Italy Scenario v.035
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the variety of this scenario allow to use several strategies of game. [link]
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Difficulty:
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Easy
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Setting:
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Climates
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Size:
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2048x2048
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Relief:
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Mixed
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Quantity of Towns:
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High
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Quantity of Industries:
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High
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Based on Real World:
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Italy
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OpenTTD version:
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0.5.0 RC4
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Author:
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Mikima, license: Share Alike 2.5
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Download this scenario
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Water and Mountains v1.0
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The map is very hilly and has relatively few (and also small) towns and industries. I'll add some comments on recommend newgrfs soon.
Important Note: This scenario is only playable with nightly build version r8148 or newer, which can be downloaded here or with any 0.6.x version. The map cannot be played with any 0.5.x release of OpenTTD.
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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512x512
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Relief:
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Hilly
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Quantity of Towns:
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Low
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Quantity of Industries:
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Low
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Based on Real World:
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No
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OpenTTD version:
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Nightly r8148+
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Author:
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Sleepie
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Download this scenario
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Florida v0.1
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This is the first version of my Florida map. Email comments and suggestions to carskick at gmail dot com
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Difficulty:
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Easy
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Setting:
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Climates
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Size:
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512x512
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Relief:
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Very Flat
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Quantity of Towns:
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High
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Quantity of Industries:
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Normal
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Based on Real World:
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Florida
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OpenTTD version:
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0.5.0
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Author:
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James Kirk aka Carskick
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Download this scenario
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Kloof
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A map at the highest height level divided by a big canyon with lots of medium-sized towns.
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Difficulty:
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Easy
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Setting:
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Climates
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Size:
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512x512
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Relief:
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Mixed
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Quantity of Towns:
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High
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Quantity of Industries:
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Normal
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Based on Real World:
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No
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OpenTTD version:
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0.5.0+
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Author:
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thebrightside
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Download this scenario
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Land of Floods v0.5
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This can be a fun map and can also pretty much suck with the "wrong" players. The whole map is at sea-level and the only thing holding the water out are the dams. If you accidentally brake the dam you better quickly seal it back or the whole section will flood.
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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256x256
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Relief:
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Very Flat
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Quantity of Towns:
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Normal
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Quantity of Industries:
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Normal
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Based on Real World:
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No
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OpenTTD version:
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0.5.0+
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Author:
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Ominus
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Download this scenario
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Denmark
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A sought to be realistic scenario of Denmark. From Heightmap, and with 129 towns. Mail suggestions to krasmussen at gmail spot com.
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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1024x1024
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Relief:
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Flat
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Quantity of Towns:
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High
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Quantity of Industries:
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Normal
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Based on Real World:
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Denmark
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OpenTTD version:
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0.5.1-RC2
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Author:
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Kristian Rasmussen
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Download this scenario
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CarstsEuropeScenario_v3
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Map Information
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Based on SRTM-Date, scaled down with
factor 3.
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Some hundred cities, all based manually, but nearly on their real places.
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Countries included: Portugal, Spain, France, Germany, Switzerland, Austria, Lichtenstein, Andorra, Monacco, Italy, BeNeLux, United Kingdom, Ireland, Denmark, Croatia, Bosnia, Yugoslavia, Albania, Macedonia, Greece, Czech, Slovakia, Poland, Latvia, Estonia, Lithuania, Romania, Bulgaria, Belarus, southern parts of Finland, Sweden, Norway and northern parts of Morocco, Algeria & Tunisia.
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Cities have sizes from 600 to 18.000 inhabitants.
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Starts in 1920 or 1950 (2 versions included in zip-file download)
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A lot of industries, planted automatically, some oil-rigs around British islands and south-west-coast of Norway.
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NOTICE: 4 GRFs installed => DB Set v0.82 (XL), NewStations v0.42, PlaneSet and GermanTramSet. You should be able to play the scenario without these GRFs, but a message will show up that they are missing. Download all 4 of them: Download
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NOTICE2: Scenario Download is a zip-file. You need to unzip it into your scnearios folder, it includes a version starting in 1920 and one starting in 1950.
Click on my name to see my other maps!
