Contents |
My OpenTTD Suggestions
Here are some of my suggestions for OpenTTD, currently only for personal reference
Gameplay
-
AI assistant
- AI tasked with creating routes & vehicles (Human builds infrastructure)
-
option to switch between TTD mode and OpenTTD mode
- these should be configuration presets
- see below for proposed settings
- towns buy company-owned roads when inside inner city limits (area inside "tree circle")
- (Cheat)switching between companies should lapse
- option to restrict roads to 3x3 (2x2) grid
- when a company goes bankrupt, don't destroy its road bridges and tunnels
Construction
- right-click de-selects current tool
-
build town roads
- cheaper than private roads (since subsidized)
-
remove Depot orientation and Station orientation window
- orientation automatic when possible (especially for road stations)
- orientation set by dragging to edge (depot displayed but not placed)
-
advanced Autoslope, with the ability to raise/lower constructions
- should make fine-tuning rail lines easy
Interface
- Advanced Settings in tab, not tree view for Interface, Construction ... (like before)
-
vehicle capacities summed
- only different railcars displayed (with a multiplier before them) and the total capacity thereof
- a single shortcut key for removal of objects (i.e. like CTRL+placement tool, e.g. CTRL+Autorail vs. R for signals)
- alternate raise/lower ground by holding (e.g.) ALT key
- selecting "railway construction" automatically selects the Autorail tool
- station window should display "Supplies: ..." below "Accepts: ..."
-
autmatically sort vehicle lists by cargo type
- alternatively, setting up filters (e.g. if train has passenger carriage -> assign to group "passenger train")
-
manage railcars from Vehicle lists
- e.g. build a Passenger Carriage and drag it to Train 12. This will instruct the train to go to a depot and have the railcar added
- likewise moving railcars on train set
- replace vehicles without track type selection (in the works?)
OpenTTD Mode
Settings I think should be enabled by default (I took the wiki pages as reference for default settings):
Interface
- Link landscape toolbar to rail/road/water/airport toolbars: On
-
Position of the main toolbar: center
- since most people have large displays (>= 1024*768)
- Automatically pause when starting a new game: On
- Default rail type (after new game/game load): Most used
Vehicles
- Forbid trains and ships to make 90 deg turns: On
- Disable servicing when breakdowns set to none: On
- Train accelleration model: Realistic
-
Enable multiple NewGRF engine sets: On
- especially useful for new players. This would also prevent some crashes where trains were replaced then reverted back to defaults, right?!
Economy
- Road layout for new towns: better roads
- Remove absurd road-elements during the road construction: On
Other
I'm not so sure how these suggestions might alter the feel of TT, so I singled them out for now
-
shares bought in competing companies should add to company value (% of shares * company value)
- likewise, you should receive money when your shares are bought
- at the end of the year, the increase in company value should be paid to investors/owners
- companies owning shares in each other should be no problem, since 50/50 merges can't happen
- ability to invest in vehicle research, so, e.g. Maglev would be available sooner
-
ability to build platforms
- similar to bridges, but tile by tile
- the size of a tile
- anything can be built on them, even diagonally (maybe even stations, i.e. multi-level stations)
- default surface: concrete (foundation texture)
-
shared road & ship depots
- anybody can use them, but they remain owned by the builder
- I'm curious about the Shared infrastructure patch
And of course:
- Voxel rendering engine ;)