OpenTTD 0.1 (2004-03-06)
OpenTTD 0.1.1 (2004-03-14)
OpenTTD 0.1.2 (2004-03-15)
OpenTTD 0.1.3 (2004-03-18)
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OpenTTD 1.0.0 (2010-04-01)
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OpenTTD 1.0.2 (2010-06-19)
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OpenTTD 1.3.3 (2013-11-29)
OpenTTD 1.4.0 (2014-04-01)
OpenTTD 1.4.1 (2014-06-02)
OpenTTD 1.4.2 (2014-08-16)
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OpenTTD 1.4.4 (2014-10-21)
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OpenTTD 1.6.1 (2016-07-01)
OpenTTD 1.7.0 (2017-04-01)
OpenTTD 1.7.1 (2017-06-13)
OpenTTD 1.7.2 (2017-12-24)
OpenTTD 1.8.0 (2018-04-01)
OpenTTD 1.9.0 (2019-04-01)
OpenTTD 1.9.1 (2019-04-08)
OpenTTD 1.9.2 (2019-07-07)
OpenTTD 1.9.3 (2019-09-16)
OpenTTD 1.10.0 (2020-04-01)
OpenTTD 1.10.1 (2020-04-13)
OpenTTD 1.10.2 (2020-06-01)
OpenTTD 1.10.3 (2020-08-09)
OpenTTD 1.11.0 (2021-04-01)
OpenTTD 1.11.1 (2021-04-18)
OpenTTD 1.11.2 (2021-05-03)
OpenTTD 12.0 (2021-10-17)
OpenTTD 12.1 (2021-11-08)
OpenTTD 12.2 (2022-04-02)
OpenTTD 13.0 (2023-02-05)
OpenTTD 13.1 (2023-04-10)
OpenTTD 13.2 (2023-06-10)
OpenTTD 13.3 (2023-06-11)
OpenTTD 13.4 (2023-07-09)
OpenTTD 14.0 (2024-04-16)
OpenTTD 14.1 (2024-05-03)
OpenTTD 12.2 | en/Archive/OpenTTD/OpenTTD 13.0 | OpenTTD 13.1
This version was released on 2023-02-05.
You can download this release from openttd.org.
Contents |
Major new features
- Ctrl to build a diagonal area of trees
- Custom number of industries in map generation
- Ctrl-click to bulk edit timetable speeds/waiting times
- Vehicle variants in expandable purchase list
- Expand all towns in the scenario editor
- Allow AI/GS to be fully modified in scenario editor
- Display power-to-weight ratio in ground vehicle details GUI
- Variable interface scaling (with chunky bevels!)
- Hotkey to honk a vehicle's horn
- Airport construction GUI displays infrastructure cost
- Purchase land multiple tiles at a time
- Sticky pin & shade widgets to Object Selection UI panel
- Multi-track level crossings
- Improved local authority action window
- Buttons to toggle music in the Game Options menu
- Contextual actions for vehicles grouped by shared orders
- Cargo filter support to vehicle list
- Show the cargoes the vehicles can carry in the vehicle list window
- Suppress vehicle age warnings for stopped vehicles
- Improved layout of the finance window
- Don't pay Property Maintenance on stations when Infrastructure Maintenance is disabled
- New player companies use favorite manager face, if saved
- Towns don't build parallel, redundant bridges
- Bugfixes
Changelog
13.0 (2023-02-05)
- Change #10077: Make maximum loan a positive multiple of the loan interval (#10355)
- Fix #10361: [Script] Don't try to give saved data to a dead script (#10433)
- Fix #10419: Water infrastructure accounting when building ship depots and docks (#10432)
13.0-RC2 (2023-01-28)
- Feature: Press Ctrl to build a diagonal area of trees (#10342)
- Feature: Set a custom number of industries in map generation window (#10340)
- Change: Display font status as aa/noaa instead of true/false (#10352)
- Fix: [Script] Improved API documentation for scripts (#10413, #10412)
- Fix #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
- Fix #10220: Don't select unselectable engine as default (#10404)
- Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400)
- Fix #10377: Bad sorting of rail vehicles when primary variant is missing (#10378)
- Fix #10368: Server restarting game caused clients to hit assertion (#10369)
- Fix #10362: NewGRF bridges without speed limits (#10365)
- Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
- Fix: [Script] Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting (#10360)
- Fix #10009: Bad overflow protection when taking out loans (#10359)
- Fix #9865: Removing files with the console always failed (#10357)
- Fix #10057: FallbackParagraphLayout fails to properly wrap (#10356)
