OpenTTD 0.1 (2004-03-06)
OpenTTD 0.1.1 (2004-03-14)
OpenTTD 0.1.2 (2004-03-15)
OpenTTD 0.1.3 (2004-03-18)
OpenTTD 0.1.4 (2004-03-25)
OpenTTD 0.2.0 (2004-04-03)
OpenTTD 0.2.1 (2004-04-04)
OpenTTD 0.3.0 (2004-04-14)
OpenTTD 0.3.1 (2004-04-26)
OpenTTD 0.3.2 (2004-05-22)
OpenTTD 0.3.2.1 (2004-05-23)
OpenTTD 0.3.3 (2004-07-14)
OpenTTD 0.3.4 (2004-09-14)
OpenTTD 0.3.5 (2004-12-24)
OpenTTD 0.3.6 (2005-01-24)
OpenTTD 0.4.0 (2005-05-15)
OpenTTD 0.4.0.1 (2005-05-21)
OpenTTD 0.4.5 (2006-01-31)
OpenTTD 0.4.6 (2006-03-22)
OpenTTD 0.4.7 (2006-03-26)
OpenTTD 0.4.8 (2006-08-12)
OpenTTD 0.5.0 (2007-02-27)
OpenTTD 0.5.1 (2007-04-20)
OpenTTD 0.5.2 (2007-05-29)
OpenTTD 0.5.3 (2007-09-15)
OpenTTD 0.6.0 (2008-04-01)
OpenTTD 0.6.1 (2008-06-01)
OpenTTD 0.6.2 (2008-08-01)
OpenTTD 0.6.3 (2008-10-01)
OpenTTD 0.7.0 (2009-04-01)
OpenTTD 0.7.1 (2009-06-09)
OpenTTD 0.7.2 (2009-08-01)
OpenTTD 0.7.3 (2009-10-01)
OpenTTD 0.7.4 (2009-12-01)
OpenTTD 0.7.5 (2009-12-23)
OpenTTD 1.0.0 (2010-04-01)
OpenTTD 1.0.1 (2010-05-01)
OpenTTD 1.0.2 (2010-06-19)
OpenTTD 1.0.3 (2010-08-01)
OpenTTD 1.0.4 (2010-09-14)
OpenTTD 1.0.5 (2010-11-20)
OpenTTD 1.1.0 (2011-04-01)
OpenTTD 1.1.1 (2011-06-01)
OpenTTD 1.1.2 (2011-08-14)
OpenTTD 1.1.3 (2011-09-16)
OpenTTD 1.1.4 (2011-12-05)
OpenTTD 1.1.5 (2012-01-14)
OpenTTD 1.2.0 (2012-04-15)
OpenTTD 1.2.1 (2012-06-01)
OpenTTD 1.2.2 (2012-06-18)
OpenTTD 1.2.3 (2012-10-31)
OpenTTD 1.3.0 (2013-04-01)
OpenTTD 1.3.1 (2013-05-31)
OpenTTD 1.3.2 (2013-07-27)
OpenTTD 1.3.3 (2013-11-29)
OpenTTD 1.4.0 (2014-04-01)
OpenTTD 1.4.1 (2014-06-02)
OpenTTD 1.4.2 (2014-08-16)
OpenTTD 1.4.3 (2014-09-23)
OpenTTD 1.4.4 (2014-10-21)
OpenTTD 1.5.0 (2015-04-01)
OpenTTD 1.5.1 (2015-06-01)
OpenTTD 1.5.2 (2015-09-01)
OpenTTD 1.5.3 (2015-12-03)
OpenTTD 1.6.0 (2016-04-01)
OpenTTD 1.6.1 (2016-07-01)
OpenTTD 1.7.0 (2017-04-01)
OpenTTD 1.7.1 (2017-06-13)
OpenTTD 1.7.2 (2017-12-24)
OpenTTD 1.8.0 (2018-04-01)
OpenTTD 1.9.0 (2019-04-01)
OpenTTD 1.9.1 (2019-04-08)
OpenTTD 1.9.2 (2019-07-07)
OpenTTD 1.9.3 (2019-09-16)
OpenTTD 1.10.0 (2020-04-01)
OpenTTD 1.10.1 (2020-04-13)
OpenTTD 1.10.2 (2020-06-01)
OpenTTD 1.10.3 (2020-08-09)
OpenTTD 1.11.0 (2021-04-01)
OpenTTD 1.11.1 (2021-04-18)
OpenTTD 1.11.2 (2021-05-03)
OpenTTD 12.0 (2021-10-17)
OpenTTD 12.1 (2021-11-08)
OpenTTD 12.2 (2022-04-02)
OpenTTD 1.2.3 | en/Archive/OpenTTD/OpenTTD 1.3.0 | OpenTTD 1.3.1
This version was released on 2013-04-01.
