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Here you have a small comparative between OpenTTD and TTDPatch Features
If you are a regular TTDPatch user, you will notice that many similar things are implemented differently in OpenTTD. Not all features are compatible with TTDPatch (en).
Contents |
TTDPatch features in OpenTTD
These features work exactly the same as in TTDPatch. Some of them need to be manually activated, see Advanced Settings (en).
- Water Transport Tiles (en) / Water Transport Tiles (en) / rivers
- Change station spread (en)
- Longer stations / more platforms
- Ability to join stations (of same width or length)
- Mammoth trains (en)
- Multiheaded trains (en)
- build on slopes / coasts
- Go to depot orders
- Longer bridges (en)
- Higher bridges (en)
- Presignals
- Signals (en)
- Advanced Non-stop (en) orders
- Orders (en)
- Orders (en)
- Crossing tunnels (en) cheat
- Plant many trees on a tile
- Bribe the town authority
- No train servicing
- No inflation
- Full load any cargo (en)
- Select goods option
- New starting date
- Change default servicing interval for vehicles
- Change max # of vehicles per player
- More currencies (including Euro introduction in 2002)
- Colorful newspaper after a certain date
- Electrified Rails (Extra type, compared to replacing types in TTDPatch. But 8 independent track types is WIP in TTDPatch.)
- Dual Company Colours (en)
- New Sounds
- NewGRF Houses (en)
- NewGRF Industries (en)
- Ability to sort vehicles list by different properties
- Sell entire train
- Enhanced bridge construction
- Gradual loading / unloading
- New cargo types
- Drive-through Road Stops (en) (by mart3p)
- Tramways (en)
- Landscaping (en) (Change slope on non-empty tiles)
- Signal type selection GUI
- Path Based Signals (PBS)
- Signals that are only stopping locations from one side
- More airports per city
Features that are significantly different in OpenTTD
- Waypoints (en).
- New AI.
- Two new Bridges (en) instead of raise Bridges speed limit.
- Drag and drop (en) for most tools.
- Convert rail (en) (from and to rail, monorail, maglev).
- Sell entire train (en).
- New buttons in GUI instead of shortcuts.
- Drag and Drop signals (Auto-Signals (en)).
- Configure most Advanced Settings (en) inside the game.
- Landscaping (en) toolbar.
- Servicing intervals in percentage of max. reliability.
- More detailed performance ratings.
- Extra Viewport (en).
- Ability to Move company HQ (en).
- Magic bulldozer cheat to remove industries etc.
- Replace vehicles (en) in OpenTTD uses manual selection. This differs from TTDPatch which uses automatic selection based on criteria supplied via newgrf.
- Clone Vehicle (en) is available for all vehicle types in OpenTTD, but only trains in TTDPatch.
- Station tile/platform removal
- Direct construction of non-connected stations (also called Distant-join stations (en))
TTDPatch features currently not in OpenTTD
- Low memory version
- Abandoned Roads
- Catenary wires over third rail type
- Signals that will only let selected trains/train types through (Restrictive signalling)
- Signals that change red/green state depending on various map state (Programmable signalling)
- Non-straight and junction bridge heads (Custom Bridgeheads)
- Selection of which disasters may or may not happen (Plus some non-disasters: plane crashes and train/rv crashes)
- Automatic creation of presignal setups
- Configurable steam plumes for steam engines
- Independent acceleration model settings for all motive power
- ~25 different town growth controls
Features only available in OpenTTD
- Larger maps (up to 2048x2048 or even more with patches)
- Vehicle introduction dates later than 2050
- max 255 Network clients
- max 15 companies
See also
- Roadmap (en) — The Roadmaps
- Requested features (en) — List of WIP Suggestions
- Recent and Current Developments (en) — Recent features added in trunk and branches
- NewGRF TODO (en) — A list of NewGRF WIP features for developers.
- Comparison of OpenTTD and TTDPatch features (en) — Full List of features
- Mini Integrated Nightly (en) — The list of patch of the precedent nightly
Comparison Chart (Not exhaustive)
Feature | OpenTTD | TTDPatch | Notes | |
---|---|---|---|---|
Construction | ||||
Halftile foundations | Done | Not done | (Also known as anti- zig, zag foundations.) | |
Multistop for road vehicles | Done | Not done | ||
Custom bridge heads | WIP | Done | was worked on by peter1138 TT Forums topic | |
Enhanced bridge construction | Done | WIP | ||
Build track above tunnel entrances | Not done | Done | All Track directions allowed. Automatic track construction for depots also supported. | |
General | ||||
Working Multiplayer (en) | Done | WIP | ||
Bigger maps | Done | Not done | Possible, but would require tremendous amounts of work in the Patch. | |
Subsidiaries | Not done | Done | ||
GUI | ||||
Extra Viewport (en) | Done | Not done | ||
Player faces extended | Done | WIP | TT Forums topic | |
Autorail (en) tool | Done | Not done | ||
Drag railway in any direction | Done | Done | ||
Measurement tool | Done | Not done | TT Forums topic | |
NewGRF | ||||
Date-dependent track/road graphics (newroutes) | WIP | WIP | ||
NewHouses | Done | Done | ||
NewCargo | Done | Done | ||
NewIndustries | Done | Done | ||
Vehicles | ||||
New Airports (en) | Done | WIP | Being worked on as a new GRF feature by Csaboka. | |
Yet Another PBS Patch (en) | Done | Done | ||
New Pathfinder (en) | Done | WIP | Being worked on by Eis_os | |
Routing restrictions at signals | WIP | Done | The MiniIN restricts based on maximum speed, with global settings (fast/medium/slow). TTDPatch restricts based on one or more of power, weight, length, next order, maximum speed, and nearby signal status; combined with any combination of or, and, and xor; with per-signal settings. | |
Programmable Signals | WIP | Done | Allows the User to restrict the passage of Trains based on the state of other signals, station platforms, etc. For example, if a Mainline signal is red, the branch line signal can be set to automatically go red and therefore allows Priority to be given to certain tracks. See TTDP Wiki | |
Yellow signal state | WIP | WIP | ||
New signals | Not Done | Done | ||
New objects (eyecandy) | WIP | WIP |