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OpenSFX is a free replacement of the base sounds for Manual (en), so that OpenTTD can be played without requiring the (copyrighted) files from the TTD CD. This potentially increases the OpenTTD fanbase and makes it a true free game.
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Downloading OpenSFX
OpenSFX is available from at least three locations. This readme will only cover the official download locations. We cannot support third party download locations and we cannot refund your money if you have paid money for OpenSFX.
Getting a Stable Release
There's two places where you can get the latest stable release:
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If you're new to OpenTTD and don't have access to the original TTD files, you'll have to download and install OpenSFX manually. This is really not that difficult as it may sound, so don't worry too much about that.
- Download location: http://bundles.openttdcoop.org/opensfx/releases/;
- Installation instructions: Installing OpenSFX Manually.
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If you already have OpenTTD up and running using the original TTD base sounds, the ingame Online Content service is the easy way to obtain OpenSFX.
- Download location: use the ingame Online content (en) service;
- Installation instructions: Installing OpenSFX using the Online Content service.
Getting a Nightly Build
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Just like OpenTTD, there are nightly builds of OpenSFX available as well. Every evening around 18:18 CEST a new build of OpenSFX is created automatically (if there's something new that is). Unlike stable releases these builds aren't tested to see if they work, but if a nightly doesn't work, it doesn't break anything either. Keep a stable or working nightly sitting in the /data dir and just delete a broken nightly to get OpenSFX working again.
- Download location: http://bundles.openttdcoop.org/opensfx/nightlies/;
- Installation instructions: Installing OpenSFX Manually.
Installing OpenSFX Manually
1. First, make sure that you've downloaded and installed at least OpenTTD version 0.8.0 or a recent Nightly build (en).
2. Next, download the latest OpenSFX package. (stable nightly)
3. Unpack the zip into the OpenTTD /data directory. There's no need to unpack the (file format) tar file, so just leave it as it is. Your OpenTTD /data directory is either located in:
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An OpenTTD folder in your user account's home directory:
- Windows XP: C:\Documents and Settings\<username>\My Documents\OpenTTD
- Windows Vista: C:\Users\<username>\Documents\OpenTTD\data
- Mac OSX: ~/Documents/OpenTTD
- Linux: ~/.openttd
- The OpenTTD installation directory.
4. Run OpenTTD.
5. In the main menu of the game, click the Game Options button. The Game Options dialog will appear.
6. Select OpenSFX from the drop-down list below Base sound set if that's not selected already (bottom left of window). Close the window using the × in the upper left corner.
Now that wasn't so hard, was it? Anyways, if you're having trouble getting OpenSFX to work, please file a detailed report on what you did, what error messages you got and where you got stuck in the OpenSFX release topic at TT-forums: http://www.tt-forums.net/viewtopic.php?f=29&t=44761&hilit=opensfx
Installing or Updating OpenSFX using the Online Content service
This method uses the Online content (en) service (BaNaNaS) to download OpenSFX. In order to use this, you need a working OpenTTD and again at least OpenTTD version 0.8.0 or a recent Nightly build (en).
1. Start OpenTTD and on the main menu click the Check online content button. A new window will pop up.
- If OpenTTD doesn't start, follow the manual installation procedure.
2. Find the OpenSFX entry from the list at the left. You can use the search box in the upper right corner of the window.
3. Click the little square in front of the OpenSFX entry in order to mark it for download.
4. Click the Download button in the bottom right corner. After download, close the open windows.
5. In the main menu of the game, click the Game Options button. The Game Options dialog will appear.
6. Select OpenSFX from the drop-down list below Base Sounds set if that's not selected already (bottom left of window). Close the window using the × in the upper left corner.
- This is where you can switch base sound sets.
Technical and licensing details
Sounds should be uploaded as 44,100Hz, 16-bit mono WAV or FLAC files. There will be a new sound file format developed for OpenTTD, likely using .tar files in a manner similar to that of the new sounds. Until then, tools will be made available to enable work to go on using the existing sample.cat format.
For ensuring that resulting sample.cat (or tar) file may be distributed freely with OpenTTD code all sound files must have some of free license. Appropriate are domain Public domain or the Sampling Plus license. Other licenses (like for example Creative Commons -sa -nd -nc or its combinations) are more problematic. If sourcing sound effects from free libraries online, please ensure they are licenced under Public domain or the Sampling Plus 1.0 license.