You can download this release from openttd.org.
Contents |
Major new features
- Rework of settings GUI
- New features for GameScripts and NewGRFs
- Improved textboxes in game windows
- More currencies
- Randomised death counts!
- Bug fixes!
Changelog
1.3.0 (2013-04-01)
- Fix: Station rebuilding could leave reserved tiles which caused crashes later on #5510, #5516 (r25132)
- Fix: When the count for a scrollbar was 0, the inter distance was subtracted too much causing a scrollbar with a negative size (r25123)
1.3.0-RC3 (2013-03-18)
- Fix: Limit aircraft property 0D to 19, since the conversion result to km-ish/h needs to fit into a byte #5492 (r25099)
- Fix: Clicking the statusbar crashed, when news were pending but no news were shown yet #5486 (r25093)
- Fix: Make editbox character filters also apply to pasted content from clipboard (r25090, r25089)
- Fix: Catch exception anonymously, if the exception content is not of interest #5500 (r25081)
1.3.0-RC2 (2013-03-05)
- Fix: Make sizes of the station preview list and direction selection identical in the station build window #5472 (r25064)
- Fix: When allocation of the sprite cache fails, try to allocate less memory and display an error message later on (r25061)
- Fix: Refactor Script Debug GUI to only set widget states in OnInvalidateData #5490 (r25052)
- Fix: Do not let gcc include files from the "standard C" include directories to avoid inclusion of header files at the top of the preprocessed nfo files, which cause NFOrenum/GRFcodec to make invalid assumptions about the NFO version (r25050)
- Fix: Minimise gaps feature caused removal to only happen at the signal build interval instead of the implicit interval of 1 #5479 (r25038)
- Fix: Green path signals would be shown when building them 'under' a train, and they would keep showing green until they were passed again #5480 (r25037)
1.3.0-RC1 (2013-02-19)
- Feature: Searching of (missing) content via GrfCrawler (r25024, r25023)
- Change: Cleanup goals and cargo monitors of companies when they go bankrupt or are taken over (r24986)
- Change: Apply the same name sorting rules to content and NewGRF list as for the server list (r24983)
- Fix: [SDL] Crash after bootstrap download of 32bits base set due to referencing a deleted mutex #5466 (r25017)
- Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bpp blitters in fullscreen mode (r25003, r25002, r24993)
- Fix: Set vehicle's service interval is percent flag appropriately on creation #5137 (r24998)
- Fix: When choosing a train in a depot to attach a newly purchased wagon to, do not consider trains currently moving in and out of the depot (r24987)
- Fix: [Script] Crash when passing too many parameters #5465 (r24982, r24981, r24980)
1.3.0-beta2 (2013-02-07)
- Feature: [NewGRF] Station randomisation triggers (r24906, r24905)
- Feature: Settings type filter included in the advanced settings GUI (r24862, r24863)
- Change: Revert to opening the vehicle GUI again when cloning vehicles using the clone-button from the depot GUI #4458 (r24955)
- Fix: Additional zoom in levels could glitch by a few pixels due to incorrect rounding #5463 (r24975)
- Fix: Honour pause_on_newgame setting when running as a dedicated server #5279 (r24974)
- Fix: [NewGRF] Prevent access to tile-based variables when tile is invalid #5462 (r24973)
- Fix: Do not make overbuilding rivers with canals insanely expensive #5258 (r24972)
- Fix: Crash when an infinite loop occurred during loading of a script #5346 (r24970)
- Fix: company window was not updated when shares were enabled/disabled #5379 (r24968)
- Fix: Trams would get stuck on water #5228 (r24966)
- Fix: With YAPF the docking behaviour differed per direction; now favour docking in the direction you approached #5416 (r24964)
- Fix: Do not stop loading if there are reservations left #5435 (r24963)
- Fix: Reserve all capacity while unloading to avoid 'stealing' cargo, i.e. loading cargo onto a second vehicle when the first cannot be fully filled yet #5438 (r24962)
- Fix: If a platform is enlarged and there is a reservation, reserve the whole platform #5362 (r24961)
- Fix: Inconsistencies in the 'thanks to' lists #5423 (r24960)
- Fix: Set 'replace when old' flag when replacing an autoreplace (r24950)
- Fix: Deleting implicit orders was not able to deal with the various side-effects of DeleteOrder #5452 (r24944)
- Fix: Redraw autoreplace window properly in network games (r24939)
- Fix: Never put a space between cargo name and subtype #5447 (r24938)
- Fix: Do not allow order refit to be set for no-load orders #5446 (r24936)
