Quad Branch-Merge Junction

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The Quad Branch-Merge Junction is the direct evolution of the [[Branch-Merge Junction]] and [[Dual Branch-Merge Junction]]; allowing four entrances and four exits, in essence doubling the appropriation power of a [[Dual Branch-Merge Junction]].  Although still in it's infancy, the quad branch-merge junction is able to handle quite a load of large trains (20 cars) with very few backups. [[Media:NewQBMJ.png|(Figure A.)]]
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The Quad Branch-Merge Junction is the direct evolution of the [[Branch-Merge Junction]] and [[Dual Branch-Merge Junction]]; allowing four entrances and four exits, in essence doubling the appropriation power of a [[Dual Branch-Merge Junction]].  Although still in it's infancy, the quad branch-merge junction is able to handle quite a load of [[Mammoth trains|large trains]] (20 cars) with very few backups. [[Media:NewQBMJ.png|(Figure A.)]]
  
 
[[image:NewQBMJ.png|thumb|Figure A.]]
 
[[image:NewQBMJ.png|thumb|Figure A.]]

Revision as of 23:16, 4 June 2007

Quad Branch-Merge Junction


The Quad Branch-Merge Junction is the direct evolution of the Branch-Merge Junction and Dual Branch-Merge Junction; allowing four entrances and four exits, in essence doubling the appropriation power of a Dual Branch-Merge Junction. Although still in it's infancy, the quad branch-merge junction is able to handle quite a load of large trains (20 cars) with very few backups. (Figure A.)

Figure A.


Speculation of angled track in the Nightly builds under existing bridges will allow at least a 50% increase in train speed; eliminating eight turns that reduce train speed to below 100mph (161kph). The sharpest turns are illustrated in Figure B.

Figure B.
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