Transparency options
OpenTTD Manual
Installation · FAQ
Tutorials and Instructions
Game interface · README.md
Infrastructure

Railways:

Signals · Stations · Junctions · Carrying capacity · Rail Designs & Tips
Roadways · Tramways · Waterways · Airports · Landscaping
Vehicles
Trains · Road vehicles · Ships · Aircraft · Orders
Settings
Game options · Settings · AI settings · Custom graphics (NewGRF) · Cheats · Command line
Graphics and sound
OpenGFX · OpenMSX · OpenSFX
More topics
Climates · Towns · Industries · Economy · Disasters · Tips · Hidden features · Hotkeys · Console · Game Mechanics · Multiplayer · Scenario editor · Online content
Troubleshooting · Links

Transparency Options allows the appearance of buildings and other types of objects to be toggled. The Transparency Options toolbar can be accessed either by selecting Transparency Options from the options menu (/File/en/Manual/Options button.png), or using Ctrl+X. All unlocked transparency options can be quickly toggled on/off by pressing X. For each type of object setting the corresponding button in the toolbar or using Ctrl + ( 1 to 9 ) will allow the player to see through it. The current appearance of a type of object can be locked against being toggled with X by applying Ctrl+Click on its option button. Objects can be set to invisible instead of transparent by clicking on the appropriate button in the second row, or by the hotkeys  Shift+Ctrl + ( 1 to 9 ).

Contents

Transparency Options Toolbar

/File/en/Manual/TransparencyOptions.png
The Transparency Options toolbar has two rows:

Button Transparency Shortcut Invisibility Shortcut Description
/File/en/Manual/TransparencyOptions-1.png Ctrl + 1  Shift+Ctrl+1 Toggle transparency for station signs. (appears as 'Transparent station signs' in options menu)
/File/en/Manual/TransparencyOptions-2.png Ctrl + 2  Shift+Ctrl+2 Toggle transparency for trees.
/File/en/Manual/TransparencyOptions-3.png Ctrl + 3  Shift+Ctrl+3 Toggle transparency for houses. (appears as 'Transparent buildings' in options menu)
/File/en/Manual/TransparencyOptions-4.png Ctrl + 4  Shift+Ctrl+4 Toggle transparency for industries.
/File/en/Manual/TransparencyOptions-5.png Ctrl + 5  Shift+Ctrl+5 Toggle transparency for buildings of road and railroad lines, like stations, depots and waypoints.
/File/en/Manual/TransparencyOptions-6.png Ctrl + 6  Shift+Ctrl+6 Toggle transparency for bridges.
/File/en/Manual/TransparencyOptions-7.png Ctrl + 7  Shift+Ctrl+7 Toggle transparency for structures like lighthouses and antennas.
/File/en/Manual/TransparencyOptions-8.png Ctrl + 8  Shift+Ctrl+8 Toggle transparency for catenary.
/File/en/Manual/TransparencyOptions-9.png Ctrl + 9  Shift+Ctrl+9 Toggle transparency for loading indicators.

X

Toggle transparency if unlocked for all of the above.

For all of the above, Ctrl+Click to lock.

Locked Transparency Options

When locked transparency options are makred with an icon ( /File/en/Manual/TransparencyOptions-a.png ), and are not affected by the X key. Locked options can still be toggled by clicking on the button, or using Ctrl+(1 to 9). These may be unlocked using Ctrl+Click on the appropriate buttons.

Invisibility

The appearance of objects that are set to invisible instead of transparent are toggled by the same Transparency Options described above. Objects can be set to be invisible by clicking on the appropriate second row button in the Transparency Options toolbar, or by the hotkeys  Shift+Ctrl + ( 1 to 9 ).

/File/en/Notice.png
Note
The in game description refers to the primary set (first row) of options as toggling transparency.
This can be confusing as setting the corresponding secondary (second row) option substitutes invisibility for effect. It would be accuracte to say that the primary set of options always toggles opacity, and the secondary set toggles the degree of transparancy.
opacity ∨ { transparency ∨ invisibility }
For consistency the in-game language is preferred.

See also

Other display options

/File/en/Paper-plus.png
This article or section needs expanding.
  • You can find more information on what exactly needs doing in the discussion for this article.
  • Use the Manual of Style for a correct edition.
  • Remember to remove this template once the article has been expanded.