Dynamic Engines
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[[Translation:en/Archive/Manual/Settings/Settings/Dynamic Engines]] ===Enable Multiple NewGRF engine sets=== {{en/Feature|0.7|align="right"|text=(since 0.7.0)}} When enabled, this feature allows multiple [[en/Manual/NewGRF]] vehicle sets to exist side-by-side. Without this feature, the maximum number of different vehicles is severely limited and vehicle sets of the same type will overwrite each others vehicles and functions. Note: using multiple vehicle sets side-by-side might result in very high or very low purchase and running costs for vehicles. Mixing wagons and trains from different train sets might result in graphical errors. :''Possible Settings:'' <span style="color:green">'''On'''</span> or <span style="color:red">'''Off'''</span> :''In Openttd.cfg config file:'' ([vehicle] dynamic_engines = <true|false>) :''If you're changing the setting in an older scenario or save game (with newGRF developer on) enter into the terminal'' ("set vehicle.dynamic_engines = on") {{en/-}} <noinclude> =====Notes===== Sometimes this setting is also (wrongly) called ''engine pool''. =====History===== Dynamic engines was committed to trunk in r12924. </noinclude>
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