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Feb 2011
This article or section is outdated. Some of its content may no longer be accurate due to changes in the latest release. Please update this article.
Feb 2011
OpenTTD introduces a host of new features not present in the original game by Chris Sawyer.
Contents |
Significant enhancements
- Autorail (en) build tool
- Canals/shiplifts
- Larger stations
- Nonuniform stations (en)
- Ability to join stations (of same width or length)
- Checkpoints
- Mammoth trains (en)
- Multiheaded trains (en)
- Multiplayer (en)
- Build on slopes (en) and coasts
- Allow goto depot orders (en)
- Longer bridges (en)
- Higher bridges (en)
- Two new bridges
- Bridges over all directions of rails
- Presignals
- Signals (en) (Ctrl+click to place them)
- Copying and sharing orders ("Go To" on another vehicle to copy, Ctrl+"Go To" to share)
- TTDpatch compatible Nonstop-Handling
- Crossing tunnels (en)
- Build many trees on one tile
- Bribe authority (en) the town authority
Better usability
- Convert rail (en) tool (to rail, electric rail, monorail, maglev)
- Build stations with drag&drop
- Build while paused
- Mouse wheel can be used to scroll in menus and to zoom in/out on win32 and linux
- Autoscroll (en) (to left/right)
- Bigger demolish tool
- Plant trees on area
- Sell entire train (en) by dragging to dynamite trashcan
- Road and rail removing by dragging
New options
- "No train service" option
- "No inflation" option
- "Full load any" option, as in ttdpatch
- Feature: "select goods" option
- "Multiple similar industries in close proximity" option
- "Multiple industries per town" option
- News item for "train is unprofitable" (change in openttd.cfg)
- News item for "train is lost" (change in openttd.cfg)
- Starting_date, takes a value on the form yyyy, yyyymm or yyyymmdd.
- Select what vehicle types the ai will build
- Ability to choose snowline height
- Change default servicing interval for vehicles
- Change max # of vehicles per player
- New pathfinding algorithm for trains (enable with new_pathfinding)
Graphics & interface
- Screenshots can be BMP, PNG or PCX (select in game options menu)
- More currencies (including Euro introduction in 2002)
- More townname languages
- Resolution selection for fullscreen mode
- Refresh rate configuration setting
- Town directory sorting
- Patch options configuration window
- "Debtmax" faster loan management with ctrl key
- Colorful newspaper after a certain date
- Game speed increase (through fast forward button or by pressing Tab)
- Color coded vehicle profits
- Plant random tree type
- Hotkeys (en)
Custom Graphics
- Supports the NewGRF (en) system, NewGRF files may be installed which can:
- Replace existing graphics
- Add additional vehicles
- Alter vehicle statistics
- Add more industries
- Add more cargoes
- Add more town buildings