Competitors
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Historic content
This page or section contains content that is no longer relevant for the current version of OpenTTD. Please keep it intact because it shows some of the history of this wiki as documentation.
Information on this page applies since 0.3.0 to 0.6.3.
Configuring patches

Interface

Construction

Vehicles

Stations

Economy

Competitors

Configure Patches Window: Competitors Section

The Competitors section allows you to set various options related to the

Contents

The Configure Patches > Competitors window (0.6.0)

Enable New AI (alpha)

Feature availability (since 0.3.4 to 0.6.3)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Whether the New AI is enabled or disabled.

Possible Settings: On or Off

In Openttd.cfg config file: (ainew_active = <true|false>)

Allow AIs in multiplayer (experimental)

Feature availability (since 0.4.5)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Enables new AI in multiplayer games (requires to have Enable New AI (alpha) on)

Possible Settings: On or Off

In Openttd.cfg config file: (ai_in_multiplayer = <true|false>)

Disable trains for computer

Feature availability (since 0.3.2)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

The AI competitors are not allowed to use this type of vehicle when the patch is enabled. This also applies to the underlying infrastructure. So if the AI is not allowed to build Trains, it will not build tracks either. If the new AI is enabled, disabling Trains, Aircraft, and Ships will have no effect, but disabling road vehicles will essentially destroy the AI's ability to compete (as it cannot yet build any of the previous three). This option has been moved from Vehicles section in 0.3.4.

Possible Settings: On or Off

In Openttd.cfg config file: (ai_disable_veh_train = <true|false>)

Disable road vehicles for computer

Feature availability (since 0.3.2)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

The AI competitors are not allowed to use this type of vehicle when the patch is enabled. This also applies to the underlying infrastructure. So if the AI is not allowed to build Buses, it will not build roads either. If the new AI is enabled, disabling Trains, Aircraft, and Ships will have no effect, but disabling road vehicles will essentially destroy the AI's ability to compete (as it cannot yet build any of the previous three). This option has been moved from Vehicles section in 0.3.4.

Possible Settings: On or Off

In Openttd.cfg config file: (ai_disable_veh_roadveh = <true|false>)

Disable aircraft for computer

Feature availability (since 0.3.2)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

The AI competitors are not allowed to use this type of vehicle when the patch is enabled. This also applies to the underlying infrastructure. So if the AI is not allowed to build Aircraft, it will not build aeroports either. If the new AI is enabled, disabling Trains, Aircraft, and Ships will have no effect, but disabling road vehicles will essentially destroy the AI's ability to compete (as it cannot yet build any of the previous three). This option has been moved from Vehicles section in 0.3.4.

Possible Settings: On or Off

In Openttd.cfg config file: (ai_disable_veh_aircraft = <true|false>)

Disable ships for computer

Feature availability (since 0.3.2)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

The AI competitors are not allowed to use this type of vehicle when the patch is enabled. This also applies to the underlying infrastructure. So if the AI is not allowed to build Ships, it will not build ship docks either. If the new AI is enabled, disabling Trains, Aircraft, and Ships will have no effect, but disabling road vehicles will essentially destroy the AI's ability to compete (as it cannot yet build any of the previous three). This option has been moved from Vehicles section in 0.3.4.

Possible Settings: On or Off

In Openttd.cfg config file: (ai_disable_veh_ship = <true|false>)