Configuring patches in 0.2.0
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Historic content
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Information on this page applies for 0.2.0 and 0.2.1.

The configure patches window Contains a number of detailed settings (Patches) you can change in the game.

Buttons are green to show the patch is on, red to show it is off.

Contents

The Configure Patches window

Show vehicle speed in status bar

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Whether or not the vehicle speed is shown in the vehicle window status bar, where you can stop or start a train.

Possible Settings: On or Off

In Openttd.cfg config file: (vehicle_speed = <true|false>)

Allow building on slopes an coasts

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Normally you can only build tracks and roads on slopes parallel to the incline, with this patch you can build nearly everything on a slope because foundations will be built under it.

Possible Settings: On or Off

In Openttd.cfg config file: (build_on_slopes = <true|false>)

Enable building very long trains

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

You can build extremely long trains, aka Mammoth trains.

Possible Settings: On or Off

In Openttd.cfg config file: (mammoth_trains = <true|false>)

Join train stations built next to each other

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Stations built next to each other will be joined as long as the station spread is not too high.

Possible Settings: On or Off

In Openttd.cfg config file: (join_stations = <true|false>)

Leave station when any cargo is full, if 'full load'

Feature availability (since 0.2.0 to 0.6.3)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

When this patch is enabled the vehicle will leave when any cargo is fully loaded. If you use lots of planes to transport passengers and mail you may want to disable this patch.

Possible Settings: On or Off

In Openttd.cfg config file: (full_load_any = <true|false>)

{{-}

Turn off inflation

Feature availability (since 0.2.0 to 0.3.3)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Whether turn off inflation is on or off, if it is on the prices of things will increase as you progress. This option has been renamed to Inflation in 0.3.4.

Possible Settings: 0% to 100%

In Openttd.cfg config file: (noinflation = <true|false>)

No automatic train servicing

Feature availability (since 0.2.0 to 0.3.3)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

(explanation)

Possible Settings: On or Off

In Openttd.cfg config file: (no_train_service = <true|false>)

Deliver cargo to a station only when there is a demand

Feature availability (since 0.2.0 to 0.2.1)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

(explanation)

Possible Settings: On or Off

In Openttd.cfg config file: (selectgoods = <true|false>)

Allow building very long bridges

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Allows you to build very long bridges much longer than before.

Possible Settings: On or Off

In Openttd.cfg config file: (longbridges = <true|false>)

Allow goto depot orders

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

All vehicles can have a depot in their schedule.

Possible Settings: On or Off

In Openttd.cfg config file: (gotodepot = <true|false>)

Tunnels may cross each other

Feature availability (since 0.2.0 to 0.3.2.1)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

(explanation)

Possible Settings: On or Off

In Openttd.cfg config file: (crossing_tunnels = <true|false>)

Allow multiple similar industries per town

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

A town can have more than one item of a type of industry.

Possible Settings: On or Off

In Openttd.cfg config file: (multiple_industry_per_town = [true|false])

Industries of the same type can be built close to each other

Feature availability (since 0.2.0 to 1.0.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Industries of the same type can be built close to each other with this patch on, it could cause problems though as you may end up with ten industries of one type in one small area of your map.

Possible Settings: On or Off

In Openttd.cfg config file: (same_industry_close = [true|false])

Always show long date in the status bar

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Shows the full date all the time rather than just in pause mode.

Possible Settings: On or Off

In Openttd.cfg config file: (status_long_date = <true|false>)

Show signals on the drive side

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Whether signals are shown on the side what road vehicles drive on or the opposite.

Possible Settings: On or Off

In Openttd.cfg config file: (signal_side = <true|false>)

Show finances window at the end of the year

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Whether or not the finances window is shown at the end of the year.

Possible Settings: On or Off

In Openttd.cfg config file: (show_finances = <true|false>)

TTDPath compatible nonstop handling

Feature availability (since 0.2.0 to 0.6.3)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Non stop handling similar to that of TTDPatch. When this option is enabled, trains don't stop except where ordered (there's an implied non-stop on every "go to...") and an explicit non-stop order allows a train to use a station as a waypoint, without stopping. See TTDPatch NewNonstopHandling page for more information.

Possible Settings: On or Off

In Openttd.cfg config file: (new_nonstop = <true|false>)

Road vehicle queueing (with quantum effects)

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Trucks queue up at a busy station rather than turning around.

Possible Settings: On or Off

In Openttd.cfg config file: (roadveh_queue = <true|false>)

Autoscroll window when mouse is at the edge

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

When the mouse is at the edge of the window the view will scroll.

Possible Settings: On or Off

In Openttd.cfg config file: (autoscroll = <true|false>)