Fonctionnalités demandées
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This is a list of all discussed suggestions that may or may not make it into the game. If you think you have a new suggestion, please post it first on the forums but first search the forum as this wiki page does not list all suggestions. You'll get more feedback there and if a lot of people like it, you can still put it here.

Looking for something to do? Write a patch for one of these features!

Requested features that have already been rejected by the OpenTTD developers are marked as Rejected. Please do not request those features here or in the forums again. The reasons why a feature was rejected and further information can be found under Rejected features (en).

Contents

List of requested features

Environment

Feature Progress Forum link Notes
All Climates World 0%
Thread

Remove Trees 90%
Thread
Latest version of patch is r20180
Trees growth reduced 90%
Thread
Latest version of patch is r20180
Create Realistic Heightmap 50%
Thread
Latest version of patch is r13922
Day and Night Cycle (en) 50%
Thread
There is a night GRF for default TTD buildings
Grass on unused tracks 75%
Thread
Latest version of patch is 1.0.0 RC1 (r19188)
Higher mountains in map 90%
Thread
More than 15 height levels, Latest version of patch is r21057
Improved Timetable Management 75%
Thread
Latest version of patch is r17628
Increase terraforming cost not needed
Thread
Use NewGRF (en)
Larger map sizes 90%
Thread
Larger than 2048x2048, Latest version of patch is r19615
More Map Settings (MMS) 50%
Thread
Latest version of patch is r14439
New Title Screen 100%
Thread
New title screen in the 1.0.x series
Seasons 50%
Thread
Discontinued
Snow in temperate climate 50%
Thread
Latest version of patch is r8642 (old!)
Tracking Viewport 75%
Thread
Latest version of patch is r20082
Underwater levels 50%
Thread
Visible or not, Latest version of patch is r11127
Weather 50%
Thread
Latest version of patch is r4442 (V. old!)

Industries and cargo

Feature Progress Forum link Notes
Changes to the Original Industries not needed
Thread
Use NewGRF (en)
Industry budgets 50%
Thread
Latest version of patch is r9775 (old!)
New Industry Closures not needed
Thread
...Maybe. Use NewGRF (en) for now
Passenger and cargo distribution (en) 90%
Thread
Cargodest appears to be dead - Cargo Distribution is the way to go.

Towns

Feature Progress Forum link Notes
Colour Town Ratings 75%
Thread
Indicate Town Rating with colour in Title, latest version of patch is r18684
Limit town growth 50%
Thread
Latest version of patch is r9894 (old!)
Maximum Town Size 75%
Thread
Very similar to patch above, latest version of patch is r15815
Minimum Town Distance 75%
Thread
Latest version of patch is r18656
New Town Grid 50%
Thread
Latest version of patch is r15096

Construction

Feature Progress Forum link Notes
Better statue placement 90%
Thread
Latest version of patch is r20228
Copy and paste 10%
Thread
Rejected only in its current form, latest version of patch is r14952
Custom Bridgeheads (en) 50%
Thread
Implemented in TTDPatch, latest version of patch is r8038 (old!)
Diagonal clearing and leveling 75%
Thread
Latest version of patch is r10684
Diagonal level crossings 50%
Thread
Also see TTDPatch suggestion, latest version of patch is r5911 (V. old!)
Diagonal roads, tunnels, bridges 0%
Thread

Enhanced tunnels 0%
Thread

Limit flattening to sea level 10%
Thread
Also see discussion, latest version of patch is r10018
Minimise autosignal gaps 75%
Thread
#3660; when dragging signals, enclose long obstacles to minimise gaps. Latest version of patch is r19316
Bridges between any land level 10%
Thread
Probably 0% as the original coder was simply modifying the source
Non-instant construction 0%
Thread

Purchase land faster 75%
Thread
Drag a box, latest version of patch is r19990
Realistic Level Crossing not needed
Thread
Use Signals (en)
Shared Tracks (en) 75%
Thread
Latest version of patch is r12346.
Underwater tunnels 75%
Thread
Latest version of patch is r19518
Undo feature rejected
Thread
Makes the game too easy.
Unified Double Level crossing 50%
Thread
Latest version of patch is r18359

Signals

Feature Progress Forum link Notes
Long Reserve PBS Signal 50%
Thread
LR PBS, latest version of patch is r16057
Priority Path Signal (PPS) 0%
Thread

Route markers 50%
Thread
Latest version of patch is r15832
Signals in tunnels and on bridges 75%
Thread
Latest version of patch is r20363
Traffic Lights 50%
Thread
Traffic Signaling for Roads
Multi-Aspect Signals (MAS) 10%
Thread
Some work apparently been done, but no patch was ever posted
Signal Extensions (SignalEx) 75%
Thread
General support for complex signal extension (i.e., programmable). Latest version of patch is r17618

