Rail Designs
OpenTTD Manual
Installation · FAQ
Tutorials and Instructions
Game interface · README.md


Signals · Stations · Junctions · Carrying capacity · Rail Designs & Tips
Roadways · Tramways · Waterways · Airports · Landscaping
Trains · Road vehicles · Ships · Aircraft · Orders
Game options · Settings · AI settings · Custom graphics (NewGRF) · Cheats · Command line
Graphics and sound
OpenGFX · OpenMSX · OpenSFX
More topics
Climates · Towns · Industries · Economy · Disasters · Tips · Hidden features · Hotkeys · Console · Game Mechanics · Multiplayer · Scenario editor · Online content · Social Integration
Troubleshooting · Links

Slow/Fast train

The slow trains blocking fast trains is a waste of money and time, but luckily there are strategies to fix this, this is one way

This way the fastest train will go first, then the slow one

A train coming from the green line will reserve the path first (using path based signal), so the one on the red will have to wait. However, if the train on the red arrives soon enough and reserves the path first, the one on the green will take the track at the top with the signal, to make sure it does not have to completely stop long before the junction. The length of that piece of track depends on the length and speed of your trains.

Also you may use just simple block signals, but only as one-way tracks, use path signals for two-ways tracks.

Electric train on non-electrified track

Electric trains on non-electrified track, how? Very simple, there is an electrified main Line, but if you wish to get your train to go to a non-electrified station and not wish to build a separate train, here is what you do, you connect a diesel engine to the back of your train, or use an engine on battery available in some NewGRF train sets.

Electric train on non-electric track