Conditional Orders
Manual Tutorials

Basic tutorial:

Setting up a bus service
Setting up a train service
Setting up a plane service

Advanced railway tutorial:

Two Platforms
Two Tracks
Basic Network

In game tutorial:

In-game tutorial
In-depth Instructions

Railway construction:
Building tracks
Building stations
Building depots
Placing signals
Buying & selling trains
Converting railways
Road construction:
Building roads
Building stations and loading bays
Building depots
Buying & selling road vehicles
Waterways construction:
Building docks
Building depots
Placing buoys
Buying & selling ships
Building locks and canals
Airport construction:
Building airports
Buying & selling aircraft
General construction:
Building bridges
Working with vehicles:
Setting vehicle orders
Refitting vehicles
Replacing vehicles
Grouping vehicles
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Conditional Orders allow more fine grained control than regular orders.

Using the interface to set up a conditional order

The conditional order in this example will send a vehicle to stop in the depot when it's near or past its max age.



Step 1. Make a note of the vehicles max age.


Step 2. First, create your normal orders. Then add an order to stop at the depot. Highlight the order to go to the depot.


Step 3. Pull down the "go-to" menu and select conditional order.


Step 4. Select order 1 for the jump to destination.


Step 5. Select the conditional order so you can edit it.


Step 6. Set the condition to Vehicle age - is less than - some number. In the example I send the bus to the depot one year before it's max to keep from getting too many "is getting old" messages.

Effect of order explained


This bus will now visit the two stations for 10 years. When the vehicle is 11 years old the vehicle will follow order 4 and go stop in the depot. This is because order 3 will jump back to order number one while the condition is true. Once the vehicle ages to 11 years, the condition will no longer be true and the order will be skipped.