- Fix: Make group names unique per company and vehicle type #3473 (r24933)
- Fix: Prevent more NewGRFs being selected than is possible to load #5158 (r24932)
- Fix: [GS] Do not try to pause or unpause crashed scripts #5415 (r24929)
- Fix: [Squirrel] Update line information before processing 'while' token of 'do'-'while' statement #5408 (r24928)
- Fix: Add a tooltip to the mapsize selection mentioning possible deviations #5395 (r24925)
- Fix: When an object built on a river is removed, restore the river #5441 (r24923)
- Fix: Upgrading bridges could steal road types #5389 (r24912)
- Fix: [GS] Allow GSs to pass negative integer string parameters (r24908)
- Fix: 'Train loads/unloads cargo' station animation triggers on individual platform (r24904)
- Fix: Cached station animation triggers were only set when removing parts of a station (r24903)
- Fix: The station build window did not update when the station spread changed #5434 (r24899)
- Fix: Do not unpause the game when closing the highscore window if it was already paused before the highscore screen was shown (r24898)
- Fix: Improvements and fixes for the base translation #5411, #5420, #5421, #5422, #5427 (r24896, r24875, r24872, r24869)
- Fix: Allow downgrade of road bridges in the scenario editor #5436 (r24895)
- Fix: Invalidate station selection window when station spread changes #5434 (r24894)
- Fix: Distribute GS compat_<version>.nut with OpenTTD (r24890)
- Fix: Pass proper UTF-16 strings instead of UCS-2 to ICU in order to preserve characters outside the BMP (r24885)
- Fix: A completely emptied vehicle could trigger an assert (r24883)
- Fix: Desync when NewGRF changes the stats related to acceleration (power, weight, tractive effort, etc) during service or 32 day triggers (r24882)
- Fix: Incorrect Romanian own name (r24874)
- Fix: Make invalid sprite references to mapgen sprites behave the same as invalid references between recolour and real sprites #5404 (r24858)
- Fix: Do not let UFOs and coal mines clear water (r24857)
- Fix: Do not let UFOs and coal mines destroy depots #5406 (r24856)
- Fix: Do not send aircraft to depots that are out of range of the next destination #5405 (r24855)
- Fix: Only consider vehicles available in the climate for purchase/depot cell size (r24854)
- Fix: Extend widget data member to 32 bits so that sprite IDs >= 2^16 can be used (r24853)
1.3.0-beta1 (2012-12-24)
- Feature: Advanced settings to disable certain sound effects (r24846)
- Feature: [NewGRF] Support oversized purchase list sprites #5271 (r24839)
- Feature: Improve pylon placement around station tiles that display neither pylons nor catenary (r24836)
- Feature: When using a non-release version of OpenTTD and the basegraphics are missing some sprites, also suggest to use a non-release version of the basegraphics (r24821)
- Feature: Consider engine preview windows always sticky, so non-shift mass-closure does not affect them #2632 (r24809)
- Feature: When share-cloning vehicles do not open the vehicle window of the new vehicle #4458 (r24808)
- Feature: Enable usage of 'companies' console command also in singleplayer #2820 (r24807)
- Feature: Ask for confirmation before creating giant screenshots #3148 (r24806)
- Feature: Separate subdirectory for screenshots (r24804)
- Feature: Unify the difficulty settings window with the advanced settings window (r24791, r24792)
- Feature: Various methods to open the OSK (r24785)
- Feature: Add a string filter to the server list #3852 (r24769)
- Feature: Add industry type and cargo dropdown selection for easier navigating in the industry chain window (r24763)
- Feature: Introduce GUI icons for deleting to the left/right (r24749)
- Feature: Add clear button to all editboxes (r24748)
- Feature: Reset the vehicle engine pool when starting a scenario (r24716)
- Feature: Add basic/advanced/expert filters to the advanced settings GUI #5355 (r24671)
- Feature: Draw cargo labels in the station list black or white depending on the background colour #5311 (r24668)
- Feature: Do not display the preview window for disabled vehicle types (r24660)
- Feature: Add new filter option to the advanced settings window to show only changed settings (r24647)
- Feature: Add text filtering to advanced settings (r24632)
- Feature: Add buttons to expand/collapse all to advanced settings GUI (r24631)
- Feature: [GS] Allow GameScripts to construct and prospect industries without having a sponsor (r24623)
- Feature: Pay interest also on a negative cash value (r24618)
