Comparison of OpenTTD and TTDPatch features
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This article or section is outdated. Some of its content may no longer be accurate due to changes in the latest release. Please update this article.
Comparison tables are substantially outdated, at least about work-in-progress. This is only really of value as a historical document now.

Here you have a small comparative between OpenTTD and TTDPatch Features

If you are a regular TTDPatch user, you will notice that many similar things are implemented differently in OpenTTD. Not all features are compatible with TTDPatch.

Contents

Features shared by TTDPatch and OpenTTD

These features work exactly the same as in TTDPatch. Some of them need to be manually activated, see Advanced Settings.

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Note
List is currently incomplete!

Features that are significantly different in OpenTTD

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Note
List is currently incomplete

TTDPatch features currently not in OpenTTD

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Note
List is currently incomplete!

Features only available in OpenTTD

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Note
List is currently incomplete! See [here] for a complete list

See also

Comparison Chart (Not exhaustive)

Feature OpenTTD TTDPatch Notes
Construction
Halftile foundations Done Not done (Also known as anti- zig, zag foundations.)

Multistop for road vehicles Done Not done

Custom Bridgeheads WIP Done was worked on by peter1138 TT Forums topic
Enhanced bridge construction Done WIP

Build track above tunnel entrances Not done Done All Track directions allowed. Automatic track construction for depots also supported.
General
Working Multiplayer Done WIP

Bigger maps Done Not done Possible, but would require tremendous amounts of work in the Patch.
Subsidiaries Not done Done

GUI
Extra Viewport Done Not done

Player faces extended Done WIP TT Forums topic

Autorail tool Done Not done

Drag railway in any direction Done Done

Measurement tool Done Not done TT Forums topic
NewGRF
Date-dependent track/road graphics (newroutes) Done WIP

NewHouses Done Done

NewCargo Done Done

NewIndustries Done Done

Vehicles
New Airports Done WIP Being worked on as a new GRF feature by Csaboka.
Yet Another PBS Patch Done Done

New Pathfinder Done WIP Being worked on by Eis_os
Routing restrictions at signals WIP Done The MiniIN restricts based on maximum speed, with global settings (fast/medium/slow). TTDPatch restricts based on one or more of power, weight, length, next order, maximum speed, and nearby signal status; combined with any combination of or, and, and xor; with per-signal settings.
Programmable Signals WIP Done Allows the User to restrict the passage of Trains based on the state of other signals, station platforms, etc. For example, if a Mainline signal is red, the branch line signal can be set to automatically go red and therefore allows Priority to be given to certain tracks. See TTDP Wiki
Yellow signal state WIP WIP

New signals Not Done Done

New objects (eyecandy) Done Done