These pages are used not only to collect interesting feature suggestions to openttd, but also to discuss their effects on the game or on the game play. Sometimes features seem to be nice but have some unwanted side effects on closer view.
Other resources on bug tracking/feature suggestion
- http://bugs.openttd.org/
- http://www.tt-forums.net/viewforum.php?f=55
- irc://irc.oftc.net/openttd
- WIP Requested features
Contents |
collection of feature concepts and patches out there
Towns
- Town growth based on passenger/mails/goods (patch)
- City growth more challenging (patch based on passenger/mail)
- found a town
environment
extra large maps lively rivers
Construction
- copy&paste / templates (patch) (new)
- modify "allow removal of more town-owned roads": make the now removeable pieces much more expensive (depending on price, town rating, resulting detour)
- better terraforming
- 45° rotated rectangle clearing / leveling (patch)
- Level Land tool (out dated patch)
- Advanced Terraform - Drag and Draw (patch)
- open questions
- drawing better than 45° rectangles?
- are vertical/horizontal tracks "wanted" in a game?
- To cross them you need longer bridges/tunnels.
- To follow the opponent's vertical tracks is more space consuming than following diagonal tracks.
vehicle control
- Timetable based separation (patch) #1128, better: start dates and separation, arrival, departure, expected time for vehicle&station; start times; warning for very late vehicles; notice when autofill finished
- naming (and selection?) of shared orders (e.g. "Line 01"): these are actually group names
- "sell network", "rent network", share network (patch in CIV1)
nice on populated maps
- automatic rail type upgrade/conversion for trains WIP #1859
- better profit rating (profit rating depending on cost recoup) - buses / trucks benefit most from it.
- Patch: Autoreplace only old vehicles - obsolete with group by property
vehicle behavior
- vehicles don't overtake if there is oncoming traffic (make one way roads more important) one way roads and overtaking vehicles
-
traffic lights
- and right before left
- improved break downs
- vehicle favor roads with less traffic
-
ships keep distance and may crash (forces the player to employ strategy)
- nice idea but ships are slow and unlimited traffic is their only advantage...
- safer level crossings
- improved acceleration for RV including many features
stations
economy
- new passenger destinations
- subsidiaries for mail
- patch defined subsidy distance wleader's patch
- contracts (quests, missions)
news
- news on average speed records like in locomotion, affects
news
maybe company performance
maybe station rating, town rating
- news on changes in the company league table (player performance rating)
- overloaded news queue, out dated messages should be filtered
- news on exclusive transport rights
GUI
- improved station dialog:
- improved build station gui
- longer history of finances
- better graphs (patch)
- Improved Shares Improved Shares
- toggle terrain in minimap which is included in enhanced minimap
- colored town rating
- query land shortcut
- group info
- right click dismisses tools
multiplayer
- players action history and player viewport Forum
viewable for team members
viewable for admin for every guy (to kick annoying players)
see also tracking viewport patch
- watch other companies GUI
in trunk (yipee)
- improved "select bridge" menu (patch and many ideas how to fix it) ctrl+bridge builds fastest available
-
quick goto Forum Flyspray
- On open the empty Orders Window: Goto button is activate
- Orders Window: GoTo button stays active (locomotion like behavior)
- if GoTo button active: ctrl+click the station to set the order entry to "full load" #1194
- YAPP - Yet Another PBS Patch (Path Based Signaling patch)