- Feature: Sort cargo filter by cargo name/label at the company stations window #5311 (r24615)
- Feature: More options for the auto-scroll setting (r24590)
- Feature: Allow AI/GS script developers to break the execution of their scripts and pause the game using ScriptController::Break() (r24542, r24575)
- Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts (r24537)
- Feature: Highlight industries on the smallmap when the mouse is over an entry in the legend (r24534)
- Feature: [NewGRF] Allow resolving var 5F via vehicle var 61 (r24527)
- Feature: [OSX] Additional high-resolution icons for the app bundle #4539 (r24525)
- Feature: Ctrl+Backspace/Delete to remove characters up to next word beginning in text edit boxes #5203 (r24521)
- Feature: Ctrl+Arrow keys to move entire words in text edit boxes #5203 (r24520)
- Feature: When using autorefit only load/refit vehicles if other wagons cannot already take all cargo without refitting #5106 (r24497)
- Feature: [GS] Useful behaviour for GSEngine::IsValidEngine and GSEngine::IsBuildable when outside GSCompanyMode scope (r24492)
- Feature: Display GS dead state in AI debug window #5230 (r24489)
- Feature: Add buttons to view textfiles from the online content window #5236 (r24488)
- Feature: Make the pathfinder decide whether ships shall leave depots towards north or south #5127 (r24481)
- Feature: [GS] API compatibility scripts for Goal Scripts #5219 (r24468)
- Feature: Display in the advanced settings description a setting type which explains the scope of changes to a particular setting #5244 (r24411)
- Feature: [GS] Allow game scripts to monitor cargo pickups and deliveries done by companies (r24406)
- Feature: [NewGRF] Allow vehicle variable 61 for callback 2D (recolour) and re-randomisation (r24371)
- Feature: [NewGRF] Customisable signals for rail types (r24367)
- Feature: Allow filtering for multiple words (separated by whitespace resp. quoted) in script breakpoints, the sign list, content and NewGRF-GUIs (r24337, r24342)
- Feature: Add dropdowns to NewGRF configurations, if all values have labels (r24318)
- Feature: Add dropdowns to AI configurations, if all values have labels (r24317)
- Feature: Allow to select advanced settings with limited range with a dropdown list (r24316)
- Feature: Display default values for advanced settings in the settings description (r24298)
- Feature: News item for exclusive transport rights #2688 (r24287)
- Feature: [GS] Additional GSNews::NewsItem::NewsTypes (r24286)
- Feature: [NewGRF] Variable with the current max speed for vehicles #5052 (r24246)
- Feature: Descriptions explaining the meaning of advanced settings (r24237)
- Feature: Split the renew-months setting text in two string values (one before life time and one after) (r24210)
- Feature: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights #5178 (r24205)
- Feature: [NewGRF] Callback to set industry production level on construction (r24186)
- Feature: South Korean and South African currencies #4907 (r24148)
- Feature: Randomise count of passengers killed in a crash #3576 (r24142)
- Feature: Display rating in the town directory window (r24141)
- Feature: Show group name in the replace vehicle window caption #1117 (r24140)
- Feature: Allow to create a new vehicle group by drag and drop (r24139)
- Feature: Ctrl+Drag to add all vehicles with a shared order list to a group (r24138)
- Feature: Draw indicator icon in the replace vehicle window for vehicles which have a replacement set (r24137)
- Feature: Autoreplace vehicles only when they get old #4465 (r24136)
- Feature: Add configurable limits for tree planting, and remove tree drag size limit (r24134, r24135)
- Feature: Lithuanian currency #4984 (r24133)
- Feature: Ctrl+Clicking to change colour of all colour schemes at once #1952 (r24131)
- Feature: Deselect 'remove' button when changing signal types in the GUI #2314 (r24130)
- Feature: Option to minimise signal distance when dragging over obstacles #3660 (r24129)
- Feature: Allow closing airports for incoming aircraft #1497 (r24127)
- Feature: Drag and drop support for the NewGRF list window #3854 (r24126)
- Feature: Drag destination highlighting to the group GUI #3705 (r24125)
- Feature: [NewGRF] Misc engine flag to disable breakdown smoke #4658 (r24124)
- Feature: Be more careful with the population of a small town while placing a statue (r24105)
- Feature: Debug option for showing the redrawn dirty blocks/rectangles #5101 (r24065)
- Change: News display options are now shown in the advanced settings window (r24842, r24843, r24844, r24845)
