This page is meant to give AI authors and players alike a guide at hand on judging the completeness and competitiveness of AIs.
Contents |
Simple test
Grab the corresponding map, load it, start the AI (console: start_ai <name of AI>) and wait for 10 years. Judge the result by the following:
- Crash: -5 points
- running unprofitable or doing nothing: 0 points
- otherwise (i.e. making profit): points as indicated
Vehicle capabilities
-
Ships: 5 points
- Savegame (v1) for this test
-
Road vehicles: 5 points
- realistic accelration (7% slope), original vehicles
- Savegame (v1) for this test
-
Rail vehicles: 5+5 points (5 for usage, addition 5 for using more than point to point connections)
- realistic acceleration (3% slope), original vehicles
- Savegame (v1) for this test
-
Aircraft: 5 points
- Savegame (v1) for this test
Game I
This game features all vehicle kinds, is a rough landscape with original vehicle acceleration,
AI Comparison
AI | Result | Ship only (v1) | RV only (v1) | Trains only (v1) | Aircraft only (v1) |
---|---|---|---|---|---|
ideal AI | 25 | 5 | 5 | 10 | 5 |
AdmiralAI v25 | 15 | 0 | 5 | 5 | 5 |
AIAI iota10 | 15 | 0 | 5 | 5 | 5 |
AroAI v1.2 | 0 | 0 | 0 | 0 | 0 |
ChooChoo v394 | -10 | -5 | -5 | 5 | -5 |
Chopper v7 | 0 | 0 | 0 | 0 | 0 |
CluelessPlus v25 | 10 | 0 | 5 | 0 | 5 |
Convoy v11 | 0 | 0 | 0 | 0 | 0 |
Denver & Rio Grande v1 | 0 | 0 | 0 | 0 | 0 |
DictatorAI v104 | 10 | 0 | 5 | 0 | 5 |
gelignAIte v1.1 | 0 | 0 | 0 | 0 | 0 |
MailAI v20110726 | 5 | 0 | 5 | 0 | 0 |
MogulAI v5900 | 5 | 0 | 5 | 0 | 0 |
NoCAB v498 | 25 | 5 | 5 | 10 | 5 |
OtviAI v396 | 5 | 0 | -5 | 10 | 0 |
PathZilla v6 | 5 | 0 | 5 | 0 | 0 |
PAXLink v14 | 0 | 0 | 0 | 0 | 0 |
RoadRunner v6 | 5 | 0 | 5 | 0 | 0 |
rocketAI v1 | 0 | 0 | 0 | 0 | 0 |
Rondje om de kerk v385 | 0 | 0 | 0 | 0 | 0 |
SimpleAI v6 | 15 | 0 | 5 | 5 | 5 |
Terron AI v203 | 10 | 0 | 5 | 0 | 5 |
trAIns v2 | 5 | 0 | 0 | 5 | 0 |
Trans AI v100307 | 15 | 5 | 5 | 0 | 5 |
WrightAI v3 | 5 | 0 | 0 | 0 | 5 |