- Usa el Manual de Estilo para una correcta edición.
- Recuerda quitar esta plantilla una vez que el artículo haya sido correctamente traducido.
Audio
Music
Graphic
Using the Window System
Events used by the Window System
Colour codes that exist in OpenTTD
Adding a text box
Understanding the widget focus system
HOWTO - Add a patch option
HOWTO - Do a savegame BUMP
Understanding the Dynamic Landscape Array
Understanding the SaveGame Handler
HOWTO - Create good Scenarios
HOWTO - Add New Town Name Generators
Vehicles
Using Orders
Pathfinding
Ratings
Train Acceleration
The OpenTTD TCP Protocol
The OpenTTD UDP Protocol
HOWTO - Debug desyncs
The Console Window
Using Console Scripting
HOWTO - Add Functions/Commands to the Console
HOWTO - Add Variables to the Console
HOWTO - Direct Variable Access using ICONSOLE_VAR_POINTER
OpenTTD Console Commands
OpenTTD Console Variables
Development History
Contents |
Compiling and Code Guidelines
Aspects of OpenTTD Development
HAL (Hardware Abstraction Layer)
- Audio
- Music
- Graphic
Window System
- GUI style guide
- Using the Window System
- Events used by the Window System
- Colour codes that exist in OpenTTD
- Understanding the widget focus system
Patches
The Map/Scenario
The actual simulation
Language and Strings
Multiplayer
NoAI
See also
- Roadmap (en) — The Roadmaps
- Recent and Current Developments (en) — Recent features added in trunk and branches
- NewGRF TODO (en) — A list of NewGRF WIP features for developers.