Drive-through depots are depots that have a door in both sides. A train or road vehicle can enter and leave from either side. This allows build of space-efficient sidings, service areas, etc.
Contents |
Current patch
- Dead URL drive-through-depots.r15905.diff (against r15905)
- Active URL drive-through-depots.r15905.diff (against r15905)
Features
- Enter/leave road and rail depots from front and back sides
- Leaving depot triggers "leave station" codepaths, ie determine path to next order and reverse/don't reverse as necessary. If no path found or no next order, vehicle leaves as it entered, just like regular depots
- Building a depot will also build junction rails/roads on both sides as required
- Vehicles can drive through depots without stopping if they don't need to (configurable via advanced settings)
- Speed limit for driving through without stopping
Todo
- Be more deliberate about allowing pathfinder to find a path through the depot, with some explicit cost
- Expose drive-through depots to AIs
To be considered
-
Are single-entry depots required anymore?
- If you only want to use one side, just don't hook up the other side.
- On the other hand, a front-side door to nowhere looks silly
- Also potential frustration with the autotrack/road stuff if you didn't want to join the depot to one side
- Are new graphics required?
Videos
- 16 March 2009 (r15736) - road vehicles in action
- 13 March 2009 (r15684) - shows trains driving through the depot if their orders require it
- 4 March 2009 - early demo showing trains entering/leaving from the reverse side of the depot