完成度: 80%
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第一款飞机在1928年设计.
飞机,因更大的承载能力和相对列车更快的移动速度,是运载乘客效率与利润最高的运输方式。 飞机可运输少量的邮件,且改装后也可运输他类货物。然而,因飞机能运输邮件或其他货物的数量较少,它们除运输乘客以外的运输效率相对火车受限。
除建造机场以外,购买飞机无需其他设施。机场占用大量土地,因此通常不容易在城市相对中央的位置找到(或创造)足够平地。Airports successfully placed inside in a large city will rapidly overflow with cargo. They are ultimately limited by the number of gates in the airport, and the long delays in landing and loading cargo.
OpenTTD虽有直升飞机,但大部份玩家认为它们的用途受限:移动速度慢,运输能力小;价格接近整架飞机,且将在游戏的未来阶段过时且无替代品。尽管如此,直升机场较小的占用面积偶尔也有有吸引力。比如,在一座城市内放置多个直升机场来代替更慢的汽车。
Below are links to a Comparison table and the plane database, with planes grouped by type, then sorted by design date.
飞机列表
Small aeroplanes are able to land on small and commuter airports without crashing as frequently as the larger ones. A useful technique is to override the colour of small aircraft to something different to your default, which makes them easy to spot when you build aircraft.
飞机事故
飞机降落机场时有小几率坠毁。这会阻挡它降落的跑道一段时间,并lower your ratings at the airport considerably.
飞机降落机场时默认有极小几率坠毁(0.07%)。除此之外,大型飞机在小型或通勤机场降落时有较大几率(5%)坠毁。The amount of these random plane crashes can be configured in the advanced settings under Disasters/Accidents -> Number of plane crashes (Advanced Settings).
在一个运输公司的所有机场被移除后,公司的飞机会集体坠毁(actually when the ghost station that remains after destroying the airport has disappeared also)。这些飞机会在空中爆炸并坠毁。
飞机事故可在 高级设置 菜单完全关闭(Advanced settings -> Disasters/Accidents -> Number of plane crashes -> set to "none")。





















