- Fix #10177: Company list password padlock showed after switching to single player (#10354)
- Fix: Various Wide River issues (#10348)
- Fix: Link variants to parents when finalising engines (#10346)
- Fix #10333: Only show industry prospecting errors to local company (#10338)
- Fix #10335: Set initial scrollbar count for object GUI (#10336)
- Fix #10331: Starting new company during load must happen after AI start (#10332)
- Fix #10309: [SDL] Uninitialized width and height when turning off full screen (#10328)
- Fix #10032: Capacities of articulated vehicles in build window (#10326)
- Fix: Improve handling of corrupt NewGRF or image files (#10321, #10316)
- Fix: [NewGRF] Don't assume engclass 2 should be elrail (#10315)
- Fix: [Script] AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
- Fix #10304: [Scripts] Don't start GS in intro game (#10305)
- Fix: [Script] Copy compat files for version 13 (#10303)
13.0-RC1 (2023-01-01)
- Feature: 'font' console command to configure fonts within game (#10278)
- Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265)
- Feature: [NewGRF] Vehicle variants in expandable purchase list (#10220)
- Feature: Expand all towns in the scenario editor (#10215)
- Add: [NewGRF] Slope-aware and roadtype-specific one-way sprites (#10282)
- Change: Display text files in black (#10291)
- Change: Make vehicle list dropdown buttons resize to fit strings (#10286)
- Change: [NewGRF] Support flipping shorter engines without explicit support (#10262)
- Change: Separate ground sprite from foundation sprite offsets (#10256)
- Change: Vertically centre sprite font relative to TrueType font (#10254)
- Change: [macOS] Set minimum macOS version to 10.13 (#10253)
- Change: Use lowered not disabled widget for current vehicle details tab (#10252)
- Change: Various improvements to NewGRF sprite aligner (#10249)
- Change: reset_engines console command now rerandomises introduction dates and reliability (#10220)
- Change: Show error message on failed industry prospecting (#10202)
- Fix: Local authority window rating list height ignored icon sizes (#10285)
- Fix #10150: Town signs could be truncated when using custom fonts (#10283)
- Fix #8971: Resize QueryStrings with interface scale change (#10281)
- Fix #10274: Crash when rescanning scripts with GS selected (#10276)
- Fix #10151: Use smaller padding for signs (#10272)
- Fix #10263: [Script] Restore tile validation for commands (#10269)
- Fix: Missing scrollbar for rail/roadtype dropdowns (#10264)
- Fix #10260: Incorrect rect height drawing image in vehicle details (#10261)
- Fix #10257: Incorrect catenary position on sloped bridge heads (#10258)
- Fix: Vertically centre chat prompt (#10250)
- Fix #10214: League and graph buttons in toolbar did not have a default action (#10246)
- Fix #10242: Allow a space for text shadow when clipping text (#10243)
- Fix #10206: Fully disable scripts in intro game (#10241)
- Fix #10218: Don't try to create river tiles along incorrect slopes (#10235)
- Fix #10208: [NewGRF] Allow using a specific underlay for road/tram tunnels (#10233)
- Fix #10224: Don't change fast-forward mode while saving (#10230)
- Fix #10147: Sound effect volume slider no longer set volume (#10228)
- Fix #10223: Crash when vehicle cloning fails on order cloning (#10225)
- Fix: Maximum space for engine preview image was never scaled (#10219)
- Fix #10216: Crash when upgrading savegame with crashed vehicles (#10217)
- Fix #10212: [Script] Nested ScriptAccounting scopes not restored properly (#10213)
- Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling (#10211)
- Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203)
- Fix: Missing extra padding when drawing tooltip text (#10201)
- Fix: Bad alignment of button icons when using the original baseset (#10200)
- Fix: Signal icons incorrectly positioned in UI (#10199)
- Fix #10021: Object GUI resized when switching between different objects (#10196)
