弯道

在启用了 Realistic acceleration (en) 时,弯道会大幅度减慢列车速度。本页面展示如何将弯道造成的影响最小化。

Contents

基本规则

列车在一个方向内连续通行一个以上的弯道时会被减速。这里有一些示例:

不会减速: 仅有一个弯道

不会减速: 列车每个车身方向上仅存在一个弯道

不会减速: 列车车身只处于一个弯道内

减速!


90 度直角弯道

减速: 90 度弯道

在 90 度弯道通行的列车会被限速为 55km/h (38 mph)。游戏内有一个 设置(en)可以禁止列车 90° 转向。


建议弯道间隔距离

一般来说,弯道之间的格子长度至少为你最长车站点的长度。

Try to avoid building long diagonal track near towns, because this can limit town growth. When you have to build diagonal tracks near towns, create road tunnels or road bridges at regular intervals, so the town can expand over the railway.

If train length isn't an issue, you can calculate the distance you need between corners by comparing the fastest trains available with the table of speed limits. Here is a rough guide based on that information:

Minimum distance between corners (assuming infinitely long trains)
年份 Temperate Sub-Arctic Desert Toyland
1925 2

1930 2

1935 3

1940 3

1945 3 2 2 2
1950 4 2 2 2
1955 4 2 2 2
1960 5 2 2 2
1965 5 2 2 2
1970 5 2 2 3
1975 6 5 5 4
1980 6 5 5 4
1985 6 5 5 4
1990 6 5 5 4
1995 6 5 5 5
2000 6 5 5 5
2005 6 5 5 5
2010 6 5 5 5
2015 6 5 5 5
2020 6 5 5 7
2025 6 7 6 7
2030 7 7 6 7
2035+ 12 12 12 7

Note: Technically, the SH '125' (en) (also known as the BR 'IC125') wants 8 squares to turn, but it's not powerful enough to get up to full speed carrying that many wagons anyway.

See also