- Change: Drop 'signal density' from the advanced settings GUI. It is more suited to be only changed via the signal GUI (r24670)
- Change: Check for bankruptcy on a monthly basis (r24619)
- Change: Only bankrupt, if you have negative money considering you took max loan (r24617)
- Change: When building long roads or tramways, only build the roadbits at the beginning and the end if they can connect to something #5228 (r24503)
- Change: Disallow original and better road layouts to build roads under bridges along the bridge direction #5229 (r24391)
- Change: Allow cloning of orders which are unreachable for the destination vehicle if they were already unreachable for the source vehicle #5213 (r24390)
- Change: Allow building/modifying/removing signals even if a train is on the belonging track (r24356)
- Change: [NewGRF] Make bounding boxes of road vehicles change according to the vehicle length to make alignment easier #5204 (r24331)
- Fix: [NewGRF] Consider regearing-like cargos as no-cargo in cargo filters #5386 (r24848)
- Fix: [NewGRF] Draw NewGRF railtypes in NewGRF station previews (r24840)
- Fix: Do not consider blocked rail station tiles that display wires as non-reachable for masking out unnecessary catenary wires (r24837)
- Fix: The autorefit dropdown in the order GUI was not always updated when modifying vehicle consists #5396 (r24834)
- Fix: [NewGRF] Incorrect values are better than a crash when a NewGRF queries vehicle variable 4C before vehicle initialisation is completed #5398 (r24831)
- Fix: determineversion.vbs could hang in a git checkout (r24826)
- Fix: Close pending preview windows when the engine is introduced to everyone (r24812)
- Fix: Close engine preview window when another client accepts it (r24811)
- Fix: Make engine preview offers more robust with regard to changes in the company ranking (r24810)
- Fix: When displaying the previous news message, do not consider news which are turned off #4224 (r24802)
- Fix: Glitch in timetable GUI #5327 (r24800)
- Fix: Unify checks for editability of settings (r24787)
- Fix: Invert the focus handling of the OSK. Keep the focus at the OSK and close it on losing focus (r24774)
- Fix: Shift in the OSK behaved like capslock (r24773)
- Fix: [Win32] Do not crash when switching to an unsupported fullscreen display mode (like 8bpp modes in Windows 8) #5359 (r24762)
- Fix: Crash on corrupted savegame #5367 (r24754)
- Fix: Some editboxes had a different colour than the rest of the window (r24747)
- Fix: In various windows the OSK looked shiny but using it had no effect whatsoever (r24727)
- Fix: AI debug GUI crashed when using disabled buttons via hotkeys (r24723)
- Fix: When starting a scenario apply the local company settings to the new company #5139 (r24717)
- Fix: [NewGRF] Allow stations to draw snow/desert aware ground sprites with railtype overlays #5335 (r24715)
- Fix: [NewGRF] Draw default foundations if resolving of custom station foundation sprites fails #5337 (r24714)
- Fix: [NewGRF] Tolerate old NewGRFs returning invalid values via CB 11 #5262 (r24713)
- Fix: [NewGRF] Station variables 61 and 62 returned incorrect values, if no vehicle ever tried loading #5303 (r24712)
- Fix: Check whether to not display a ^ loading indicator at drop stations only worked if there was no other vehicle unloading for 255 ticks (r24711)
- Fix: [NewGRF] Station var 48 should report acceptance, not supply (r24706)
- Fix: Station rating might consider very old vehicles very young (r24705)
- Fix: Disallow closing oilrig airports in the scenario editor (r24703)
- Fix: Workaround for an overoptimisation done by GCC 4.5 #5246 (r24701)
- Fix: Get packing right on MinGW GCC 4.7 (r24573)
- Fix: Make sure all template functions are instantiated by at least one compilation unit #5276 (r24496)
- Fix: Do not load order backups when loading a server-saved game in single player (r24445)
- Fix: Allow overbuilding bridges with the same type when adding a roadtype #5221 (r24413)
- Fix: Cargo lists cannot have genders (mostly because it is very unclear what gender it would have) (r24374)
- Fix: Off by one errors with regard to clicking on setting buttons (r24313)
- Fix: STRING1 probably means STRING1 (r24295)
- Fix: squirrel_export should match key words like 'virtual', 'static' and 'const' only as whole words (r24288)
- Fix: Hide object specs/classes from the GUI, if they will never be available to the user #4967, #5120 (r24171)
- Fix: Unify the spacing in 'AI/Game Script' and never just say 'Game' when 'Game Script' is meant #4898 (r24020)