Economy
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Historic content
This page or section contains content that is no longer relevant for the current version of OpenTTD. Please keep it intact because it shows some of the history of this wiki as documentation.
Information on this page applies since 0.3.0 to 0.6.3.
Configuring patches

Interface

Construction

Vehicles

Stations

Economy

Competitors

Configure Patches Window: Economy Section

The Economy section allows you to set various options related to the

Contents

The Configure Patches > Economy window (0.6.0)

Inflation

Feature availability (since 0.3.4)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Whether inflation is on or off, if it is on the prices of things will increase as you progress. This option has been renamed from Turn off inflation.

Possible Settings: On or Off

In Openttd.cfg config file: (inflation = [true|false])

Manual primary industry construction method

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Allows you to construct industries that produce raw materials as well as industries that use them. None: cannot fund new primary industries. As other industries: can fund new primary industries. Prospecting: can fund new primary industries for same prices as secondary industries.

Possible Settings: none, as other industries or prospecting

In Openttd.cfg config file: (raw_industry_construction = <num_val>)

Allow multiple similar industries per town

Feature availability (since 0.2.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

A town can have more than one item of a type of industry.

Possible Settings: On or Off

In Openttd.cfg config file: (multiple_industry_per_town = [true|false])

Industries of the same type can be built close to each other

Feature availability (since 0.2.0 to 1.0.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Industries of the same type can be built close to each other with this patch on, it could cause problems though as you may end up with ten industries of one type in one small area of your map.

Possible Settings: On or Off

In Openttd.cfg config file: (same_industry_close = [true|false])

Allow bribing of the local authority

Feature availability (since 0.3.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Allows you to bribe the local authority so that they increase your rating, if you are caught though you will be fined and won’t be able to bribe them for a while.

Possible Settings: On or Off

In Openttd.cfg config file: (bribe = [true|false])

Allow buying exclusive transport rights

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Allows you to disable the purchase of exclusive transport rights in towns. Useful in multiplayer games.

Possible Settings: On or Off

In Openttd.cfg config file: (exclusive_rights = [true|false])

Allow sending money to other companies

Feature availability (since 0.6.0 to 0.6.3)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Allows you to donate money to other companies.

Possible Settings: On or Off

In Openttd.cfg config file: (give_money = [true|false])

Coloured news appears in

Feature availability (since 0.3.2)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

The year in which coloured newspapers appear in. This option has been moved to Interface section in 0.7.0.

Possible Settings: 0 to 5,000,000

In Openttd.cfg config file: (colored_news_year = <num_val>)

End game in

Feature availability (since 0.3.6 to 0.6.3)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

The Ending year for randomly generated games. Note: Not operational yet.

Possible Settings: only 2051

In Openttd.cfg config file: (ending_year = <num_val>)

Enable smooth economy (more, smaller changes)

Feature availability (since 0.3.3)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Changes in production will happen more frequently and by smaller percentages.

Possible Settings: On or Off

In Openttd.cfg config file: (smooth_economy = [true|false])

Allow buying shares from other companies

Feature availability (since 0.3.6 to 0.6.3)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Allows you to enable or disable the ability to buy shares from competitors. You also have to wait for the company to get old enough before buying 25% or a full take over. This age is about 7 years old.

Possible Settings: On or Off

In Openttd.cfg config file: (allow_shares = [true|false])

Select town road layout

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Select how towns should build their roads. You can choose between the default algorithm, an improved algorithm, a 2x2 grid, a 3x3 grid or random. The random setting picks one of the four option randomly for each town. This option has been renamed to Road layout for new towns in 0.7.0.

Possible Settings: original, better roads, 2x2 grid, 3x3 grid or random

In Openttd.cfg config file: (town_layout = <num_val>)

Remove absurd road-elements during the road construction

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Enable if towns should remove useless pieces of road to clean up dead ends.

Possible Settings: On or Off

In Openttd.cfg config file: (mod_road_rebuild = [true|false])

Town growth speed

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Select how fast towns should grow. You can also completely disable town growth.

Possible Settings: None, Slow, Normal, Fast or Very fast

In Openttd.cfg config file: (town_growth_rate = <num_val>)

Proportion of towns that will become cities

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Set how many towns will become cities. Cities are larger towns which are allowed to grow faster (see also next patch option).

Possible Settings: None or 1 in 1 to 1 in 255

In Openttd.cfg config file: (larger_towns = <num_val>)

Initial city size multiplier

Feature availability (since 0.6.0)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Set how fast cities should grow.

Possible Settings: 1 to 10

In Openttd.cfg config file: (initial_city_size = <num_val>)

In previous versions

Turn off inflation

Feature availability (since 0.2.0 to 0.3.3)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

Whether turn off inflation is on or off, if it is on the prices of things will increase as you progress. This option has been renamed to Inflation in 0.3.4.

Possible Settings: 0% to 100%

In Openttd.cfg config file: (noinflation = <true|false>)

Allow constructing raw material producing industries

Feature availability (since 0.3.2 to 0.5.3)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

(explanation)

Possible Settings: On or Off

In Openttd.cfg config file: (build_rawmaterial_ind = [true|false])

Snow line height

Feature availability (since 0.3.2 to 0.4.8)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

(explanation)

Possible Settings: 2 to 13

In Openttd.cfg config file: (snow_line_height = <num_val>)

Starting date

Feature availability (since 0.3.2 to 0.4.8)
<1.0
1.0-1.2
1.3
1.4
1.5-12.0
Nightly

(explanation)

Possible Settings: 1920 to 2100

In Openttd.cfg config file: (starting_date = <num_val>)