- Fix #9720: Delay start of GS/AI to after loading of savegame (#9745)
13.0-beta2 (2022-11-27)
- Feature: Allow AI/GS to be fully modified in scenario editor (#10152)
- Feature: Display power-to-weight ratio in ground vehicle details GUI (#10123)
- Feature: Variable interface scaling (with chunky bevels!) (#10114)
- Feature: Hotkey to honk a vehicle's horn (#10110)
- Feature: Split AI/Game Script configuration windows and add them to world gen window (#10058)
- Feature: [GS] Scriptable league tables (#10001)
- Feature: Multi-track level crossings (#9931)
- Feature: Improved local authority action window (#9928)
- Feature: Automatic console command screenshot numbering with a filename ending in '#' (#9781)
- Feature: Add buttons to toggle music in the Game Options menu (#9727)
- Feature: Contextual actions for vehicles grouped by shared orders (#8425)
- Feature: Add cargo filter support to vehicle list (#8308)
- Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304)
- Change: Allow building canal by area outside editor (#10173)
- Change: Minor improvements to the new Finance GUI (#10168)
- Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
- Change: Allow building docks on clearable watered object tiles (#8514)
- Fix #8770: Center vehicle status bar icon (#10178)
- Fix: Crash if error message window is too wide for screen. (#10172)
- Fix #10155: Network games not syncing company settings properly (#10158)
- Fix #10154: Network game desync related to setting a random company face (#10157)
- Fix #10011: Incorrect infrastructure totals when overbuilding bay road stop (#10143)
- Fix #10117: Object burst limit allowed one fewer object than the setting (#10120)
- Fix #10023: Allow negative input in text fields when needed (#10112)
- Fix #9908: Fix crash which could occur when a company was deleted when a depot window was open (#9912)
13.0-beta1 (2022-10-31)
- Feature: Airport construction GUI displays infrastructure cost (#10094)
- Feature: Purchase land multiple tiles at a time (#10027)
- Feature: Add sticky pin & shade widgets to Object Selection UI panel (#10019, #10020)
- Feature: Improved handling of HiDPI and mixed-DPI screens (#9994, #9996, #9997, #10064)
- Feature: Alternative linkgraph colour schemes (#9866)
- Feature: Allow Shift+Insert as paste in edit box (#9836)
- Feature: Setting to make the local town authority rubber-stamp all actions (#9833)
- Feature: Add/extend console commands to enable screenshot automation (#9771)
- Feature: [Linkgraph] Show a tooltip with statistics when hovering a link (#9760)
- Feature: Build objects by area (#9709)
- Feature: Add setting to hide news about competitors vehicle crash (#9653)
- Feature: Ctrl-click to remove fully autoreplaced vehicles from list (#9639)
- Feature: Wide rivers on map generation (#9628)
- Add: [Script] ScriptCargo::GetWeight to get cargo weights (#9930)
- Add: Command line option to skip NewGRF scanning (#9879)
- Add: Show video driver name in Game Options window (#9872)
- Add: [NewGRF] Map seed as global variable (#9834)
- Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grf_local_id and grfid (#9798)
- Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id (#9795)
- Update: To all the friends we have lost and those we have gained (#10000)
- Change: Use the Simulation subcategory to openttd.desktop (#10015)
- Change: Constantly update destination of 'any depot' orders (#9959)
- Change: Use an indent, not a dash, to list train capacity (#9887)
- Change: [NewGRF] Increase vehicle sprite stack from 4 layers to 8 (#9863)
- Change: Don't pay Property Maintenance on stations when Infrastructure Maintenance is disabled (#9828)
- Change: Improved layout of the finance window (#9827)
- Change: [Admin] Bump admin port protocol due to command changes (#9754)
- Change: Suppress vehicle age warnings for stopped vehicles (#9718)
- Change: Make pf.yapf.rail_firstred_twoway_eol on by default (#9544)
- Change: Deliver cargo to the closest industry first (#9536)
