Development
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Documentation développeur d’OpenTTD
HAL (Hardware Abstraction Layer)

Audio
Musique
Graphismes

Window System

Using the Window System
Events used by the Window System
Colour codes that exist in OpenTTD
Adding a text box
Understanding the widget focus system

Patches

HOWTO - Add a patch option
HOWTO - Add a squirrel function
HOWTO - Do a savegame BUMP

The Map / Scenario

Understanding the Dynamic Landscape Array
Understanding the SaveGame Handler
HOWTO - Create good Scenarios
HOWTO - Add New Town Name Generators

The actual simulation

Vehicles
Using Orders
Pathfinding
Ratings
Train Acceleration

Language and Strings

Format of langfiles
Using OpenTTD Strings

Multiplayer
The Core Interface
Starting a Server
Connecting to a Server
Using the list of LAN/Internet Games

The OpenTTD TCP Protocol
The OpenTTD UDP Protocol
HOWTO - Debug desyncs

Ingame Console

The Console Window
Using Console Scripting
HOWTO - Add Functions/Commands to the Console
HOWTO - Add Variables to the Console
HOWTO - Direct Variable Access using ICONSOLE_VAR_POINTER
OpenTTD Console Commands
OpenTTD Console Variables
Development History

Contents

Compiling and Code Guidelines

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Aspects of OpenTTD Development

HAL (Hardware Abstraction Layer)

Window System

Patches

The Map/Scenario

The actual simulation

Language and Strings

Multiplayer

NoAI

See also