工业
/File/en/Translation.png
This article is being translated from English to Chinese
Title of original article: en/Manual/Industries
Percentage: 30%
  
  • Please help improve it by helping in drafting.
  • Use the Manual of Style for a correct edition.
  • Remember to remove this template once the article has been correctly translated.
OpenTTD 游戏手册
安装 · 教程
常见问题(en) · 游戏界面(en)
README.md
基础建设

铁路 :

信号灯 · 车站 · 交叉 · 设计技巧
公路建设 · 有轨电车 · 水路建设 · 机场 · 更改地形
载具
列车 · 汽车 · 船只 · 飞机 · 调度指令
选项
游戏选项(en) · 高级选项(en) · AI选项(en) · NewGRF · 作弊指令
图形与声音(en)
OpenGFX · OpenMSX · OpenSFX
更多主题
气候 · 城镇 · 工业 · 经济 · 灾难 · 游戏技巧 · 快捷键 · 控制台 · 游戏机制 · 多人游戏 · 场景编辑器 · 在线内容
故障排除 · 链接(en)
本文介绍 OpenTTD 中的工业概念。参见 工业列表(en) 来查阅所有工业列表

工业是产出特定货物(en)或提供特定服务的实体。OpenTTD 共有一级产业、二级产业、三级产业这三种产业类型。类似矿场这样的一级产业不需要任何输入即可产出资源。这些资源可以被运输公司(en)运送到二级产业。某些二级产业的产出可以被运输到城镇(商品或食物),或是继续运往第三产业。

您的公司只能为供应商运输货物。您的所有利润都完全来自于运输,而与货物的销售额无关。

工业窗口显示了该工业产出的每种货物类型的“上月产出总额”,第一个数字代表生产数量,该数量取决于该设施的内部因素。在经济萧条(en)期间,产量只有正常值的一半。

第二个数字则是被运送到附近的站点或集散点的货物数量百分比。工业设施可能会决定保留部分产出而非全部运往站点。

一个煤矿的工业窗口

一级产业的产出取决于被运走货物的数量百分比。运走的越多,平均来看产出的长期增长也就越高。

关于上述数值的计算,您可以在游戏机制(en)查阅更多细节。

Contents

对应不同气候的工业列表

Temperate
工业 输入 产出
银行 (en)(Bank (en)) 贵重品 (en)(Valuables (en)) 贵重品 (en)(Valuables (en))
煤矿 (en)(Coal Mine (en)) 煤炭 (en)(Coal (en))
工厂 (en)(Factory (en)) 牲畜 (en)(Livestock (en)),
谷物 (en)(Grain (en)),
钢材 (en)(Steel (en))
货物 (en)(Goods (en))
农场 (en)(Farm (en)) 谷物 (en)(Grain (en)),
牲畜 (en)(Livestock (en))
林场 (en)(Forest (en)) Nothing 木材 (en)(Wood (en))
铁矿 (en)(Iron Ore Mine (en)) Nothing 铁矿石 (en)(Iron Ore (en))
炼油厂 (en)(Oil Refinery (en)) 原油 (en)(Oil (en)) 货物 (en)(Goods (en))
Oil Rig (en) Passengers (en) Oil (en),
Passengers (en)
Oil Wells (en) Nothing Oil (en)
Power Station (en) Coal (en) Nothing
Sawmill (en) Wood (en) Goods (en)
Steel Mill (en) Iron Ore (en) Steel (en)
Sub-Arctic
Industry Accepts Produces
Bank (en) Gold (en) Nothing
Coal Mine (en) Nothing Coal (en)
Food Processing Plant (en) Livestock (en),
Wheat (en)
Food (en)
Farm (en) Nothing Wheat (en),
Livestock (en)
Forest (en) Nothing Wood (en)
Paper Mill (en) Wood (en) Paper (en)
Oil Refinery (en) Oil (en) Goods (en)
Printing Works (en) Paper (en) Goods (en)
Oil Wells (en) Nothing Oil (en)
Power Station (en) Coal (en) Nothing
Gold Mine (en) Nothing Gold (en)
Tropical
Industry Accepts Produces
Bank (en) Diamonds (en) Nothing
Diamond Mine (en) Nothing Diamonds (en)
Factory (en) Rubber (en),
Copper Ore (en),
Wood (en)
Goods (en)
Farm (en) Nothing Maize (en)
Lumber Mill (en) Nothing Wood (en)
Copper Ore Mine (en) Nothing Copper Ore (en)
Oil Refinery (en) Oil (en) Goods (en)
Oil Rig (en) Passengers (en) Oil (en),
Passengers (en)
Food Processing Plant (en) Fruit (en),
Maize (en)
Food (en)
Fruit Plantation (en) Nothing Fruit (en)
Rubber Plantation (en) Nothing Rubber (en)
Water Supply (en) Nothing Water (en)
Water Tower (en) Water (en) Nothing
Toyland
Industry Accepts Produces
Candyfloss Forest (en) Nothing Candyfloss (en)
Sweet Factory (en) Sugar (en),
Toffee (en),
Candyfloss (en)
Sweets (en)
Battery Farm (en) Nothing Batteries (en)
Cola Wells (en) Nothing Cola (en)
Toy Shop (en) Toys (en) Nothing
Toy Factory (en) Plastic (en),
Batteries (en)
Toys (en)
Plastic Fountains (en) Nothing Plastic (en)
Fizzy Drink Factory (en) Cola (en),
Bubbles (en)
Fizzy Drinks (en)
Bubble Generator (en) Nothing Bubbles (en)
Toffee Quarry (en) Nothing Toffee (en)
Sugar Mine (en) Nothing Sugar (en)

