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OpenTTD 0.1 (2004-03-06)
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OpenTTD 1.8.0 (2018-04-01)
OpenTTD 1.9.0 (2019-04-01)
OpenTTD 1.9.1 (2019-04-08)
OpenTTD 1.9.2 (2019-07-07)
OpenTTD 1.9.3 (2019-09-16)
OpenTTD 1.10.0 (2020-04-01)
OpenTTD 1.10.1 (2020-04-13)
OpenTTD 1.10.2 (2020-06-01)
OpenTTD 1.10.3 (2020-08-09)
OpenTTD 1.11.0 (2021-04-01)
OpenTTD 1.11.1 (2021-04-18)
OpenTTD 1.11.2 (2021-05-03)
OpenTTD 12.0 (2021-10-17)
OpenTTD 12.1 (2021-11-08)
OpenTTD 12.2 (2022-04-02)
OpenTTD 1.7.2 | en/Archive/OpenTTD/OpenTTD 1.8.0 | OpenTTD 1.9.0
This version was released on 2018-04-01.
You can download this release from openttd.org.
Contents |
Major new features
Changelog
1.8.0 (2018-04-01)
(None)
1.8.0-RC1 (2018-03-21)
- Feature: [GFX] Climate-specific Action5 extra airport sprites #6664 (r27976)
- Feature: Draw vertical separators at tile distance in the train depot GUI (r27938, r27899)
- Feature: [Build] MSVC 2017 project file generator. Most noticeable, std:c++latest is enabled (r27920, r27919, r27918, r27917)
- Feature: [Build] Project file generator for kdevelop 4/5 #6577 (r27897)
- Feature: Add option to close windows with right click #4950 (r27826, r27825)
- Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (r27822)
- Feature: Display aircraft type in vehicle preview/purchase/detail windows (r27802, r27799, r27797)
- Change: [NewGRF] Various performance improvements to resolving VA2 (r27989, r27985, r27984, r27983, r27982)
- Change: [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships (r27987)
- Change: Check companies for bankruptcy before subtracting reoccuring monthly costs #6679 (r27981)
- Change: [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite #6664 (r27977)
- Change: [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version #6654 (r27961)
- Change: Reword texts in industry view, when stockpiling is used (r27952)
- Change: Remove the gap between windows when positioning them after opening #6568 (r27934, r27900)
- Change: [Build] Enable usage of static_assert for MSVC (r27916)
- Change: [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file #6614 (r27902)
- Change: Do not cancel headquarter construction and engine-preview-query when shift-clicking (r27889)
- Change: Parse extmidi command string for parameters to pass on (r27834)
- Change: Draw images in centre of buttons (r27829, r27821)
- Fix: Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it #6673 (r27978)
- Fix: Hair selection was missing one option #6642 (r27975)
- Fix: Avoid tile operations outside map border when building lock #6662 (r27973)
- Fix: Catenary sprites got mixed up for depots #6670 (r27972)
- Fix: Make automatic window-positioning RTL-aware (r27934, r27900)
- Fix: Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values (r27934, r27900)
- Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers (r27928)
- Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers (r27928)
- Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry (r27928)
- Fix: [NPF] Reserved track bits were not accounted for when trying to find any safe position (r27912)
- Fix: Do not modify argv[0] #6575 (r27886)
- Fix: Do not search directories when opening ini files as we already have their full path #6421 (r27816)
- Fix: Road tunnel/bridge heads have no trackbits wrt. catenary drawing (r27812)