Braided Junction
OpenTTD Manual
Installation · Tutorial
FAQ · Game Interface
README.md
Railway Junctions
Junction Criteria
3-Way junctions
Basic 3-Way
Line Merge
Half Cloverleaf
Half Spaghetti
Compact 3-Way
Compact 3-Way B-M Junction
Ultimate 3-way
Half Transmogrified
Braided Junction
4-Way junctions
Basic 4-Way
Roundabout
Cloverleaf
Spaghetti
Star
Complex Star
Branch-Merge
Tetrathorp
High Speed 4-Way Fly-over∕under
Pre-Signaled Roundabout
Advanced Roundabout
Right-of-way Roundabout
Improved Roundabout
Transmogrified
Tightlong
Deepblue2k8 4-way Junction
Enormous junctions
Multi-way/multi-track cloverleaves
Dual Tetrathorp
Dual Transmogrified
Dual Branch-Merge
Quad Branch-Merge
Quad Tetrathorp
6-tuple Branch-Merge
8-Way Star
High Speed 4-way
Other junctions
Building depots
Dual tunnels
Sideline U Turn
Right-of-way Lane Change
Priority Merge
Track Layouts
4-Way Triple Axial
4-Way Triple Axial 2
Triple Via Mini
High Hill
Unuseful junctions
Crossover
3/4ths junction
Ultimate 3-way junction for 4 tracks

The Braided Junction is optimized for compactness.

Braided junction

Pros

Cons

Variants

Adding signals north and south of the bridge instead of using path-based signaling will make the crossing get a 5 tile signal distance on the straight track. The crossing will be slightly less compact.

This is a compact variant for a sideline junction. Quite slow though:

Braided sideline junction

And here is a compact variant for a mainline junction. Also quite slow:

Braided mainline junction

This version is faster with straighter track. Better overall throughput with shorter tunnels and bridges:

Braided mainline junction