New game
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Mapgen window has been re-arranged, random seed is gone amongst other changes
Game interface
The main window
New Game
Load game
Play scenario
Play heightmap
Scenario editor
Multiplayer
Game options
Difficulty
Advanced Settings
NewGRF
Check online content
AI settings
Quit

The menu bar

Game controls
Pause Pause
Fast Forward Fast forward
Options Game options · Difficulty · Advanced Settings · AI settings · NewGRF · Transparency options
Save/Load Save game · Load game · Abandon game · Exit
Map information
Minimap Map of world · Extra viewport · Sign list
Town directory Town directory
Subsidies Subsidy
Station list Station list
Company and industry information
Finances screen Finances screen
Company Information Company information
Graphs Operating profit graph · Income graph · Delivered cargo graph · Performance history graph · Company value graph · Cargo payment rates
Company league Company league table · Detailed performance rating
Industries Industry directory · Industries
Vehicle information
Train list Trains list
Road vehicle list Road vehicles list
Ship list Ships list
Aircraft list Aircrafts list
Zoom
Zoom in Zoom in
Zoom out Zoom out
Construction
Build railroads Railway construction · Electrified railway constructions · Monorail construction · Maglev construction
Build roads Roadway construction · Tramway construction
Build docks Waterways construction
Build airports Airport construction
Landscape Landscaping · Plant trees · Place sign
Other
Jukebox music
News news report · Message settings · Message history
Other Land area information · Toggle console · AI debug · Screenshot · Zoomed in screenshot · Whole map screenshot · About OpenTTD

This is how you started your first game probably. Anyways, this is the first button on the main menu.

/File/en/Manual/Main menu new game.png

When you press it, a new screen comes up with a whole bunch of options.

/File/en/Manual/Worldgenerationdialog.png

Now that you've gotten this far, here's what the options mean

Options

Climate

The top row selects the climate to use. From left to right there are Temperate, Sub-arctic, Sub-tropical, and Toyland. Note that Sub-arctic and Sub-tropical have special rules, and Toyland has a limited vehicle selection

Map Size

This is how big that map is. The smallest size is 64 tiles while the biggest is 4096. For single-player, 512x512 will give you plenty of room.

Date

This is the starting date where your game starts. The default game starts in 1950. Move the counter up to unlock new stuff.

Land Generator

This is the way the land is generated. I suggest you leave it where it is if already on TerraGenesis.

Snow Line

Only available with the Sub-Arctic Climate, this is how many tiles up before snow will stay there forever.

NO. of Towns

This is how many towns are on the map. It will depend on the size of the map. There is Very Low, Low, Normal, High, and Custom.

NO. of Industries

This is how many industries are on the map. It will also depend on the size of the map.

In OpenTTD version 1.0 or earlier, there is None, Very Low, Low, Normal, and High. None means start without industries.

In OpenTTD version 1.1 or later, there is User funded, Minimal, Very Low, Low, Normal, and High. User funded means you will have to fund all industries throughout the game. Minimal starts with a minimal number of industries.

For the Very low to High values, lower values are more useful at larger maps, while higher values are more useful at smaller maps.

Terrain Type

This is how flat or hilly the terrain is.

Smoothness

A smooth map has large fields of even land and slopes are mostly straight lines. A rough map has more changes in height levels and curved slopes. Use the Very Smooth setting for testing proposes.

Random Seed

This is the map the game plays on. Copy it and paste it if you want to play the same map over again or give it to a friend. However, the other options in this window also apply and modify the resulting map. In order to recreate the exact same map, you must also set the other options to the values they had when creating the original map. Town names will still be different.

Sea Level

A higher sea level will create a map with more sea and less land, and vice versa.

Tree Algorithm

This is how the trees are aligned. Keep it where it is, or it won't look good unless you don't want any trees, which is 'None'.

Variety Distribution

Gives the option of more variability across the map

Map Edges

This is whether you want the map edges to be randomly generated or you manually generating them.

- N/S/E/W

Whether this edge of the map is water or freeform (water and land). This can only be used if you select "Manual" on the map edges box.

Ending

Now that you have set all your settings, press Generate to get started! Once the map has been created you will be taken to the Game interface.