Funding New Industries

It is possible for a sufficiently rich transport company to fund the construction of a new industry, which will take place when and where you indicate. However, you won't get any immediate return on your investment (such as profit share) except the added cargo to transport. You don't own the facility either meaning that you are not normally allowed to destroy it, so ensure you place it in the correct location!

Normally, you may only fund the following industries:

Temperate
/File/en/Manual/Fund Industry template.png Name Cost (without inflation) Notes
Power Station (en) £703,125 ($1,406,250) Accepts Coal (en) from Coal Mine (en)s.
Sawmill (en) £656,250 ($1,212,500) Accepts Wood (en) from Forest (en). Produces Goods (en).
Oil Refinery (en) £714,843 ($1,429,686) These may only be built on or very near the coast. Accepts Oil (en) from either Oil Rig (en)s or Oil Wells (en).
Factory (en) £609,375 ($1,218,750) Accepts Grain (en) and Livestock (en) from Farm (en)s and Steel (en) from Steel Mill (en)s. Produces Goods (en).
Steel Mill (en) £629,882 ($1,259,764) Accepts Iron Ore (en) from Iron Ore Mine (en)s which it turns into Steel (en).
Bank (en) £747,070 ($1,494,140) Accepts and produces Valuables (en).
Sub-arctic
/File/en/Manual/Fund Industry subarctic.png Name Cost (without inflation) Notes
Power Station (en) £703,125 ($1,406,250) Accepts Coal (en) from Coal Mine (en)s
Oil Refinery (en) £714,843 ($1,429,686) These may only be built on or very near the coast. Accepts Oil (en) from Oil Wells (en).
Printing Works (en) £609,375 ($1,218,750) Accepts Paper (en) from Paper Mill (en) and produces Goods (en).
Food Processing Plant (en) £603,515 ($1,307,030) Accepts Livestock (en) and Wheat (en) and produces Food (en).
Paper Mill (en) £665,039 ($1,330,078) Accepts Wood (en) and produces Paper (en).
Bank (en) £442,382 ($884,764) Accepts Gold (en).
Tropical
/File/en/Manual/Fund Industry subtropical.png Name Cost (without inflation) Notes
Oil Refinery (en) £714,843 ($1,429,686) Accepts Oil (en) from Oil Rig (en)s and produces Goods (en).
Food Processing Plant (en) £603,515 ($1,307,030) Accepts Fruit (en)s from Fruit Plantation (en) and Maize (en) from Farm (en) and produces Food (en).
Bank (en) £442,382 ($884,764) Accepts Diamonds (en) from Diamond Mine (en)s.
Water Tower (en) £336,914 ($673,828) Acceps Water (en) from Water Supply (en).
Factory (en) £609,375 ($1,218,750) Accepts Rubber (en) from Rubber Plantation (en)s, Copper Ore (en) from Copper Ore Mine (en)s and Wood (en) from Lumber Mill (en). Produces Goods (en).
Lumber Mill (en) £395,507 ($791,014) Produces Wood (en).
Toyland
/File/en/Manual/Fund Industry toyland.png Name Cost (without inflation) Notes
Sweet Factory (en) £603,515 ($1,207,030) Accepts Sugar (en), Toffee (en) and Candyfloss (en). Produces Sweets (en).
Toy Shop (en) £389,648 ($779,296) Accepts Toys (en) from Toy Factory (en).
Toy Factory (en) £477,539 ($955,078) Accepts Plastic (en) from Plastic Fountains (en) and Batteries (en) from Battery Farm (en). Produces Toys (en).
Fizzy Drink Factory (en) £518,554 ($1,037,108) Accepts Cola (en) from Cola Wells (en) and Bubbles (en) from Bubble Generator (en). Produces Fizzy Drinks (en).

To fund a new industry in-game, hold down the Industries toolbar button /File/en/Manual/Manual html m4d6ba21e.png (see Company and industry information on the Game interface page) and select Fund New Industry.

Several settings change the rules of building new industries:

Prospecting New Industries

As of version 0.6.1, you now can prospect new industries. Funding new industries and prospecting have two major differences. Firstly, prospecting is only used for primary industries (i.e. raw materials), and secondly, you cannot set the place for a prospected industry⁠—it will be set up wherever your prospectors first discover the correct natural resources, or sometimes not at all.

You can enable this feature in-game from patch settings window economy tab, Manual primary industry constructing method which can be on three settings: none, as other industries and prospecting (default).

The Coal Mine is just one of the many OpenTTD industries.