Interface
/File/en/Content.png
Historic content
This page or section contains content that is no longer relevant for the current version of OpenTTD. Please keep it intact because it shows some of the history of this wiki as documentation.
Information on this page applies since 0.3.0 to 0.6.3.
Configuring patches

Interface

Construction

Vehicles

Stations

Economy

Competitors

Configure Patches Window: Interface Section

The Interface section allows you to set change various options related to the game's interface. The screenshot below shows the default settings for OpenTTD 0.6.0.

Contents

The Configure Patches > Interface window (0.6.3)

Show vehicle speed in status bar

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Whether or not the vehicle speed is shown in the vehicle window status bar, where you can stop or start a train.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] vehicle_speed = <true|false>)

Always show long date in status bar

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Shows the full date all the time rather than just in pause mode.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] status_long_date = <true|false>)

Show finances window at the end of the year

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Whether or not the finances window is shown at the end of the year.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] show_finances = <true|false>)

Pan window when mouse is at the edge

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

When the mouse is at the edge of the window the view will scroll.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] autoscroll = <true|false>)

Reverse scroll direction

Feature availability (since 0.4.5)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

When right clicking, the view will scroll in the opposite direction.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] reverse_scroll = <true|false>)

Smooth Viewport Scrolling

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

With this option enabled, the viewport scrolls smoothly to center the view when clicking on a news item or the 'Location' button in various windows, instead of 'jumping' to the location.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] smooth_scroll = <true|false>)

Duration of error messages

Feature availability (since 0.3.2)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Amount of seconds error messages are shown for.

Possible Settings: 0 to 20

In Openttd.cfg config file: ([gui] errmsg_duration = <num_val>)

Position of main toolbar

Feature availability (since 0.3.4)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Location of the toolbar containing all construction tools

Possible Settings: Left, Centre or Right

In Openttd.cfg config file: ([gui] toolbar_pos = <0-2>)

Show a measurement tooltip when using various build-tools

Feature availability (since 0.5.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Show a tooltip which indicates length, area and/or height when using various build-tools.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] measure_tooltip = <true|false>)

Windows snap radius

Feature availability (since 0.3.5)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Radius in pixels in which a window being dragged will automatically snap to the edge of another window or the edge of the screen.

Possible Settings: disabled or 1 to 32px

In Openttd.cfg config file: ([gui] window_snap_radius = <num_val>)

Invisible trees

Feature availability (0.3.4 to 0.6.3)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Whether or not trees are made entirely invisible when Transparency options is selected.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] invisible_trees = <true|false>)

Show town population in the town name label

Feature availability (since 0.3.6)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Display the population of a town inside the same label as the name of a town.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] population_in_label = <true|false>)

Link landscape toolbar to rail/road/water/airport toolbars

Feature availability (since 0.4.0.1)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

When clicking on one of Rail Construction, Road Construction, Dock Construction or Airport Construction buttons on the Menu Bar the Landscaping toolbar will be opened along with the relevant construction toolbar.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] link_terraform_toolbar = <true|false>)

Show company liveries

Feature availability (since 0.5.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Set whether or not to show vehicle-type specific livery colours, which can be set through the Company > Colour Scheme dialog.

Possible Settings: Off, Own company or All companies

In Openttd.cfg config file: ([gui] liveries = <0-2>)

Prefer team chat with <ENTER>

Feature availability (since 0.5.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

With this option enabled, chat messages will only be sent to team members instead of all players, when pressing the Enter key.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] prefer_teamchat = <true|false>)

Function of scrollwheel

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Set whether to use the mouse's scroll wheel for zooming, scrolling the map or disabling it.

Possible Settings: Zoom map, Scroll map or Off

In Openttd.cfg config file: ([gui] scrollwheel_scrolling = <0-2>)

Map scrollwheel speed

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Sets the sensitivity of the scrollwheel.

Possible Settings: 1 to 15

In Openttd.cfg config file: ([gui] scrollwheel_multiplier = <num_val>)

Automatically pause when starting a new game

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Enabling this option will automatically set the game in pause mode when starting a new game.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] pause_on_newgame = <true|false>)

Use the advanced vehicle list

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

The Advanced vehicle list allows to place vehicles in groups and perform certain actions on groups, such as replace vehicles and sending to depot.

Possible Settings: Off, Own company or All companies

In Openttd.cfg config file: ([gui] advanced_vehicle_list = <0-2>)

Use loading indicators

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

This function will display Loading indicators above vehicles, which displays the amount of cargo in a vehicle when loading/unloading in percents.

Possible Settings: Off, Own company or All companies

In Openttd.cfg config file: ([gui] loading_indicators = <0-2>)

Show timetable in ticks rather than days

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Increases the accuracy of the timetable feature, where one day equals about 74 game ticks.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] timetable_in_ticks = <true|false>)

Default rail type (after new game/game load)

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Set what rail type to use as default.

Possible Settings: First available, Last available or Most used

In Openttd.cfg config file: ([gui] default_rail_type = <num_val>)

Show building tools when no suitable vehicle tools are available

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Makes it possible to use a certain building tool even when no vehicles are available for that type of infrastructure.

Possible Settings: On or Off

In Openttd.cfg config file: ([gui] always_build_infrastructure = <true|false>)

In previous versions

X-size of map

Feature availability (0.4.0 to 0.4.8)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

See Map size.

Possible Settings: 6 to 11

In Openttd.cfg config file: ([game_creation] map_x = <num_val>)

Y-size of map

Feature availability (0.4.0 to 0.4.8)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

See Map size.

Possible Settings: 6 to 11

In Openttd.cfg config file: ([game_creation] map_y = <num_val>)