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Default variables
Variables are values that remember their new setting after an assignment. By just typing their name you get their current value. <variable> <value>, or with an '=' in between sets a new value. Boolean variables are special, you can set them to true with '1', 'true' or 'on' and to false with '0', 'false' and 'off'.
autoclean_companies
Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected'
autoclean_protected
Automatically remove the password from an inactive company after the given amount of months
autoclean_unprotected
Automatically shut down inactive companies after the given amount of months
company_pw
Set a password for your company, so no one without the correct password can join. Use '*' to clear the password
developer
Redirect debugging output from the console/command line to the ingame console (value 2). Default value: 1
max_clients
Set the maximum allowed players. Default value: 10
max_companies
Set the maximum number of companies. Default value: 8
max_join_time
Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500
max_spectators
Set the maximum allowed number of people observing the gameplay. Default value: 10
name
Set your name for multiplayer
net_frame_freq
The amount of frames before a command will be (visibly) executed. Default value: 1
net_sync_freq
The amount of frames to check if the game is still in sync. Default value: 100
pause_on_join
Set if the server should pause gameplay while a client is joining. This might help slow users
rcon_pw
Set the rcon-password to change server behaviour. Use '*' to disable rcon
restart_game_year
Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this
server_advertise
Set if the server will advertise to the master server and show up there
server_ip
Set the IP the server binds to. Changes take effect the next time you start a server
server_name
Set the name of the server for multiplayer
server_port
Set the server port. Changes take effect the next time you start a server
server_pw
Set the server password to protect your server. Use '*' to clear the password
Debug Variables [not available in release (+ network games)]
con_developer
Enable/disable console debugging information (internal)