Mainly just a big fan, I've created two scenarios for OpenTTD, both of which use distance between source industries (i.e. forest) and factory industries (i.e. factories/mills) to produce long run money makers. No special add-ins required, these should work with almost any version of OpenTTD.
My scenarios attempt to have realism through:
>> Realistic terrain and terrain transition
>> Basic road systems (often inefficient) set up in advance
>> Logically placed resources.
Further details and updates at http://web.archive.org/web/20151002105359/http://home.comcast.net/~tirdun/
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