- Fix: Lots of fixes to how windows handle resizing (#10040, #10042, #10046, #10051, #10056, #10068, #10070, #10098)
- Fix: Console commands list_ai output was truncated with a suitably large number of AIs (#10075)
- Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics (#10060)
- Fix: Reduce framerate overhead in Train::Tick (#10055)
- Fix: Only open scenario editor date query once (#10050)
- Fix #10048: Don't relocate company HQ on the same exact location (#10049)
- Fix #10038: Missing upper bounds check when loading custom playlists (#10039)
- Fix: Wrong string used to determine size of zoomed out station sign (#10036)
- Fix: Disable "turn around" button for other companies' road vehicles (#10033)
- Fix: Online Players list mouse hover behaviour (#10031)
- Fix: [NewGRF] Weirdness of new stations (#10017)
- Fix #9854: DrawStringMultiLine() could draw beyond its bounding box (#10014)
- Fix: Incorrect player name in online players window (#10013)
- Fix #8099: News window zoom level fixes (#10005)
- Fix: [NewGRF] Upper 16 random bits should be the same for all station tiles in callback 140 (#9992)
- Fix #9989: £0 Net Profit is neither negative nor positive (#9991)
- Fix #9804: Only apply sprite_zoom_min setting when sprites available (#9988)
- Fix #9972: Add missing fill/resize flags on Framerate window widgets (#9982)
- Fix #9935: Use more selectivity when building SSE specific code (#9980)
- Fix #9940: Print debuglevel parse errors to console when changed from console (#9979)
- Fix #9977: Clearing the console with a large number of lines could cause a crash (#9978)
- Fix #9974: Console command getsysdate did not work due to off-by-one error (#9975)
- Fix: [NewGRF] Default value of RailVehicleInfo::railveh_type was inconsistent with other default properties (#9967)
- Fix #8584: Vehicles with shared orders getting invalid or unexpected start dates (#9955)
- Fix #9951: [NewGRF] Scenario editor random industries button broke NewGRF persistent storage (#9952)
- Fix: Validation of various internal command parameters that could have allowed a rogue client to crash servers (#9942, #9943, #9944, #9945, #9946, #9947, #9948, #9950)
- Fix #9937: Station industries_near incorrect after removing part moved sign (#9938)
- Fix: [Script] ScriptRoad::HasRoadType really check for RoadType (#9934)
- Fix #9363: Rebuild client list on reinit event (#9929)
- Fix #9925: Industry tile layout validation for layouts of only one tile (#9926)
- Fix #9918: Reset industy last production year on scenario start (#9920)
- Fix #9914: Prevent more useless pathfinder run for blocked vehicles (#9917)
- Fix: List a max of four share owners instead of three (#9905)
- Fix: [NewGRF] Industry layouts with zero regular tiles should be invalid (#9902)
- Fix #9869: Remove docking tile when doing a clear square (#9898)
- Fix: New player companies use favorite manager face, if saved (#9895)
- Fix: Towns don't build parallel, redundant bridges (#9891)
- Fix #9712: Cap town bridge length at original 11-tile limit (#9890)
- Fix #9883: Show cost/income float over end tile of rail or road construction (#9889)
- Fix #9870: Don't update infrastructure totals when overbuilding object on canal (#9888)
- Fix #9877: GS could trigger 'Cost: £0' cost message (#9878)
- Fix 44f2ef1: [strgen] Allow gender for {CARGO_SHORT} (#9873)
- Fix #9867: Industry::stations_near not filled at industry creation (#9868)
- Fix #9853: Incorrect merge of guiflags and flags for osk_activation (#9855)
- Fix #6544: Don't join AI company when loading network game in singleplayer (#9794)
- Fix: Company values do not properly account for shares (#9770)
- Fix #9546: Crash when no industries are present in game (#9726)
- Fix #9708: [Linkgraph] Don't assume vehicles have a non-zero max speed (#9693)
- Fix #9665: [Linkgraph] Fix travel times of non-direct journeys (#9693)
- Fix #8797: Use logical rail length when placing signals (#9652)
- Cleanup: [NewGRF] Remove unused flag sprites (#10052)
