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This is a list of all discussed suggestions that may or may not make it into the game. If you think you have a new suggestion, please post it first on the forums but first search the forum as this wiki page does not list all suggestions. You'll get more feedback there and if a lot of people like it, you can still put it here.
Looking for something to do? Write a patch for one of these features!
Requested features that have already been rejected by the OpenTTD developers are marked as Rejected. Please do not request those features here or in the forums again. The reasons why a feature was rejected and further information can be found under Rejected features (en).
Contents |
List of requested features
Environment
Feature | Progress | Forum link | Notes |
---|---|---|---|
All Climates World | 0% |
|
|
Remove Trees | 90% |
|
Latest version of patch is r20180 |
Trees growth reduced | 90% |
|
Latest version of patch is r20180 |
Create Realistic Heightmap | 50% |
|
Latest version of patch is r13922 |
Day and Night Cycle (en) | 50% |
|
There is a night GRF for default TTD buildings |
Grass on unused tracks | 75% |
|
Latest version of patch is 1.0.0 RC1 (r19188) |
Higher mountains in map | 75% |
|
More than 15 height levels, Latest version of patch is r20202 |
Improved Timetable Management | 75% |
|
Latest version of patch is r17628 |
Increase terraforming cost | not needed |
|
Use NewGRF (en) |
Larger map sizes | 90% |
|
Larger than 2048x2048, Latest version of patch is r19615 |
More Map Settings (MMS) | 50% |
|
Latest version of patch is r14439 |
New Title Screen | 100% |
|
New title screen in the 1.0.x series |
Seasons | 50% |
|
Discontinued |
Snow in temperate climate | 50% |
|
Latest version of patch is r8642 (old!) |
Tracking Viewport | 75% |
|
Latest version of patch is r20082 |
Underwater levels | 50% |
|
Visible or not, Latest version of patch is r11127 |
Weather | 50% |
|
Latest version of patch is r4442 (V. old!) |
Industries and cargo
Feature | Progress | Forum link | Notes |
---|---|---|---|
Changes to the Original Industries | not needed |
|
Use NewGRF (en) |
Industry budgets | 50% |
|
Latest version of patch is r9775 (old!) |
New Industry Closures | not needed |
|
Use NewGRF (en) |
Passenger and cargo distribution (en) | 90% |
|
Cargodest appears to be dead - Cargo Distribution is the way to go. |
Towns
Feature | Progress | Forum link | Notes |
---|---|---|---|
Colour Town Ratings | 75% |
|
Indicate Town Rating with colour in Title, latest version of patch is r18684 |
Limit town growth | 50% |
|
Latest version of patch is r9894 (old!) |
Maximum Town Size | 75% |
|
Very similar to patch above, latest version of patch is r15815 |
Minimum Town Distance | 75% |
|
Latest version of patch is r18656 |
New Town Grid | 50% |
|
Latest version of patch is r15096 |
Construction
Feature | Progress | Forum link | Notes |
---|---|---|---|
Better statue placement | 90% |
|
Latest version of patch is r20228 |
Copy and paste | 10% |
|
Rejected only in its current form, latest version of patch is r14952 |
Custom Bridgeheads (en) | 50% |
|
Implemented in TTDPatch, latest version of patch is r8038 (old!) |
Diagonal clearing and leveling | 75% |
|
Latest version of patch is r10684 |
Diagonal level crossings | 50% |
|
Also see TTDPatch suggestion, latest version of patch is r5911 (V. old!) |
Diagonal roads, tunnels, bridges | 0% |
|
|
Enhanced tunnels | 0% |
|
|
Limit flattening to sea level | 10% |
|
Also see discussion, latest version of patch is r10018 |
Minimise autosignal gaps | 75% |
|
#3660; when dragging signals, enclose long obstacles to minimise gaps. Latest version of patch is r19316 |
Bridges between any land level | 10% |
|
Probably 0% as the original coder was simply modifying the source |
Non-instant construction | 0% |
|
|
Purchase land faster | 75% |
|
Drag a box, latest version of patch is r19990 |
Realistic Level Crossing | not needed |
|
Use Signals (en) |
Shared Tracks (en) | 75% |
|
Latest version of patch is r12346. |
Underwater tunnels | 75% |
|
Latest version of patch is r19518 |
Undo feature | rejected |
|
Makes the game too easy. |
Unified Double Level crossing | 50% |
|
Latest version of patch is r18359 |
Signals
Feature | Progress | Forum link | Notes |
---|---|---|---|
Long Reserve PBS Signal | 50% |
|
LR PBS, latest version of patch is r16057 |
Priority Path Signal (PPS) | 0% |
|
|
Route markers | 50% |
|
Latest version of patch is r15832 |
Signals in tunnels and on bridges | 75% |
|
Latest version of patch is r20363 |
Traffic Lights | 50% |
|
Traffic Signaling for Roads |
Multi-Aspect Signals (MAS) | 10% |
|
|
Signal Extensions (SignalEx) | 75% |
|
General support for complex signal extension (i.e., programmable) |
Vehicles
Feature | Progress | Forum link | Notes |
---|---|---|---|
More diesel smoke | 100% |
|
In trunk since r20376 |
Adjustable plane crash probability | 10% |
|
|
Better physics for all vehicles | 75% |
|
|
Better train acceleration | 50% |
|
|
Breakdowns for multi headed trains | 75% |
|
|