Vehicles

Feature Progress Forum link Notes
More diesel smoke 100%
Thread
In trunk since r20376
Adjustable plane crash probability 10%
Thread
Last version of patch is r10047 (V. old!)
Better physics for all vehicles 50%
Thread
Last version of patch is r13295 (old!)
Simplified realistic train acceleration 10%
Thread
Last version of patch is r10051 (V. old!)
Multi headed trains normalisation 50%
Thread
Last version of patch is r13397 (old!)
Disable Train Reverse when waiting for too long 100%
Thread
In trunk since r21962 (See also Disable Train Reversing (en))
Easy conversion for different rail types 10%
Thread
Last version of patch is r9712 (V. old!)
Improved Breakdowns 75%
Thread
Last version of patch is r19152
Plane landing queues 75%
Thread
Last version of the patch is r17510
Ship Distance 50%
Thread
Stop ships from going on top of each other, last version of patch is r16018

Stations and Depots

Feature Progress Forum link Notes
Airports built by parts 0%
Thread
Look at NewGRF Airports as well
City owned airports 0%
Thread

Close Stations 50%
Thread
Possibility to close and re-open airports, possibly other stations too
Display station coverage 0%
Thread

Multi-track railway stations divided into platforms for improved train ordering 0%
Thread

Drive through depots 50%
Thread
Bidirectional depots
Infrastructure Sharing 75%
Thread

Long train depots 0%
Thread
Realistic depot (require multiplexing)
RV (Road Vehicle) Waypoints 0%
Thread
One can use "go via" orders on drive through road stops instead since r12689
Sloped Stations 50%
Thread

Stations on bridges 0%
Thread

Trains through non-stop stations / Whistle boards 10%
Thread

Upgrade airports 90%
Thread
Also see Replace Airport thread

Eyecandy

Feature Progress Forum link Notes
Completely shore 90%
Thread

NewObjects 100%
Thread
Implemented in r20673

GUI

Feature Progress Forum link Notes
OpenTTD GUI Re-arrangement 50%
Thread
Project Page: http://dev.openttdcoop.org/projects/openttd-gui
Advanced expenses column 10%
Thread

Better graphs 75%
Thread

Clean up patch options 10%
Thread

Configurable hotkeys 90%
Thread

Font selection GUI (en) 75%
Thread

Improvement for GUI toolbar 0%
Thread

Longer history of finances 50%
Thread

Multiplayer server list filtering 75%
Thread

New Chat Window 50%
Thread

New Station Building GUI 50%
Thread

New Station GUI 50%
Thread

NewGRF GUI Window 2 50%
Thread

Priority Path Order (PPO) 0%
Thread

Toggle Terrain on Minimap 90%
Thread

Cheats

Feature Progress Forum link Notes
Local authority doesn't reject you 90%
Thread

Other

Feature Progress Forum link Notes
Leasing 50%
Thread

Adjustable day length 50%
Thread

Alphabetized openttd.cfg 50%
Thread

Auto-download NewGrfs rejected
Thread
Use centralised Content Service (en) (BaNaNaS) instead.
Better save game naming convention 10%
Thread

Built-in goals 0%
Thread

Code optimizations 50%
Thread
Train collision detection is slow. Also see here (in trunk since r10111) and here
Competitive Play 50%
Thread
Head to head play
Draw on Map 0%
Thread
Draw on the map plans before building it
Improved Loans 50%
Thread

Load/Save Company Info 50%
Thread
Save information about companies and load it back
Minimum Town Distance 50%
Thread

More Conditional Orders 50%
Thread

Multicore support rejected
Thread

New Sound Mixer 75%
Thread
orudge
OpenGL Blitter 50%
Thread

Real stock market 0%
Thread
WIP TheJosh
Station/track templates 90%
Thread

How to request a feature

Feel free to add ideas to this list, but please follow these steps:

  1. Ensure you are playing the latest Nightly build (en) version of the game so that you know what's already been done.
  2. Post your idea on the suggestions forum.
  3. Wait a day or so for feedback. You may discover that it is already part of something else, or get ideas on how to improve your suggestion.
  4. Post your idea here, in the most appropriate category, in alphabetical order, with a link to the forum discussion. Development forum threads are preferable to suggestion forum threads.
  5. Choose a progress from the list below.
    0% - No code written
    10% - Minor amount of work on this suggestion
    50% - Moderate amount work, but not near completion.
    75% - Nearing completion, but still under development.
    90% - Code is technically complete and functionality changes are not likely.
    100% - Feature part of the trunk (please indicate which revision this happened in).
    unknown - Suspected/known that the OpenTTD Devs are working on the feature, but they aren't telling anyone about their progress.
    rejected - The idea itself has been rejected by the OpenTTD Devs.
    not needed - The idea itself is not specifically rejected, but thereis something else you can use so Devs won't bother with it
  6. Try to follow the page format, using the {{en/Archive/Community/Rf}} template. If this format does not work, improve it!
  7. Do not create a separate article for your suggestion. It will be deleted.
  8. Do not create a suggestion that has already been rejected. Rejected features (en) stay in this list, but with a "rejected" note instead of the percentage.
  9. If you can, write a patch for your suggestion!

See also