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OpenTTD 1.9.0 (2019-04-01)
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OpenTTD 1.10.0 (2020-04-01)
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OpenTTD 1.10.3 (2020-08-09)
OpenTTD 1.11.0 (2021-04-01)
OpenTTD 1.11.1 (2021-04-18)
OpenTTD 1.11.2 (2021-05-03)
OpenTTD 12.0 (2021-10-17)
OpenTTD 12.1 (2021-11-08)
OpenTTD 12.2 (2022-04-02)
OpenTTD 1.10.3 | en/Archive/OpenTTD/OpenTTD 1.11.0 | OpenTTD 1.11.1
This version was released on 2021-04-01.
You can download this release from openttd.org.
Contents |
Major new features
Changelog
1.11.0 (2021-04-01)
- Feature: Allow setting a custom terrain type to define highest peak (#8891)
- Feature: Auto-detect map height limit based on generated map
- Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
- Add: Allow setting the highest mountain for heightmaps (#8891)
- Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
- Change: Remove "maximum map height" from the New Game GUI (#8891)
- Fix (#8803): Only auto-remove signals when rail can be built (#8904)
- Fix (#8565): Stopped road vehicle displays a speed different than 0 (#8901)
- Fix (#8886): Don't try to resolve folders within tars named '.' (#8893)
- Fix: Placing random trees in SE crashes the game (#8892)
- Fix (#8875): Filter string in station window breaks flow in user interface (#8885)
- Fix (#8871): [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
- Fix: OpenGL performance with some AMD GPUs (#8876)
- Fix: Recompute road/railtype availability after disabling the engine (#8872)
- Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
1.11.0-RC1 (2021-03-14)
- Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
- Feature: Option to set display refresh rate (#8813)
- Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
- Feature: Allow filtering on name in rail station window (#8706)
- Feature: Setting for highest resolution of sprites to use (#8604)
- Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
- Add: Malaysia Ringgit as Currency (#8783)
- Add: "Engines only" filter in build train window (#8733)
- Change: De-limit framerate window's framerate (#8772)
- Change: Clarify what effect town interactions have (#8744)
- Change: Don't show global goals in company goal windows (#8709)
- Change: Recolour graph windows to brown (#8700)
- Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
- Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
- Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
- Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
- Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
- Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
- Fix: Scale padding between elements the same as other padding (#8829)
- Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
- Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
- Fix #8817: Keep NewGRF order for object class sorting (#8818)
- Fix #8809: Crash when removing airport when hangar window open (#8815)
- Fix #8799: Crash when Search Internet in Multiplayer (#8801)
- Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792)
- Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
- Fix: [OSX] Hide dock when entering fullscreen (#8789)
- Fix: Bootstrap fails to start on clean install (#8788)
- Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
- Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
1.11.0-beta2 (2021-02-28)
- Feature: Add setting to limit fast-forward speed (#8766)
- Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740)
- Feature: Configurable display refresh-rate, default to 60fps (#8680)
- Feature: Automatically upload releases to Steam (#8644)
- Feature: Generic Linux builds (#8641)
- Feature: [GS] Allow non-question type windows to have no buttons (#8638)
- Feature: [macOS] ZIP build (#8614)
- Feature: Object class selection string filtering (#8603)
- Feature: 'Remove all industries' button in scenario editor (#8550)
- Feature: Automatic UI and font zoom levels when supported by the OS (#8537)
- Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519)
- Feature: OpenGL video driver (#7744)
- Add: Indonesia Rupiah currency (#8616)
- Change: Improve graph period markings (#8732)
- Change: Make pathfinder account for maximum order speed, if set (#8722)
- Change: Darken graph grid lines for legibility (#8690)
- Change: Make order window hotkeys toggle for load & unload variants (#8669)
- Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667)
- Change: Convert .md to .rtf for Windows/Mac packages (#8617)
- Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566)
- Change: Move town name generator selection to mapgen GUI (#8566)
- Change: [macOS] Native font rendering (#8518)
- Fix: Display of network lobby windows for different GUI sizes (#8765)
- Fix: Don't desync if client leaves before you finish downloading map (#8755)
- Fix: Allow estimating vehicle clone cost even if short on money (#8748)
- Fix: Don't notify twice that a client left because of a timeout (#8746)
- Fix: Vehicle cursor size did not account for the interface zoom level (#8739)
- Fix #8123: Trams on half-tiles couldn't find depots (#8738)
- Fix #8276: [NewGRF] Crash when an object's size was not set (#8719)
- Fix #8349: Close depot vehicle list windows when closing the depot window (#8717)
- Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710)
- Fix: Whole status bar instead of money widget refreshed on money change (#8692)
- Fix: Unnecessary status bar redraws when there is no news to show (#8691)
- Fix: New orders are non-stop by default (#8689)
- Fix: Framerate window showed a slightly higher rate than actually measured (#8682)
- Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681)
- Fix #8625: Wrong ending year was displayed in highscore table (#8672)
- Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671)
- Fix: [Win32] Set minimum resolution for timers to 1ms (#8660)
- Fix: Mention our websites with https:// (instead of http://) (#8657)
- Fix: [Emscripten] Open links in browser (#8655)
- Fix: Don't crash when towns upgrade road tiles during expansion (#8651)
- Fix #8029: [SDL2] Blank display when under Wayland (#8648)
- Fix: Default Network Server List sorter put compatible servers in wrong order (#8626)
- Fix: Use non-pulsating red highlight for coverage (#8622)
- Fix: Center text and image in vehicle statusbar vertically (#8602)
- Fix: Don't walk out of the map when trying to build tunnels (#8600)
- Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588)
- Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587)
- Fix: Stopped ships shouldn't block depots (#8578)
1.11.0-beta1 (2021-01-22)
- Feature: [GS] Ability to set some extra text in the industry window (#8576)
- Feature: Show rainforest under vegetation on smallmap (#8562)
- Feature: Automatically determine window size on new install (#8536)
- Feature: Towns can build tunnels (#8473)
- Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
- Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
- Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583)
- Feature: Add an option to disable tree growth completely (#8415)
- Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
- Feature: Show group name as part of the default vehicle name (#8307)
- Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
- Feature: New velocity unit "tiles/day" (#8278)
- Feature: Option to automatically remove signals when placing rail (#8274)
- Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
- Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
- Feature: Indian Rupee (INR) currency (#8136)
- Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
- Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
- Feature: Improve rendering of large viewports (#7962)
- Feature: [GS] Influence industry production changes from GameScript (#7912)
- Feature: [GS] Push-buttons on storybook pages (#7896)
- Feature: Option to group vehicle lists by shared orders (#7028)
- Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
- Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
- Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
- Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
- Add: "reload" console command to reload the current scenario or heightmap (#8527)
- Add: [NewGRF] Flag to test if inflation is on or off (#8427)
- Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
- Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
- Change: [SDL2] Start game on the screen where the cursor is (#8572)
- Change: Use a dark background for all profit graphs to increase contrast (#8557)
- Change: Reword warning in cheat window (#8538)
- Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
- Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
- Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
- Change: Move "give money" from client-list to company window (#8500)
- Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
- Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
- Change: Make engine reliability independent of introduction date (#8470)
- Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
- Change: Converting town-owned road types now requires a positive town rating (#8457)
- Change: Rework server list buttons for searching LAN/internet servers (#8426)
- Change: Add some styling to GS question windows depending on the type (#8422)
- Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
- Change: Prevent towns from building dead-end road bridges (#8401)
- Change: Send network error to the server before making an emergency save (#8387)
- Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
- Change: Don't display OS name when exiting the game (#8366)
- Change: Save openttd.cfg immediately on changing a setting (#8358)
- Change: Autorenew now defaults to on (#8352)
- Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
- Change: Service at depot also resets breakdown chance (#8317)
- Change: Use key names instead of characters in hotkey.cfg (#8291)
- Change: Allow command cost-estimation while paused (#8222)
- Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
- Change: Use CMake for build system (#7270)
- Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
- Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
- Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
- Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
- Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
- Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
- Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
- Fix: Improve connection retries for the content server in cases of broken networking (#8530)
- Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
- Fix: Error when trying to clone a vehicle with invalid orders (#8515)
- Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
- Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
- Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
- Fix #8068: Allow selling tram track regardless of bank balance (#8509)
- Fix #7604: Prevent houses from wandering away from roads (#8507)
- Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
- Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
- Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
- Fix: [MacOS] Loading custom fonts (#8484)
- Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
- Fix #8462: Stop towns from trying to build roads on water (#8471)
- Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
- Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
- Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
- Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
- Fix #6468: Don't store the version of AIs that are started via console (#8430)
- Fix: Don't lower tree density if spreading is not enabled (#8413)
- Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
- Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
- Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
- Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
- Fix: Change the working-dir searchpath when using '-c' (#8367)
- Fix: Useless warning with -snull and no BaseSounds available (#8361)
- Fix: Crash trying to load TTO/TTD savegames. (#8356)
- Fix: [Script] Don't echo script exceptions to console (#8331)
- Fix: Slovak ownname was using the wrong form (#8326)
- Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
- Fix: Only check houses for cargo when generating subsidies with towns (#8305)
- Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
- Fix: Spell 'Viewport' consistently (#8260)
- Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
- Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
- Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
- Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
- Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
- Fix #6452: Reset only editable and visible settings from GUI (#7890)
- Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
- Remove: In-game console command "content select all" (#8363)
- Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)