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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2048x2048
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Relief:
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Mixed
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Quantity of Towns:
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High
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Quantity of Industries:
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High
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Based on Real World:
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Europe
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OpenTTD version:
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0.5.1 RC2 and upwards
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Author:
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CARST
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Download this scenario
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United Kingdom v1.0
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Map Information
Approximately correct; Based off height map data from NASA; Placement of lighthouses bares no resemblance to real lighthouses; Major TV Masts are accurately placed
Populations are approx real 2001 populations / 125; To be included population must be greater than 10,000 in the real world (equivalent to 80 in the game); Towns / Cities have been included on the following basis
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all cities (officially must be above 100,000)
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all towns over 60,000
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all other cities (under 100,000 but with a cathedral)
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all county towns (towns that originally gave the county its name)
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other towns of significance (usually geographically significant)
Populations are within 15% accuracy; Locations have been approximated using detailed terrain maps and relative positions; 197 towns in total
The following industries have been based off maps of centres of UK industry
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Oil Rigs
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Oil Refineries
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Oil Wells
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Coal Mines
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Coal Power Stations
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Steel Plants
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Farms
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Forests
More than 1 of the same type of industry per town has been enabled to allow more realistic placement; Banks are in all towns big enough (1200 population); Factories are clustered around the major urban areas, particularly in northern England; Iron ore mines are located in Cumbria and Cornwall as these appear to be the only parts of the UK with significant quantities of iron ore
Mainland Europe and Republic of / Northern Ireland are not yet populated with industries / towns; Some industry placement may need revising due to large distances; Cities become very large in later stages of game, may be better to start with real population / 250 (half current levels)
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Difficulty:
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Easy
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Setting:
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Climates
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Size:
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2048x2048
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Relief:
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Mixed
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Quantity of Towns:
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Normal
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Quantity of Industries:
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High
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Based on Real World:
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United Kingdom
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OpenTTD version:
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0.5.0
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Author:
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JonScaife
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Download this scenario
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Get Your Ships!
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Map Information
A nice scenario that will force you to use ships to get your goods to the factories, in start you will find it hard to make money since you can NEVER rail all the way from the extreme high productive raw-materials to the factories. The best way to start would be some passenger-lines and a small hidden forest+sawmill for little income.
Recommend NewGRFs
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Container Freight & Habour (harbourw_456.grf) Download
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Industrial Stations (jcindstaw.grf) Download
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Difficulty:
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Hard
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Setting:
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Climates
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Size:
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512x128
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Relief:
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Mixed
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Quantity of Towns:
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Low
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Quantity of Industries:
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Low
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Based on Real World:
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No
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OpenTTD version:
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0.5.0
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Author:
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ZxBiohazardZx
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Download this scenario
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Lakes
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Another TTD map from the late 90s that is playable with any version of OpenTTD and TTDPatch and TTD itself, of course. The map has lots of little and medium sized lakes which might make it interesting for ship transport if you build some canals and locks. Most of the landscape is flat with a few hills. Only in the south eastern part of the map is high mountain range.
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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256x256
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Relief:
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Mixed
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Quantity of Towns:
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Normal
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Quantity of Industries:
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High
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Based on Real World:
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No
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OpenTTD version:
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any
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Author:
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Sleepie
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Download this scenario
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New Industries v2
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A slightly hilly scenario built with the ECS set. A few lakes inland, this is best played with long vehicles, a train set (e.g. UK Renewal Train Set) and the plane set.
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Difficulty:
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Easy
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Setting:
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Climates
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Size:
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512x512
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Relief:
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Mixed
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Quantity of Towns:
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High
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Quantity of Industries:
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High
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Based on Real World:
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Not real world.
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OpenTTD version:
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ChrisIN r11204
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Author:
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Lukeno1
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Download this scenario
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Super Britania
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The most challenging part of this map is the London area as there is not much free land left to build infrastructure on and you have to find a way over the water ;-)
Download this scenario together with all the other maps from the 0.4.8 release.
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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256x256
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Relief:
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Flat
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Quantity of Towns:
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Normal (41)
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Quantity of Industries:
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Normal
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Based on Real World:
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No
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OpenTTD version:
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0.4.5+
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Author:
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George
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[ Download this scenario]
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Verdant Islands
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The Verdant Islands Chaimber of Commerce has invited you to help expand their failing transportation infrastructure. Lots of source industries, distant and limited factories.
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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256x256
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Relief:
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Mountainous
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Quantity of Towns:
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Normal
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Quantity of Industries:
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High
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Based on Real World:
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No
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OpenTTD version:
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0.6.0-beta2
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Author:
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Tirdun
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Download this scenario
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CarstsMonsterScenario_v3
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Map information
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This is a true monster scenario based in a fantasy world. It is just more or less flat land, not much water, hundreds of towns and industries. It is very easy to play this scenario, it allows all kind of vehicles, also ships/tankers on the sides of the map.
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In the beginning it was just an test map for the new size of 2048x2048 when 0.50(RC2) was released. But is fun if you only want to play a huge map with lot of cities and industries.
