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Setting have been substantially re-organised since this last had a major update
Advanced Settings window: Economy section
The Economy section allows you to set various options related to the game's economy model. The purpose of the available settings is explained below. For each setting, the respective variable from the config file is listed as well, together with it's possible values.
Towns
Allow bribing of the local authority
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Allows you to bribe the local authority so that they increase your rating. If you are caught though, you will be fined, your rating will drop instantly to Poor, your station ratings will drop instantly to 0, and you won't be able to bribe again there for 6 months.
Possible Settings: On or Off
In Openttd.cfg config file: ([economy] bribe = <true|false>)
Allow buying exclusive transport rights
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Allows you to disable the purchase of exclusive transport rights in towns. Useful (to disable?) in multiplayer games.
Possible Settings: On or Off
In Openttd.cfg config file: ([economy]exclusive_rights = <true|false>)
Road layout for new towns
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Select how towns should build their roads. You can choose between the original algorithm, an improved algorithm, a 2x2 grid, a 3x3 grid, or random. The random setting picks one of the four options randomly for each town. This option has been renamed from Select town road layout in 0.6.3.
Possible Settings: original, better roads, 2x2 grid, 3x3 grid or random
In Openttd.cfg config file: ([economy] town_layout = <0-4>)
Towns are allowed to build roads
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When disabled, towns don't build roads by themselves. In order for towns to grow, you have to provide the roads yourself (somewhat like SimCity, but without the zoning and stuff).
Possible Settings: On or Off
In Openttd.cfg config file: ([economy] allow_town_roads = <true|false>)
Founding towns in game
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Allows you to found a town during the game. You can configure whether to use the road layout used by other towns in the game, or to choose the road layout yourself.
Possible Settings: forbidden, allowed or allowed, custom town layout
In Openttd.cfg config file: ([economy] found_town = <0-2>)
Remove absurd road-elements during the road construction
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Enable if towns should remove useless pieces of road to clean up dead ends.
Possible Settings: On or Off
In Openttd.cfg config file: ([economy] mod_road_rebuild = <true|false>)
Town growth speed
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Select how fast towns should grow. You can also completely disable town growth.
Possible Settings: None, Slow, Normal, Fast or Very fast
In Openttd.cfg config file: ([economy] town_growth_rate = <0-4>)
Proportion of towns that will become cities
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Set how many of the towns will become cities. Cities are larger towns which are allowed to grow faster (see also next setting).
Possible Settings: None or 1 in 1 to 1 in 255
If you want every town to be a city use 1, 0 will result in no cities at all.
In Openttd.cfg config file: ([economy] larger_towns = <0-255>)
This setting only applies when founding a new town while generating a new random map; in the Scenario editor you specifiy explicitly if you want a town or a city.
Initial city size multiplier
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Set how much larger a newly founded city is compared to a town.
Possible Settings: 1 to 10
If you set it to 5 then a city will be 5 times larger than a town.
In Openttd.cfg config file: ([economy] initial_city_size = <1-10>)
This setting is used only when founding a new city. That only happens when creating a new random map or when using the Scenario editor.
Industries
Manual primary industry construction method
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Allows you to construct industries that produce raw materials as well as industries that use them. None: cannot fund new primary industries. As other industries: can fund new primary industries, but it will cost more. Prospecting: can fund new primary industries for same prices as secondary industries, but the industry will appear at a random place on the map, or may not appear at all.
Possible Settings: none, as other industries or prospecting
In Openttd.cfg config file: ([construction] raw_industry_construction = <0-2>)
Flat area around industries
Waiting for detail
Allow multiple similar industries per town
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A town can have more than one item of a type of industry.
Possible Settings: On or Off
In Openttd.cfg config file: ([economy] multiple_industry_per_town = <true|false>)
Max distance from edge for Oil Refineries
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This option determines the maximum allowed distance (in tiles) from the edge of the map for an Oil Refinery. This option has been moved from Construction section in 0.7.0. In recent versions of OpenTTD, the value of this setting is scaled per-dimension according to the map size for maps larger than 256x256.
Possible Settings: 12 to 48
In Openttd.cfg config file: ([game_creation] oil_refinery_limit = <12-48>)
Inflation
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Controls whether inflation is on or off. If inflation is on, the prices of everything will increase as you progress. To balance this increase, the maximum loan available to you will increase every few years.
Possible Settings: On or Off
In Openttd.cfg config file: ([economy] inflation = <true|false>)
Enable smooth economy (more, smaller changes)
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Changes in production will happen more frequently and by smaller percentages.
Possible Settings: On or Off
In Openttd.cfg config file: ([economy] smooth_economy = <true|false>)
Percentage of leg profit to pay in feeder systems
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This setting controls how much the vehicles are paid when transferring cargo. If this setting is lower, the transferring vehicle(s) will get less and the final vehicle will get more, and vice versa. This can be used to avoid Negative income with feeder services.
Possible Settings: 0% to 100%
In Openttd.cfg config file: ([economy] feeder_payment_share = <0-100>)
Maintenance of infrastructure
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Controls whether infrastructure costs money to maintain. If maintenance of infrastructure is on, an amount, calculated from the number of tiles with rails, canals or locks, will be paid at regular intervals.
Possible Settings: On or Off
In Openttd.cfg config file: ([economy] infrastructure_maintenance = <true|false>)
In previous versions
Industries of the same type can be built close to each other
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Industries of the same type can be built close to each other with this patch on, it could cause problems though as you may end up with ten industries of one type in one small area of your map.
Possible Settings: On or Off
In Openttd.cfg config file: ([economy] same_industry_close = <true|false>)
See also
- For 0.3.0 to 0.6.3 - See Configuring patches for information of how to change settings.
- For 0.2.0 and 0.2.1 - See Configuring patches in 0.2.0.