Disable Train Reverse when waiting for too long | 50% |
|
|
Easy conversion for different rail types | 50% |
|
|
Improved Breakdowns | 50% |
|
|
Plane landing queues | 75% |
|
|
Ship Distance | 50% |
|
Maximum distance between ships |
Stations and Depots
Feature | Progress | Forum link | Notes |
---|---|---|---|
Airports built by parts | 0% |
|
Also see airports thread. |
City owned airports | 0% |
|
|
Close Stations | 50% |
|
Possibility to close and re-open airports, possibly other stations too |
Display station coverage | 0% |
|
|
Distant-join stations (en) | 100% |
|
#2291; in trunk since r14919 |
Multi-track railway stations divided into platforms for improved train ordering | 0% |
|
|
Drive trough depots | 50% |
|
Bidirectional depots |
Infrastructure Sharing | 75% |
|
|
Long train depots | not needed |
|
Realistic depot (require multiplexing) |
RV (Road Vehicle) Waypoints | 0% |
|
One can use "go via" orders on drive through road stops instead since r12689 |
Sloped Stations | 50% |
|
|
Stations on bridges | 0% |
|
|
Trains through non-stop stations / Whistle boards | 10% |
|
|
Upgrade airports | 90% |
|
Also see Replace Airport thread |
Eyecandy
Feature | Progress | Forum link | Notes |
---|---|---|---|
Completely shore | 90% |
|
|
NewObjects | unknown |
|
Implemented in TTDPatch |
GUI
Feature | Progress | Forum link | Notes |
---|---|---|---|
OpenTTD GUI Re-arrangement | 50% |
|
Project Page: http://dev.openttdcoop.org/projects/openttd-gui |
Advanced expenses column | 10% |
|
|
Better graphs | 75% |
|
|
Clean up patch options | 10% |
|
|
Configurable hotkeys | 90% |
|
|
Font selection GUI (en) | 75% |
|
|
Improvement for GUI toolbar | 0% |
|
|
Longer history of finances | 50% |
|
|
Multiplayer server list filtering | 75% |
|
|
New Chat Window | 50% |
|
|
New Station Building GUI | 50% |
|
|
New Station GUI | 50% |
|
|
NewGRF GUI Window 2 | 50% |
|
|
Priority Path Order (PPO) | 0% |
|
|
Toggle Terrain on Minimap | 90% |
|
Cheats
Feature | Progress | Forum link | Notes |
---|---|---|---|
Local authority doesn't reject you | 90% |
|
Other
Feature | Progress | Forum link | Notes |
---|---|---|---|
Leasing | 50% |
|
|
Adjustable day length | 50% |
|
|
Alphabetized openttd.cfg | 50% |
|
|
Auto-download NewGrfs | rejected |
|
Use centralised Content Service (en) (BaNaNaS) instead. |
Better save game naming convention | 10% |
|
|
Built-in goals | 0% |
|
|
Code optimizations | 50% |
|
Train collision detection is slow. Also see here (in trunk since r10111) and here |
Competitive Play | 50% |
|
Head to head play |
Draw on Map | 0% |
|
Draw on the map plans before building it |
Improved Loans | 50% |
|
|
Load/Save Company Info | 50% |
|
Save information about companies and load it back |
Minimum Town Distance | 50% |
|
|
More Conditional Orders | 50% |
|
|
Multicore support | rejected |
|
|
New Sound Mixer | 75% |
|
orudge |
OpenGL Blitter | 50% |
|
|
Real stock market | 0% |
|
WIP TheJosh |
Station/track templates | 90% |
|
How to request a feature
Feel free to add ideas to this list, but please follow these steps:
- Ensure you are playing the latest Nightly build (en) version of the game so that you know what's already been done.
- Post your idea on the suggestions forum.
- Wait a day or so for feedback. You may discover that it is already part of something else, or get ideas on how to improve your suggestion.
- Post your idea here, in the most appropriate category, in alphabetical order, with a link to the forum discussion. Development forum threads are preferable to suggestion forum threads.
-
Choose a progress from the list below.
- 0% - No code written
- 10% - Minor amount of work on this suggestion
- 50% - Moderate amount work, but not near completion.
- 75% - Nearing completion, but still under development.
- 90% - Code is technically complete and functionality changes are not likely.
- 100% - Feature part of the trunk (please indicate which revision this happened in).
- unknown - Suspected/known that the OpenTTD Devs are working on the feature, but they aren't telling anyone about their progress.
- rejected - The idea itself has been rejected by the OpenTTD Devs.
- not needed - The idea itself is not specifically rejected, but thereis something else you can use so Devs won't bother with it
- Try to follow the page format, using the {{en/Archive/Community/Rf}} template. If this format does not work, improve it!
- Do not create a separate article for your suggestion. It will be deleted.
- Do not create a suggestion that has already been rejected. Rejected features (en) stay in this list, but with a "rejected" note instead of the percentage.
- If you can, write a patch for your suggestion!
See also
- Roadmap (en) — The Roadmaps
- Recent and Current Developments (en) — Recent features added in trunk and branches
- NewGRF TODO (en) — A list of NewGRF WIP features for developers.
- Comparison of OpenTTD and TTDPatch features (en) — Full List of features
- Mini Integrated Nightly (en) — The list of patch of the precedent nightly
- New Features since 0.7.0 (en) or all Features updates