SoundIDs

This is a list of sounds used in OpenTTD, their IDs (decimal and hexadecimal) and what they mean.

This page has been last verified for version: 1.10.0.

ID (dec) ID (hex) Short name Used when …
00 00 Good year 'end of year' finance screen opens and player made a profit
01 01 Bad year 'end of year' finance screen opens and player made losses
02 02 Splat (building docks/canals/rivers) building docks/canals/river
03 03 Factory whistle factory produces something
04 04 Steam train station departure

05 05 Steam train entering tunnel

06 06 Cargo ship horn cargo ship departs
07 07 Passenger ship horn passenger ship departs
08 08 Propeller plane takeoff (not Toyland)

09 09 Regular jet plane takeoff

10 0A Diesel/electric train station departure

11 0B Mining machinery gold/copper/gold mine produces something
12 0C Electric sparking played randomly at power plants
13 0D Unused sound (1)

14 0E Level crossing signal train rides over a level crossing
15 0F Road vehicle breakdown (not Toyland)

16 10 Train/ship breakdown (not Toyland)

17 11 Unused sound (2)

18 12 Explosion using the explosion tool
19 13 Big crash big accident between vehicles happens
20 14 Cash till a vehicle just earned some money
21 15 Beep player clicks on a button (GUI sound)
22 16 Morse ticker message appears
23 17 Plane wheels touching ground plane lands on airport
24 18 Helicopter takeoff

25 19 Truck / old bus departure (not Toyland) (1) truck or old bus departs
26 1A Truck / old bus departure (not Toyland) (2) (usually with horn) truck or old bus departs (random variant of previous sound)
27 1B Modern bus start (not Toyland)

28 1C Old bus start (not Toyland)

29 1D Applause newspaper appears: first arrival at station
30 1E “Oooh!” newspaper appears: new vehicle invented
31 1F Splat (terraform/non-rail builds) Other construction:: non-water, non-rail, non-bridge
32 20 Splat (building rails)

33 21 Jackhammer roads are repaired in town
34 22 Unused sound (3)

35 23 Unused sound (4)

36 24 Sheep randomly played at farms
37 25 Cow randomly played at farms
38 26 Horse randomly played at farms
39 27 Building a bridge

40 28 Sawmill temperate sawmills or subarctic papermill produces something
41 29 Toyland: Sugar mine (1) the sieve at a sugar mine is shaking
42 2A Toyland: Toy factory (1) toy factory "hammer" hits the plastic (OpenGFX: "impact" at ca. 0.16s)
43 2B Toyland: Toy factory (2) toy factory "hammer" starts moving down on plastic
44 2C Toyland: Toy factory (3) toy factory conveyor belt is activated
45 2D Toyland: Sugar mine (2) the sieve at a sugar mine is shaking
46 2E Toyland: Bubble generated bubble appears at bubble generator
47 2F Toyland: Bubble pops bubble at bubble generator goes 'pop'
48 30 Toyland: Toffee quarry the 'drill' hits the toffee at a toffee quarry
49 31 Toyland: Bubble slurped bubble is "slurped in" by bubble generator
50 32 Unused sound (5)

51 33 Toyland: Plastic fountains plastic fountain produces something
52 34 Wind randomly played at subarctic trees
53 35 Toyland: Road vehicle breakdown

54 36 Subtropical lumber mill: Crashing tree

55 37 Subtropical lumber mill: Falling tree

56 38 Subtropical lumber mill: Chainsaw

57 39 Heavy wind randomly played at subarctic trees
58 3A Toyland: Train/ship breakdown

59 3B Supersonic plane takeoff (fast)

60 3C Toyland: Comedy bus start (1)

61 3D Huge jet plane takeoff (high capacity)

62 3E Toyland: Comedy bus start (2)

63 3F Toyland: Comedy truck start (1)

64 40 Toyland: Comedy truck start (2)

65 41 Maglev train station departure

66 42 Subtropical: Bird (1) randomly played at subtropical trees
67 43 Subtropical: Lion roar randomly played at subtropical trees
68 44 Subtropical: Monkeys randomly played at subtropical trees
69 45 Toyland: Propeller plane takeoff (1)

70 46 Toyland: Propeller plane takeoff (2)

71 47 Monorail train station departure

72 48 Subtropical: Bird (2) randomly played at subtropical trees