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Basic 3-Way
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Line Merge
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Half Cloverleaf
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Half Spaghetti
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Compact 3-Way
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Compact 3-Way B-M Junction
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Ultimate 3-way
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Half Transmogrified
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Braided Junction
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Basic 4-Way
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Roundabout
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Cloverleaf
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Spaghetti
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Star
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Complex Star
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Branch-Merge
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Tetrathorp
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High Speed 4-Way Fly-over∕under
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Pre-Signaled Roundabout
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Advanced Roundabout
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Right-of-way Roundabout
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Improved Roundabout
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Transmogrified
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Tightlong
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Deepblue2k8 4-way Junction
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Multi-way/multi-track cloverleaves
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Dual Tetrathorp
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Dual Transmogrified
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Dual Branch-Merge
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Quad Branch-Merge
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Quad Tetrathorp
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6-tuple Branch-Merge
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8-Way Star
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High Speed 4-way
Track Layouts Unuseful junctions
Bridge-based
- Trains can travel at high speed.
- Can handle a huge amount of traffic.
- Can be used on a mainline.
- Area: 16 x 16
Tunnel-based
Compact
Symmetric
- Require the tunnel cross cheat.
Using 2-Layer tunnels
- Using this method you don't need the tunnel cross cheat anymore, but the deep tunnels are longer and the signal gap increases by 2 on that line
A variation on this theme
- Each path has no more than one downward and upward slope
- The tightest turns are 1.5 tiles wide
- Area: 15x15
===A huge variation of the theme (only tunnels, no cheats)
Pros
- Hills: Yes
- Sharpest turn: 6.5 tiles wide
- Capacity: 50 6-tile trains
Cons
- Area: 52x52
- Cost: Expensive