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OpenTTD 0.1 (2004-03-06)
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OpenTTD 1.0.0 (2010-04-01)
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OpenTTD 1.9.0 (2019-04-01)
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OpenTTD 1.9.3 (2019-09-16)
OpenTTD 1.10.0 (2020-04-01)
OpenTTD 1.10.1 (2020-04-13)
OpenTTD 1.10.2 (2020-06-01)
OpenTTD 1.10.3 (2020-08-09)
OpenTTD 1.11.0 (2021-04-01)
OpenTTD 1.11.1 (2021-04-18)
OpenTTD 1.11.2 (2021-05-03)
OpenTTD 12.0 (2021-10-17)
OpenTTD 12.1 (2021-11-08)
OpenTTD 12.2 (2022-04-02)
OpenTTD 1.0.1 | en/Archive/OpenTTD/OpenTTD 1.0.2 | OpenTTD 1.0.3
This version was released on 2010-06-19.
You can download this release from openttd.org.
Contents |
Major new features
- Bugfixes
- Translated desktop shortcut comments
Changelog
1.0.2 (2010-06-19)
- Fix: Owner of the Waypoint View window was not properly set (r19990)
- Fix: Close list of vehicles with given oil rig in orders when the oil rig is deleted (r19956)
- Fix: Close list of vehicles with given buoy/oil rig in orders when switching company (r19955)
- Fix: Do not close list of waypoint's trains when the waypoint view is closed when it is sticky (r19952)
- Fix: Close buoy's vehicle list when the buoy is deleted #3869 (r19951)
1.0.2-RC1 (2010-06-05)
- Feature: Translated desktop shortcut comments (r19884)
- Fix: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code #3857 (r19934)
- Fix: Pay for the rail/road when constructing tunnels, bridges, depots and stations #3859, #3827 (r19925, r19887, r19881)
- Fix: Closing chatbox could cause glitches when news message was shown #3865 (r19921)
- Fix: [YAPP] Inform the pathfinder as well about the fact that the backside of an one-way path signal can be a safe waiting point #3803 (r19896)
- Fix: Allow loading savegames from the console without specifying the ".sav" extension, i.e. make it consistent with saving savegames from the console #3761 (r19885)
- Fix: Dropdowns did affect positioning of new windows because they were not yet removed when the new windows were positioned #3812 (r19883)
- Fix: [NoAI] AIEngine::IsValidEngine() and AIEngine::IsBuildable() returned false positives. Especially wagons of unavailable railtypes were reported available (r19880)
- Fix: Default vehicle group texts were drawn one pixel too low #3851 (r19878)
- Fix: It was not possible to send all trains with common waypoint order to depot (r19876)
- Fix: Compilation for NetBSD #3809 #3840 #3845 (r19874, r19859, r19853, r19781)
- Fix: If the (guessed initial) destination tile of a road vehicle was not a road stop but was a T-junction or turn, the road vehicles would jump around in circles #3817 (r19873)
- Fix: When a network connection gets lost and a game with AIs was loaded the client might crash due to the AIs not being loaded while the game loop is executed #3819 (r19869)
- Fix: Use non-breaking spaces for currency pre-/postfixes (r19867)
- Fix: Crash when changing/viewing locale settings in the console #3830 (r19865, r19864, r19863, r19862)
- Fix: Drawing fallback sprites for unavailable NewGRF waypoints failed (r19852)
- Fix: Ensure that both texts of the NewGRF gui download button fit (r19823)
- Fix: Kicking clients by IP did not work #3784 (r19818)
- Fix: Compilation with MinGW GCC 4.5.0 and UNICODE (r19787)
- Fix: If a waypoint is immediately followed by a path signal a reservation would be made from that path signal before the waypoint is marked passed. As a result the order to go to the waypoint is used to reserve the path after the waypoint and as such trains get lost #3770 (r19784)
- Fix: NULL pointer deference when testing relative scope *action2 on an unbuilt engine #3828 (r19782)
- Fix: Crash on too long paths #3807 (r19780, r19779, r19778, r19777, r19776)
- Fix: MP_VOID tiles shall have no tropic zone #3820 (r19769)
- Fix: Half-desert tiles would never revert back to clear tiles (r19768)
- Fix: Height in smallmap was different from measured heights #3808 (r19767)
- Fix: [NewGRF] Vehicle var 43 missed AI information in purchase list (r19761)
- Fix: Blocked roadvehicles should first check whether they are still blocked before accelerating again, instead of continuous starting/stopping (r19755)
- Fix: Try harder to find a suitable font that can be loaded, i.e. while searching for a suitable font test whether you can open it #3740 (r19753)
- Fix: Make sure the chat area fits in the default window size; if you want it larger, you can always change/override it in the config file #3798 (r19751)
- Fix: [NewGRF] Industry var 0x43 is not 'safe' during callbacks 22 and 38 either (r19750)
- Fix: [NewGRF] Possible divide-by-zero if a NewGRF checked industry var 42 while the production level was 0 (r19749)
- Fix: Do not recenter usually centered windows when resizing main window or changing language, if they have been moved/resized before #3675 (r19746)
- Fix: The GUI is controlled by _local_company, not _current_company (r19745)
- Fix: NewGRFs could access map bits of not yet constructed industries and houses during construction callbacks (r19748, r19743)
- Fix: [NewGRF] Passing some invalid data to industry variable 67/68 could cause a crash (r19713)
- Fix: Check for industry availability more thoroughly and cancel object placement when selecting not available industries #3787 (r19701)
- Fix: Avoid showing building toolbars behind the main toolbar when the 'Link landscape toolbar' setting is active #3781 (r19696)
- Fix: Under some circumstances the player's name could be empty (r19693)
- Fix: Do not show an error message when trying to give another client an amount of 0 money #3779 (r19684)
- Fix: Do not display an error message when double clicking on a vehicle in the 'available vehicles'-window (r19669)
- Change: Name invalid engines, cargos and industries 'invalid', if the player removed the supplying NewGRFs, hide invalid engines from the purchase list (r19879, r19877)