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Cities have sizes up to 52000, but most of them are between 3000 and 20000 inhabitants.
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NOTICE: 4 GRFs installed => DB Set v0.82 (XL), NewStations v0.42, PlaneSet and GermanTramSet. You should be able to play the scenario without these GRFs, but a message will show up that they are missing. Download all 4 of them: Download
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NOTICE2: Scenario Download is a zip-file. You need to unzip it into your scnearios folder, it includes a version starting in 1920 and one starting in 1950.
Click on my name to see my other maps!
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Difficulty:
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Easy
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Setting:
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Climates
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Size:
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2048x2048
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Relief:
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Flat
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Quantity of Towns:
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High
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Quantity of Industries:
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High
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Based on Real World:
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Fantasy world, flat land, big towns
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OpenTTD version:
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0.5.x and above
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Author:
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CARST
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Download this scenario
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CarstsTrainingScenario_v3
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Map information
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Training scenario, size 256x256, six towns, some industries.
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I used it to teach some friends how to play OpenTTD and they now love at as much as everyone here of us.
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Simple scenario, towns in 4 corners and 2 in the middle of the map, perfect for laying down some train tracks, flying from one corner to the next one, connecting the first industries.
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Map has some potential for PDA-versions of the game etc.
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NOTICE: 4 GRFs installed => DB Set v0.82 (XL), NewStations v0.42, PlaneSet and GermanTramSet. You should be able to play the scenario without these GRFs, but a message will show up that they are missing. Download all 4 of them: Download
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NOTICE2: Scenario Download is a zip-file. You need to unzip it into your scnearios folder.
Click on my name to see my other maps!
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Difficulty:
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Easy
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Setting:
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Climates
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Size:
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256x256
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Relief:
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Very Flat
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Quantity of Towns:
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Low
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Quantity of Industries:
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High
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Based on Real World:
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fantasy training ground
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OpenTTD version:
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0.6.x and above
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Author:
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CARST
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Download this scenario
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CarstsWorldScenario
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Map Information
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Based on geographic heightmap (by satelite data, but non-srtm).
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Some hundred cities, all based manually, but nearly on their real places. Included are the 150 largest agglomerations of towns, all towns with more than 1 million inhabitants, in some countries even the towns over 500.000 inhabitants, all capitals, all capitals of US and canadian states/territories.
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Countries included: Whole planet earth with all countries.
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Cities have sizes from <100 to 37.000 inhabitants. All real world inhabitants of towns or regions (agglomerations of towns) are divided by 1000, so a town of 4 million inhabitants has 4000.
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Starts in 1920 or 1950 (2 versions included in zip-file download)
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A lot of industries, all planted manually, oil- and coal-industry based on real world data.
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NOTICE: Scenario can only be played with extra-large-maps-patch by Bilbo. Download a complete compiled version of OpenTTD inclusive this and other patches (close&update airports) and GRFs here.
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NOTICE2: 4 GRFs installed => DB Set v0.82 (XL), NewStations v0.42, PlaneSet and GermanTramSet. You should be able to play the scenario without these GRFs, but a message will show up that they are missing. Download all 4 of them: Download
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NOTICE3: Scenario Download is a zip-file. You need to unzip it into your scnearios folder, it includes a version starting in 1920 and one starting in 1950.
Click on my name to see my other maps!
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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8192x4096
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Relief:
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Mixed
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Quantity of Towns:
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Normal
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Quantity of Industries:
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Normal
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Based on Real World:
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World
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OpenTTD version:
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0.7.0 and up
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Author:
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CARST
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Download this scenario
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New Zealand_North Island
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The North Island from Whangarei to the Nelson / Marlborough region of the top of the South Island. Hobbiton from the Lord of the Rings is the only imaginary town. There are very few power stations and only two oil refineries. In real life, the railway engineers had to construct the Raurimu rail spiral to limit too steep a grade - see http://www.nzhistory.net.nz/googlemap/2459
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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2048x2048
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Relief:
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Mixed
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Quantity of Towns:
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Low
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Quantity of Industries:
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Normal
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Based on Real World:
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Yes
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OpenTTD version:
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0.6.1-RC1
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Author:
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Sootynz
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Download this scenario
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Gold Rush Revised
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a revision of the Gold Rush scenario
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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Relief:
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Mixed
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Quantity of Towns:
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No. of towns. High
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Quantity of Industries:
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No. of industries. High
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Based on Real World:
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Western US
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OpenTTD version:
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0.6.2
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Author:
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Detal:The Master of Hell!
