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Basic 3-Way
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Line Merge
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Half Cloverleaf
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Half Spaghetti
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Compact 3-Way
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Compact 3-Way B-M Junction
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Ultimate 3-way
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Half Transmogrified
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Braided Junction
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Basic 4-Way
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Roundabout
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Cloverleaf
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Spaghetti
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Star
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Complex Star
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Branch-Merge
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Tetrathorp
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High Speed 4-Way Fly-over∕under
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Pre-Signaled Roundabout
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Advanced Roundabout
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Right-of-way Roundabout
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Improved Roundabout
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Transmogrified
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Tightlong
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Deepblue2k8 4-way Junction
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Multi-way/multi-track cloverleaves
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Dual Tetrathorp
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Dual Transmogrified
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Dual Branch-Merge
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Quad Branch-Merge
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Quad Tetrathorp
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6-tuple Branch-Merge
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8-Way Star
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High Speed 4-way
Track Layouts Unuseful junctions
Junction Criteria
This is a list to clarify the usefulness of a junction. Every item is should be listed in all junctions as a pro or con. Use this template.
Definition of a Junction
a junction where two or more railway lines meet or cross
Attributes
Sharpest turn
- Minimum distance between double bends
- See Corners, Game Mechanics#trains (speed tables)
Cost (aprox)
- Approximate cost in dollars ($)
Construction difficulty
- Ease of memorizing
- How much time it will take
Backup
- Backup is when trains are waiting to enter the junction
Deadlock (Gridlock or Jamming)
- Deadlock is when a train can NOT exit the junction therefor causing a backup
Elevation (Hills)
- Trains go up or down hills while in the junction
Tunnels
- Junction uses tunnels.
Bridges
- Junction uses bridges.
Natural Turns
- Trains turn left for left.
- (opposite) Trains must turn right to turn left. This could lead (although very rare) to trains getting lost. (Can be fixed by using Waypoints)
Split before merge
- Whether or not tracks split before they merge. (This leads to less backup if they do.)
Train Length (max or min)
- Maximum or minimum length of a train
Area
- Width and Height represented as WxH
Direct
- A lane that goes straight through without any turns
- (Opposite) Indirect path
Symmetrical
- In neither, one, or two axes
U-turn and Loops
- U-turns are fine as long as they do NOT loop around to them selves
- Roundabout is an exception due to its design style.
Signal type
- Original, Pre-Signal, or PBS.
Breakdowns
- How any one broken down train will effect the junction
- From total shutdown to blocking one lane.
Classification
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Single Line
- One track
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Single Mainline
- One track each direction
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Dual Mainline
- Two tracks each direction
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Dual Isolated Mainline
- Two tracks each direction
- The inner and outer tracks do not merge at any point