Industries
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This article is about the concept of an industry in OpenTTD. For a categorised list of industries, refer to Industries

Industries are entities that produce specific Cargos and/or services. There are three types of Industry in OpenTTD; Primary, Secondary and Tertiary. Primary industries, such as mines, provide resources without requiring anything. These resources are then transported by a transport company to a Secondary Industry. Sometimes, Secondary Industries will provide a resource that will either be transported to Towns (goods or food), or to a Tertiary industry.

Your company only transports cargo on behalf of the manufacturers. Any profits you make are purely from the transportation fees you charge, not from the sale of the cargo.

The industry windows shows two numbers about the production of each cargo type that is created by the industry, these are total values from the last month. The first one is the produced amount. It varies due to internal factors of the industry. During an economic recession, there's only half of the usual production.

The second value is the percentage of the produced amount that has been delivered to the nearby stations for distribution. Industries may decide to keep back part of the production and not deliver it to any station.

Industry window of a coal mine

The growth of the output of primary industries depends upon the percentage of cargo transported away from them. The more you transport, the faster it grows in the long term on average.

Details on the calculation of the mentioned numbers can be found on the Game Mechanics page.

Contents

Table of industries by climate

Temperate
Industry Accepts Produces
Bank Valuables Valuables
Coal Mine Nothing Coal
Factory Livestock,
Grain,
Steel
Goods
Farm Nothing Grain,
Livestock
Forest Nothing Wood
Iron Ore Mine Nothing Iron Ore
Oil Refinery Oil Goods
Oil Rig Passengers Oil,
Passengers
Oil Wells Nothing Oil
Power Station Coal Nothing
Sawmill Wood Goods
Steel Mill Iron Ore Steel
Sub-Arctic
Industry Accepts Produces
Bank Gold Nothing
Coal Mine Nothing Coal
Food Processing Plant Livestock,
Wheat
Food
Farm Nothing Wheat,
Livestock
Forest Nothing Wood
Paper Mill Wood Paper
Oil Refinery Oil Goods
Printing Works Paper Goods
Oil Wells Nothing Oil
Power Station Coal Nothing
Gold Mine Nothing Gold
Tropical
Industry Accepts Produces
Bank Diamonds Nothing
Diamond Mine Nothing Diamonds
Factory Rubber,
Copper Ore,
Wood
Goods
Farm Nothing Maize
Lumber Mill Nothing Wood
Copper Ore Mine Nothing Copper Ore
Oil Refinery Oil Goods
Oil Wells Nothing Oil
Food Processing Plant Fruit,
Maize
Food
Fruit Plantation Nothing Fruit
Rubber Plantation Nothing Rubber
Water Supply Nothing Water
Water Tower Water Nothing
Toyland
Industry Accepts Produces
Candyfloss Forest Nothing Candyfloss
Sweet Factory Sugar,
Toffee,
Candyfloss
Sweets
Battery Farm Nothing Batteries
Cola Wells Nothing Cola
Toy Shop Toys Nothing
Toy Factory Plastic,
Batteries
Toys
Plastic Fountains Nothing Plastic
Fizzy Drink Factory Cola,
Bubbles
Fizzy Drinks
Bubble Generator Nothing Bubbles
Toffee Quarry Nothing Toffee
Sugar Mine Nothing Sugar

Funding New Industries

It is possible for a sufficiently rich transport company to fund the construction of a new industry, which will take place when and where you indicate. However, you won't get any immediate return on your investment (such as profit share) except the added cargo to transport. You don't own the facility either meaning that you are not normally allowed to destroy it, so ensure you place it in the correct location!

Normally, you may only fund the following industries:

Temperate
/File/en/Manual/Fund Industry template.png Name Cost (without inflation) Notes
Power Station £703,125 ($1,406,250) Accepts Coal from Coal Mines.
Sawmill £656,250 ($1,212,500) Accepts Wood from Forest. Produces Goods.
Oil Refinery £714,843 ($1,429,686) These may only be built on or very near the coast. Accepts Oil from either Oil Rigs or Oil Wells. Produces Goods.
Factory £609,375 ($1,218,750) Accepts Grain and Livestock from Farms and Steel from Steel Mills. Produces Goods.
Steel Mill £629,882 ($1,259,764) Accepts Iron Ore from Iron Ore Mines which it turns into Steel.
Bank £747,070 ($1,494,140) Accepts and produces Valuables. May only be built in towns with a population of at least 1200.
Sub-arctic
/File/en/Manual/Fund Industry subarctic.png Name Cost (without inflation) Notes
Power Station £703,125 ($1,406,250) Accepts Coal from Coal Mines.
Oil Refinery £714,843 ($1,429,686) These may only be built on or very near the coast. Accepts Oil from Oil Wells. Produces Goods.
Printing Works £609,375 ($1,218,750) Accepts Paper from Paper Mill. Produces Goods.
Food Processing Plant £603,515 ($1,307,030) Accepts Livestock and Wheat. Produces Food.
Paper Mill £665,039 ($1,330,078) Accepts Wood. Produces Paper.
Bank £442,382 ($884,764) Accepts Gold.
Tropical
/File/en/Manual/Fund Industry subtropical.png Name Cost (without inflation) Notes
Oil Refinery £714,843 ($1,429,686) These may only be built on or very near the coast. Accepts Oil from Oil Wells. Produces Goods.
Food Processing Plant £603,515 ($1,307,030) Accepts Fruit from Fruit Plantation and Maize from Farm and produces Food.
Bank £442,382 ($884,764) Accepts Diamonds from Diamond Mines.
Water Tower £336,914 ($673,828) Accepts Water from Water Supplies.
Factory £609,375 ($1,218,750) Accepts Rubber from Rubber Plantations, Copper Ore from Copper Ore Mines, and Wood from Lumber Mills. Produces Goods.
Lumber Mill £395,507 ($791,014) Produces Wood. May only be built in rainforest areas.
Toyland
/File/en/Manual/Fund Industry toyland.png Name Cost (without inflation) Notes
Sweet Factory £603,515 ($1,207,030) Accepts Sugar, Toffee, and Candyfloss. Produces Sweets.
Toy Shop £389,648 ($779,296) Accepts Toys from Toy Factories.
Toy Factory £477,539 ($955,078) Accepts Plastic from Plastic Fountains and Batteries from Battery Farm. Produces Toys.
Fizzy Drink Factory £518,554 ($1,037,108) Accepts Cola from Cola Wells and Bubbles from Bubble Generator. Produces Fizzy Drinks.

To fund a new industry in-game, hold down the Industries toolbar button /File/en/Manual/Manual html m4d6ba21e.png (see Company and industry information on the Game interface page) and select Fund New Industry.

Several settings change the rules of building new industries:

Prospecting New Industries

As of version 0.6.1, you now can prospect new industries. Funding new industries and prospecting have two major differences. Firstly, prospecting is only used for primary industries (i.e. raw materials), and secondly, you cannot set the place for a prospected industry⁠—it will be set up wherever your prospectors first discover the correct natural resources, or sometimes not at all.

You can enable this feature in-game from patch settings window economy tab, Manual primary industry constructing method which can be on three settings: none, as other industries and prospecting (default).

The Coal Mine is just one of the many OpenTTD industries.