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Below is a list of scenarios you can freely download and play. For instructions on how to add your scenario to the list please see Scenarios. In addition, all scenario listings are maintained by the Scenarios Team.

Scenarios

Water and Mountains v1.0
/File/en/Community/Scenarios/Scn-WaterAndMountainsV10-MiniMap.png
/File/en/Community/Scenarios/Scn-WaterAndMountainsV10-Screenshot.png
The map is very hilly and has relatively few (and also small) towns and industries. I'll add some comments on recommend newgrfs soon. Important Note: This scenario is only playable with nightly build version r8148 or newer, which can be downloaded here or with any 0.6.x version. The map cannot be played with any 0.5.x release of OpenTTD.
Difficulty: Normal
Setting: Climates
Size: 512x512
Relief: Hilly
Quantity of Towns: Low
Quantity of Industries: Low
Based on Real World: No
OpenTTD version: Nightly r8148+
Author: Sleepie
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Florida v0.1
/File/en/Community/Scenarios/Florida v0.1.png
/File/en/Community/Scenarios/Scn-Florida-Screenshot.png
This is the first version of my Florida map. Email comments and suggestions to carskick at gmail dot com
Difficulty: Easy
Setting: Climates
Size: 512x512
Relief: Very Flat
Quantity of Towns: High
Quantity of Industries: Normal
Based on Real World: Florida
OpenTTD version: 0.5.0
Author: James Kirk aka Carskick
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Iceland
/File/en/Community/Scenarios/Scn-Iceland-Minimap.png
/File/en/Community/Scenarios/Scn-Iceland-Screenshot.png
A map of Iceland with original town names and landscape.
Difficulty: Normal
Setting: Climates
Size: 512x512
Relief: Hilly
Quantity of Towns: Low
Quantity of Industries: Low
Based on Real World: Iceland
OpenTTD version: 0.5.0
Author: Knartz
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Kloof
/File/en/Community/Scenarios/Scn-Kloof-Minimap.jpeg
/File/en/Community/Scenarios/Scn-Kloof-Screenshot.png
A map at the highest height level divided by a big canyon with lots of medium-sized towns.
Difficulty: Easy
Setting: Climates
Size: 512x512
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: Normal
Based on Real World: No
OpenTTD version: 0.5.0+
Author: thebrightside
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German Reunification
/File/en/Community/Scenarios/German Reunification ss1.png
/File/en/Community/Scenarios/German Reunification ss2.png
Imagine Germany was an island. This map is based on real heightmap data, and the cities are placed according to their real geographical co-ordinates. The relief on the map varies (south more mountainous, north more flat). Unfortunately, due to space constraints the following large cities are missing: Gelsenkirchen, Krefeld, Hagen, Herne, Mülheim, Solingen, Leverkusen, Neuss, Recklinghausen, Bottrop, and Remscheid. Except for those, all of the cities in Germany with more than 100,000 inhabitants are included, plus many more.

We added a mechanism to simulate the separation between West and East Germany until 1989. Water will come flowing in slowly, and the border (simulated by a wall of radio masts and lighthouses) will "open" around 1989. Yes, we know you can easily circumvent the inner German border (by lowering land near the coast to let the water flow in earlier). The game is more interesting if you don't.

We uploaded this scenario on 3rd Oct 2007, the 17th anniversary of German reunification.
Difficulty: Easy
Setting: Climates
Size: 512x512
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: Low
Based on Real World: Germany
OpenTTD version: r10606
Author: CMG Lee and Timwi
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New Industries v2
/File/en/Community/Scenarios/New Industries 2.png
/File/en/Community/Scenarios/New Industries 2 Screenshot 2.png
A slightly hilly scenario built with the ECS set. A few lakes inland, this is best played with long vehicles, a train set (e.g. UK Renewal Train Set) and the plane set.
Difficulty: Easy
Setting: Climates
Size: 512x512
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: High
Based on Real World: Not real world.
OpenTTD version: ChrisIN r11204
Author: Lukeno1
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The Barrens
/File/en/Community/Scenarios/Scn barrens minimap.png
/File/en/Community/Scenarios/Scn barrens screenshot.png
Petro-Co has started a drilling effort and has joined with the Interior Ministry in requesting that any and all interested transport companies come to Mantidan to tap the riches in this large and inhospitable stretch of desert. Lots of other transport opportunities (high industries, low factories)
Difficulty: Normal
Setting: Climates
Size: 512x512
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: High
Based on Real World: No
OpenTTD version: 0.6.0-beta2
Author: Tirdun
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Flevoland
/File/en/Community/Scenarios/Flevoland minimap.png
/File/en/Community/Scenarios/Flevoland detail.png
Flevoland is a province of the Netherlands and one of the famous polders. The dikes prevent the towns and cities from flooding. Accidentally removing a part of the dike, will really get things under water. The scenario starts at 1984, year of founding the town Zeewolde. (Youngest town of the Netherlands)
Difficulty: Easy
Setting: Climates
Size: 512x512
Relief: Very Flat
Quantity of Towns: Low
Quantity of Industries: Normal
Based on Real World: Flevoland, The Netherlands
OpenTTD version: 0.6.3
Author: PSVSupporter
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Elephant
/File/en/Community/Scenarios/Elephant minimap.png
/File/en/Community/Scenarios/Elephant detail.png
This scenario is based on a picture of an elephant.
Difficulty: Medium
Setting: Climates
Size: 512x512
Relief: Hilly
Quantity of Towns: Normal
Quantity of Industries: Normal
Based on Real World: It's an Elephant
OpenTTD version: 0.6.3
Author: PSVSupporter
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South West France
/File/en/Community/Scenarios/South west france minimap.png
/File/en/Community/Scenarios/South west france detail.png
This scenario is a realistic reproduction of the "Great South-West" of France, from La Rochelle to Montpellier and from Clermont-Ferrand to Biarritz. This map also includes Andorra and the Spanish side of the Pyrenees mountains. See this link for a full description. No GRF required.
Difficulty: Normal
Setting: Climates
Size: 512x512
Relief: Mixed
Quantity of Towns: High
Quantity of Industries: Normal
Based on Real World: Yes
OpenTTD version: 0.7.0
Author: Piccolo
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UltimaV Britannia
/File/en/Community/Scenarios/UltimaV Britannia ss1.png
/File/en/Community/Scenarios/UltimaV Britannia ss2.png
The world of Britannia of Ultima V. 24 towns with all the industries are distributed in realistic geographical regions. Special effects include Lord British's Castle, flood plains along the Lost River, canals of Trinsic, assorted swamps, the tree-top city of Yew, the deserted Drylands and the precarious existence of New Magincia!

Note: There are no trains for the first 10 years to encourage road and sea transport. If you prefer trains, change the year to 1945 in the scenario editor (or cheat window).
Difficulty: Normal
Setting: Climates
Size: 512x512
Relief: Mixed
Quantity of Towns: Normal
Quantity of Industries: Normal
Based on Real World: No
OpenTTD version: 0.5.3
Author: CMG Lee
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