Reemplazo de gráficos
Este artículo se está traduciendo del original en inglés: en/Archive/Community/Graphics Replacement.
Porcentaje: 0% aprox.
Puedes colaborar ayudando a su mejora en la redacción.
  • Usa el Manual de Estilo para una correcta edición.
  • Recuerda quitar esta plantilla una vez que el artículo haya sido correctamente traducido.

« Back to NewGRF (en)

Reemplazo de gráficos
Proyecto de reemplazo de gráficos de 8 bits
OpenGFX Screenshot

OpenGFX Léame

Debates sobre desarrollo en los Foros TT
Hilo de ediciones en los Foros TT
Descargas en la DevZone
Página del proyecto en la DevZone
This page is not maintained. All relevant information concerning the base graphics replacement OpenGFX are found in its readme or at the DevZone
The history of OpenGFX here might be worth to be preserved and extended to reflect the development up to the current date

This is the main tracking table of the 8bpp Graphics Replacement Project. The ultimate aim of this project is to have a full replacement set of graphics, so that OpenTTD can be distributed freely without the need of the copyrighted graphics from the original Transport Tycoon Deluxe. The table below indicates what's done and what's being done. There is also a tracking table for advanced features for the new graphics. This page lists all missing graphics that will need to be drawn for a total graphics replacement and shows their status in the tables below. If you want to draw something then add your name to the appropriate section and change the status to Work in Progress, {{WIP}}. When you are finished, change the status to Done, {{Done}} and link to the graphics published at TT-Forums.

The latest progress can be followed in the Transport Tycoon Forums. This wiki article will generally be the most up to date status of the project. See the OpenGFX Readme (en) on how to get the latest alpha release.



There are 6990 sprites to be replaced in the original TTD grf files.

Key areas needing work are GUI, bridges, buildings and industries. Other infrastructure and the landscape are largely complete.

Key areas needing work are still GUI, bridges, buildings and industries. Vehicles are currently progressing steadily.

Key areas for more work are town buildings and aeroplanes. Once the "conventional" climates are finished the focus will shift to toyland.

The project is now completed for 74% of a total of 6992 sprites, or 89% of 5635 sprites if not counting toyland.

Key areas needing work on opengfx1r.grf are the remaining town buildings and monorail and maglev vehicles.


List of reported bugs

The list of bugs has been moved to the Issue Tracker. Either report bugs there or post a message in the release topic. Thanks!

Contributer Guidelines


New art is being drawn in the style of the original game, using the original 8bpp palette. The graphics should be a similar but distinct version of the object in question - no graphics may be copied at all from the original. The new sprites do not have to be the same size as the original, but need to be similar so as to fit into the game as expected. Where possible glitches/bugs in the original graphics should be avoided, for example the original snow line transition was in steps, whereas the new graphics give a smooth transition.


This is a graphics replacement project, not an opportunity to code additional features into the game. Additional features for the game, such as more vehicles, new vehicle statistics, climate specific road markings etc. will have to be released as a separate GRF.

List of missing sprites

All sprites from the original base graphics now have an OpenGFX version, there are no missing sprites! Many sprites do, however, need improvement. Post any updates in the tt-forums thread.


Description Status Artist Comment Link
Snowy temperate trees Unclaimed - - -

Category based tracking table

The 'old tracking table' is deprecated and has been moved to this page for the main purpose of reference only.

See Also