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Download this scenario
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Kritschgau v. 1.0
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Kritschgau - a metropolitan mass transit scenario. City of 310 000, made up of numerous districts interconnected with highways. I've always wanted to fiddle with a scenario where there would be no intercity trains, only local commuter trains and RV's (incl. trams). That's why I created this one.
The scenario utilizes some NewGRFs. Compatible versions of these GRFs are included in the scenario package. Additional RVs, trams and such are not included - please use your preferred set when playing.
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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256x256
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Relief:
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Flat
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Quantity of Towns:
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High
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Quantity of Industries:
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None
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Based on Real World:
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No
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OpenTTD version:
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Nightly build r14110 or newer
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Author:
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Jupix
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Download this scenario
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Flevoland
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Flevoland is a province of the Netherlands and one of the famous polders. The dikes prevent the towns and cities from flooding. Accidentally removing a part of the dike, will really get things under water. The scenario starts at 1984, year of founding the town Zeewolde. (Youngest town of the Netherlands)
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Difficulty:
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Easy
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Setting:
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Climates
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Size:
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512x512
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Relief:
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Very Flat
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Quantity of Towns:
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Low
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Quantity of Industries:
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Normal
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Based on Real World:
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Flevoland, The Netherlands
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OpenTTD version:
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0.6.3
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Author:
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PSVSupporter
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Download this scenario
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Elephant
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This scenario is based on a picture of an elephant.
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Difficulty:
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Medium
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Setting:
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Climates
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Size:
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512x512
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Relief:
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Hilly
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Quantity of Towns:
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Normal
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Quantity of Industries:
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Normal
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Based on Real World:
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It's an Elephant
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OpenTTD version:
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0.6.3
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Author:
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PSVSupporter
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Download this scenario
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South West France
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This scenario is a realistic reproduction of the "Great South-West" of France, from La Rochelle to Montpellier and from Clermont-Ferrand to Biarritz. This map also includes Andorra and the Spanish side of the Pyrenees mountains. See this link for a full description. No GRF required.
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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512x512
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Relief:
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Mixed
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Quantity of Towns:
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High
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Quantity of Industries:
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Normal
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Based on Real World:
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Yes
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OpenTTD version:
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0.7.0
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Author:
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Piccolo
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Download this scenario
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Isle Of Wight
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Isle Of Wight Scenario. Has all the main towns and small villages. Limited industries and mostly farms to reflect real siutuation. Also has some bigger towns on the mainland. You will need to download new grf in order to have the required grf for this to work. Please do not build bridges to the mainland as this will ruin the scenario.
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Difficulty:
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Easy
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Setting:
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Climates
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Size:
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512x512
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Relief:
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Very Flat
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Quantity of Towns:
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Normal
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Quantity of Industries:
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Low
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Based on Real World:
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Isle of Wight
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OpenTTD version:
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1.2.0
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Author:
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LLgoatJ
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Download this scenario
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German Reunification
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Imagine Germany was an island. This map is based on real heightmap data, and the cities are placed according to their real geographical co-ordinates. The relief on the map varies (south more mountainous, north more flat). Unfortunately, due to space constraints the following large cities are missing: Gelsenkirchen, Krefeld, Hagen, Herne, Mülheim, Solingen, Leverkusen, Neuss, Recklinghausen, Bottrop, and Remscheid. Except for those, all of the cities in Germany with more than 100,000 inhabitants are included, plus many more.
We added a mechanism to simulate the separation between West and East Germany until 1989. Water will come flowing in slowly, and the border (simulated by a wall of radio masts and lighthouses) will "open" around 1989. Yes, we know you can easily circumvent the inner German border (by lowering land near the coast to let the water flow in earlier). The game is more interesting if you don't.
We uploaded this scenario on 3rd Oct 2007, the 17th anniversary of German reunification.
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Difficulty:
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Easy
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Setting:
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Climates
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Size:
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512x512
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Relief:
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Mixed
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Quantity of Towns:
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High
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Quantity of Industries:
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Low
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Based on Real World:
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Germany
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OpenTTD version:
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r10606
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Author:
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CMG Lee and Timwi
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Download this scenario
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Kingdom of Hungary
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Kingdom of Hungary map
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Difficulty:
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Normal
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Setting:
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Climates
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Size:
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2048x2048
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Relief:
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Flat
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Quantity of Towns:
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Low
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Quantity of Industries:
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Low
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Based on Real World:
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Kingdom of Hungary
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OpenTTD version:
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1.7.1
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Author:
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akoscomp
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Download this scenario
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