Junction Criteria
OpenTTD Manual
Installation · Tutorial
FAQ · Game Interface
Readme.txt
Railway Junctions
Junction Criteria
3-Way junctions
Basic 3-Way
Line Merge
Half Cloverleaf
Half Spaghetti
Compact 3-Way
Compact 3-Way B-M Junction
Ultimate 3-way
Half Transmogrified
Braided Junction
4-Way junctions
Basic 4-Way
Roundabout
Cloverleaf
Spaghetti
Star
Complex Star
Branch-Merge
Tetrathorp
High Speed 4-Way Fly-over∕under
Pre-Signaled Roundabout
Advanced Roundabout
Right-of-way Roundabout
Improved Roundabout
Transmogrified
Tightlong
Deepblue2k8 4-way Junction
Enormous junctions
Multi-way/multi-track cloverleaves
Dual Tetrathorp
Dual Transmogrified
Dual Branch-Merge
Quad Branch-Merge
Quad Tetrathorp
6-tuple Branch-Merge
8-Way Star
High Speed 4-way
Other junctions
Building depots
Dual tunnels
Sideline U Turn
Right-of-way Lane Change
Priority Merge
Track Layouts
4-Way Triple Axial
4-Way Triple Axial 2
Triple Via Mini
High Hill
Unuseful junctions
Crossover
3/4ths junction
Ultimate 3-way junction for 4 tracks

Contents

Junction Criteria

This is a list to clarify the usefulness of a junction. Every item is should be listed in all junctions as a pro or con. Use this template.

Definition of a Junction

a junction where two or more railway lines meet or cross

Attributes

Sharpest turn

Cost (aprox)

Construction difficulty

Backup

Deadlock (Gridlock or Jamming)

Elevation (Hills)

Tunnels

Bridges

Natural Turns

Split before merge

Train Length (max or min)

Area

Direct

Symmetrical

U-turn and Loops

Signal type

Breakdowns

Classification