of profit share payed to feeders" in the advanced options to 0% (or use the "Unload all" order instead of "Transfer").

Two-way transfers

Is it possible to create a 2-way transfer, for example using trucks to pick up and deliver valuables to a train station outside the town, without them picking up the goods they've just dumped?

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